Legends - Le Bottin des Jeux Linux



Title: Legends Type: Linux Game
Genre: Adventure & Action Status:
Category: Adventure & Action ➤ FPS ➤ Fantasy & Sci-fi ➤ eSports Commercial:
Tags: FPS; JetPack; Arena Shooter Demo:
Released: 0.4.2 Package Name:
Date: 2011-03-12 Extern Repo:
License: Free Repo:
Perspective: First person Package: ✓
Visual: 3D Binary: ✓
Pacing: Real Time Source:
Played: Multi PDA:
Quality (record): 5 stars Quality (game):
Contrib.: Goupil & Louis ID: 11737
Created: 2010-08-20 Updated: 2020-09-23


[fr]: Un FPS exclusivement multijoueur en ligne mettant en scène des matchs à mort dans des jeux commandés par des aliens [en]: A fast-paced first-person-perspective online multiplayer game


Trailer / Gameplay [en] / [en] / [fr] :


Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots 1 2] [Videos t t t g g g] [WIKI] [FAQ] [RSS] [Changelog 1 2]

Commercial : (empty)

[JeuxLinux FTP (Legends)] [Skack News (Legends 0.4.1c - Linux)] [AtomicGamer (Legends: The Game - BTMappack v1.05-3b1)] [Legends (BTMappack)]
Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

Devs (Legends Dev Team [en]) : [Site] [Forums] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [Facebook] [YouTube]

On other sites
[Wikipedia (Tribes) [fr] [en]]
[JeuxLinux [fr]] [UBUNTU [fr]] [The Linux Game Tome] [HOLaRSE [de]] [ZeDen.net [fr]] [Freecode] [Trustonme [fr]]


News / Source of this Entry (SotE) / News (SotN)

Description [fr]

Un FPS exclusivement multijoueur en ligne mettant en scène des matchs à mort dans des jeux commandés par des aliens, par la Legends Dev Team.
Ce jeu utilise le moteur Torque 3D (dans le Bottin).

Legends est un FPS exclusivement multijoueur en ligne inspiré du jeu Tribes (du studio Dynamix), mettant en scène des matchs à mort dans des jeux commandés par des aliens.

Des clones humains captifs et commandés à distance s'affrontent dans des matchs à mort pour des spectateurs aliens.

Son gameplay ne se cantonne pas à un style "glisser de côté, sauter, tirer, glisser à nouveau, courir à un rythme effréné" adopté par la majorité des FPS, l'ajout d'un jetpack apporte en effet une troisième dimension à la mobilité des joueurs, nécessitant compétence, prévoyance, et retenue pour gagner.
Les équipes sont idéalement dimensionnées entre 10 et 15 joueurs de chaque côté. Les types de jeux disponibles vont des classiques Capture The Flag, Deathmatch et Duel à nos propres nouveaux types tel que "War".

Cartes supplémentaires : BTMappack (lien ci-dessus).

Description [en]

Captive humans remotely control clones in a fight to the death for an alien spectator sport.

Legends is a fast-paced first-person-perspective online multiplayer game released as freeware (software license). The game is designed to take advantage of the beautiful environments available from the Torque engine it is based on, while still offering the breakneck pacing and variety of styles available from such classics as Quake and Tribes.

Gameplay is not the strafe-strafe-jump-strafe-shoot-strafe-run-like-hell style a lot of games espouse; the addition of a jetpack adds a third dimension of mobility that makes skill, forethought, and restraint necessities to winning.

Team sizes are ideal between 10 and 15 on each side, and the network code allows 56k upwards to play smoothly. Game type offerings range from the classic Capture the Flag, Deathmatch and Duel to our own new types, e.g.. 'War'.

Plenty of maps are provided by us, but the beauty of this game is its customization possibilities. Mission creation has never been easier, with a stable, full-featured editor integrated into the game engine itself. Skins, models, and effects can all be modified by the end-user with commonly available tools. The game has an Autodownload feature which means you never have to leave the game to join new user created Client-Side and Server-Side missions.

We will consider the game to be beta until it is done.

Legends is built upon the Torque Gaming Engine from GarageGames. The engine has some of the following features (we have also added our own features which are not in this list):


Platform Layer

☑ Windows server & client with OpenGL
☑ Mac OS 9/X server & client with OpenGL
☑ Linux server, Linux client under development
☑ Journaling
☑ Integrated hierarchical profiler
☑ Math library, Vector, Matrix, Quaternion, etc.
☑ Efficient memory manager with extensive debugging features
☑ Resource Manager
☑ File and Stream IO
☑ Keyboard, Mouse and Joystick Input
☑ SFX/Music driver using OpenAL

Scripting Engine

☑ Integrated compiler
☑ Intermediate tokenized object format
☑ On-demand compilation
☑ C++ like syntax
☑ Large complement of functions including math,object manipulation, fileIO, TCP/IP, etc.
☑ Easily extend with plugins

GUI Engine

☑ Build fully scriptable interfaces
☑ Includes set of default controls
☑ Write custom controls
☑ Includes an integrated GUI builder
☑ Extensive font support

Mission Editor

☑ Integrated mission builder
☑ Construct, place, size, scale and rotate objects
☑ Multi-level undo/redo
☑ Edit object properties
☑ Control mission lighting
☑ Mission scripting
☑ Built-in terrain editor
☑ Rule based fractal height field generator
☑ Rule based fractal terrain tiling

3D Engine

☑ Multi-pass texturing
☑ Layered volumetric fog
☑ Decals
☑ Detail texturing
☑ Environment mapping
☑ Vertex and multi-pass lighting
☑ True spherical distance fogging (for terrain, buildings)
☑ Spherical distance clipping (for terrain, buildings)

Mesh Engine

☑ Continuous level of detail based on a progressive mesh algorithm
☑ Supports, bone, mesh, texture bitmap, texture coor. and visibilty animation
☑ Mesh vertex deformation animation
☑ Multi-bone mesh skeletal animation
☑ Simple interface to multi-sequence animation manager
☑ Damage detail level
☑ Collision detail level
☑ Projected object shadows (clipped against the environment)
☑ 3DS Max & MilkShape exporters

Particle Engine

☑ Integrated with scripting engine
☑ Animate texture and scale
☑ Specify particle mass, drag, starting velocity, etc.
☑ Sophisticated particle generators which can emit multiple particle types at once

Terrain Engine

☑ Continuous, seemless, LOD mesh generation (using screen error metrics)
☑ Aggregated tile mip-mapping
☑ Light mapped for hill and building shadows
☑ Dynamically generated blend tiles
☑ Altitude based fog banks
☑ Seemless integration with the interior engine

Interior/Building Engine

☑ Portal based interiors
☑ Seemless integration with the terrain engine
☑ Detail brushes
☑ Animated lightmaps
☑ Buildings can be instanced, placed, manipulated and yes, scaled, with the mission editor
☑ WorldCraft converter

Water Engine

☑ Continuous, seemless, LOD mesh generation (using screen error metrics) for large bodies of water
☑ Dynamic waves
☑ Multi-pass wave crest and shoreline textures
☑ Integration with terrain and interior engines


☑ Uses UDP and TCP
☑ Award winning client/server architecture
☑ Packet stream manager
☑ Object ghost manager with partial object updates
☑ Bit level stream packing
☑ String and message packing
☑ Uses the optimal Notified Delivery Protocol


☑ Multi-channel prioritized SFX manager
☑ 3D sound support; panning, volume, doppler, cones
☑ OpenAL

Miscellaneous Libraries and Code

☑ Spatial Database
☑ Collision Testing
☑ Vehicle Physics


☑ 3DS Max plugins, including an exporter and helper objects
☑ WorldCraft converter and lighting
☑ Integrated into the engine: GUI builder, mission builder, terrain editor, terrain generator

Installation [fr]

Un installateur est disponible sur le site.


En console lancez : $ /usr/games/legends-0.4.1/LinLegends
(à adapter en fonction de la version téléchargée)

Test [fr]

Test ( :
Lors de notre (un peu trop rapide) test précédent nous n'avions pas trouvé d'habitants : les aléas du Net :).

Commentaires généraux :
A tester à nouveau ultérieurement, d'autant qu'une nouvelle version très importante est sortie.