Liege - Le Bottin des Jeux Linux

Liege

Specifications

Title: Liege Type: Linux Game
Genre: Strategy Status: Delayed
Category: Strategy ➤ Tactical RPG ➤ Misc. Commercial: ✓
Tags: Action RPG; RPG; Story Rich; Strategy; Tactical RPG; Dark Fantasy; Atmospheric; Cinematic; Hand-Drawn; Cute; Weather Demo:
Released: Not Tracking Package Name:
Date: Extern Repo:
License: Commercial Repo:
Perspective: Third person Package:
Visual: 3D Binary:
Pacing: Real Time with Pause Source:
Played: Single PDA:
Quality (record): 5 stars Quality (game):
Contrib.: Goupil & Louis ID: 13720
Created: 2013-07-29 Updated: 2016-05-16

Summary

[fr]: Un jeu d'aventures tactique inspiré notamment par des RPG Japonais et le jeu d'échecs, mettant en scène des gens ordinaires placés dans les circonstances d'un environnement fantastique. C'est un jeu abordant les sujets de la famille, du pouvoir, de l'amour, de la mort, et d'autres choses très sérieuses. [en]: An interactive epic about ordinary people like us, placed in fantastic, larger-than-life circumstances. In equally vague terms, it’s a game about family, power, love, death, and other way serious, totally heavy things. One late autumn eve in the Kingdom of Liege, a King, his queen, and their royal heirs fall into a deep slumber from which they never wake. …and so our story begins.

Videos

Trailer / Gameplay [en] / [en] / [fr] :

Links

Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t t t t t g g g g g] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

Commercial : [Kickstarter (Funding Successful)] [Online store]

Resources
• (empty)
Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

Social
Devs (Codagames [fr] [en]) : [Site 1 2] [twitter 1 2] [Facebook] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

On other sites
[Mod DB] [Indie DB]

Reviews


News / Source of this Entry (SotE) / News (SotN)

Description [fr]

Un jeu d'aventures tactique mettant en scène des gens ordinaires dans un environnement fantastique, par le studio Codagames.

Liege est un jeu d'aventures tactique inspiré notamment par des RPG Japonais et le jeu d'échecs, mettant en scène des gens ordinaires placés dans les circonstances d'un environnement fantastique. C'est un jeu abordant les sujets de la famille, du pouvoir, de l'amour, de la mort, et d'autres choses très sérieuses.

Description [en]

Liege is a cinematic, dark fantasy RPG with a deep, tactical core.
Planned as a trilogy with a continuous story arc, the first release is scheduled for 2016 on Steam, PS4, WiiU, and mobile platforms.

Liege is an interactive epic about ordinary people like us, placed in fantastic, larger-than-life circumstances. In equally vague terms, it’s a game about family, power, love, death, and other way serious, totally heavy things.

Here’s what I think will make this game special:
• The Story - Mature narrative & story driven gameplay
• The Tactics - Elegant, seamlessly integrated tactical combat
• The Art - Unique, high-definition, lovingly hand-drawn art

One late autumn eve in the Kingdom of Liege, a King, his queen, and their royal heirs fall into a deep slumber from which they never wake.
…and so our story begins. Following their mysterious deaths, a power struggle in the royal court ensues, and as the conflict quickly escalates, the Kingdom plunges into a bloody civil war. As war erupts across the land, we track the converging paths of characters aligned across various factions, from the noble houses vying for the throne, to the orphaned Royal Army, to an underground movement of outlaws with plans to incite revolution amidst the chaos.

Liege is a story that is written for an adult audience. It’s a drama about conflicted, intertwined, and human characters, forced to wage war for their lives and homeland.

The Tactics

Battles in Liege are tactical and turn-based, and they emerge seamlessly as you wander through the realm. There are no jarring transitions that pull you out of the story and into some random battle arena floating in oblivion. Your heroes simply draw their weapons where they’re standing, and the fight begins.

The gameplay focuses on strategic placement of units and movement, and is inspired by games like FF Tactics, Fire Emblem, and chess. Like chess, combat in Liege is designed to be easy to learn, difficult to master.

The game emphasizes spatial elements over leveling and equipment, so you won’t be able to grind until your party is effectively invincible. Your units will always be vulnerable; in fact, a single direct strike to an undefended unit will often prove fatal.

Combat in Liege is meant to deliver elegant, accessible, and deterministic mechanics that reward skill over blind chance. It aims to avoid the arbitrary complexity common to games in the genre, while retaining the depth and challenge that draws us to it in the first place.

The Art

One of the earliest goals with Liege was to create a game with an instantly recognizable, signature visual identity. Although the game was inspired by RPG classics from a bygone era, the game doesn’t settle with a retro style that attempts to imitate their look and feel. Instead, it leverages the latest available technology to create something that feels like a natural extension of the style pioneered during that period.

In addition to the visuals, the audio is a key part of the game’s art direction. Again, instead of attempting to emulate 16-bit classics, Liege will take full advantage of modern hardware to deliver an epic, orchestral soundtrack with a lush, organic sound.

Test [fr]

Commentaires généraux :
Le studio est parvenu à lever les fonds nécessaire sur le site Kickstarter.

Kickstarter est un site de sponsoring de projets permettant - en ce qui concerne les jeux, aux joueurs et aux développeurs de financer le développement de jeux sans le carcan des maisons d'édition. Les studios obtiennent le pré-financement de leur production, les joueurs bénéficient d'avantages proportionnels au montant de leur participation (tarif avantageux, personnalisations, ...) sans garantie de résultat.

Date de sortie :
Financement bouclé fin Juillet 2013 (81K$ sur Kickstarter).
Sur Kickstarter nous pouvons lire "Estimated Delivery: Jul 2014".

Le jeu est très en retard mais poursuit son développement.
Sur le site nous pouvons lire "Planned as a trilogy with a continuous story arc, the first release is scheduled for 2016 on Steam, PS4, WiiU, and mobile platforms."