|Title:||Layers of Fear||Type:||Linux Game|
|Genre:||Adventure & Action||Status:|
|Category:||Adventure & Action ➤ Walking Simulator||Commercial:|
|Tags:||Walking Sim; Adventure; Puzzle; Exploration; Lovecraftian; Psychological Horror; Horror; Story Rich; Atmospheric; Psychedelic; Unity engine; Controller||Demo:|
|Released:||Not Tracking||Package Name:|
|Quality (record):||Quality (game):|
|Contrib.:||Goupil & Louis||ID:||15042|
|[fr]:||Un jeu d'horreur psychologique et psychédélique, mettant l'accent sur l'exploration, les puzzles et l'immersion. Le joueur y incarne un peintre perturbé, ayant tout perdu (prestige, femme et enfant) qui se raccroche à sa passion - terminer son œuvre maîtresse. Il devra découvrir comment y parvenir, dans un environnement en constante évolution en proie à des phénomènes inexpliqués. La recherche et la découverte d'objets permettra de lever peu à peu le voile sur l'intrigue et son protagoniste.||[en]:||A psychological horror game. The player controls a psychologically disturbed painter trying to complete his magnum opus, as he navigates through a Victorian mansion, with disturbing secrets about the painter being discovered. The gameplay, presented in first person perspective, is heavily story driven and revolves mostly around puzzle-solving and exploration, as the game intensifies after each level while jump scares occur often.|
Trailer / Gameplay [en] / [en] / [fr] :
Linux joue / Linux plays : timeagent [de],
Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t t t ts ts gd r r r r r r r[fr] lp[de] g g g g g g g[fr] g[fr] g[fr] g[fr] g[fr] g[fr] g[de] g[sp] g[pt] g] [Reviews] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
Commercial links (Layers of Fear) : [Humble Store] [Gamersgate] [Steam] [GOG]
Commercial links (Layers of Fear: Inheritance) : [Steam]
[Open Hub] [PCGamingWiki] [MobyGames]
Devs (Bloober Team SA [fr] [en]) : [Site 1 2] [twitter] [Facebook] [YouTube] [PressKit] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube] [PressKit]
On other sites
[Wikipedia (Layers of Fear) [fr] [en] [de]]
[Mod DB] [Indie DB]
[metacritic] [jeuxvideo.com [fr]]
News / Source of this Entry (SotE) / News (SotN)
[Gaming on Linux (20160802)]
Un jeu d'horreur psychologique et psychédélique, mettant l'accent sur l'exploration, les puzzles et l'immersion, par le studio Bloober Team SA (publié par le studio Aspyr).
Il utilise le moteur Unity.
Layers of Fear est un jeu d'horreur psychologique et psychédélique, mettant l'accent sur l'exploration, les puzzles et l'immersion (dans une ambiance sombre et stressante). Le joueur y incarne un peintre perturbé, ayant tout perdu (prestige, femme et enfant) qui se raccroche à sa passion - terminer son œuvre maîtresse. Il devra découvrir comment y parvenir, dans un environnement (sa maison au style victorien) en constante évolution en proie à des phénomènes inexpliqués. La recherche et la découverte d'objets permettra de lever peu à peu le voile sur l'intrigue et son protagoniste.
Layers of Fear est un jeu d'aventure et d'horreur psychologique et psychédélique, dans lequel vous incarnez un peintre autrefois renommé, qui, après une série de tragédies de la vie est sur le point de succomber à la folie. Après avoir perdu prestige, femme et enfant, il ne lui reste qu'une seule chose - l'art. Achevez le Magnum Opus et découvrez la vraie raison derrière les motivations de l'artiste.
Le jeu se déroule dans la première moitié du 20ème siècle dans une demeure victorienne - la maison du peintre. Ce qui au départ ressemble à un bâtiment ordinaire devient vite un lieu rempli de visions psychédéliques et de phénomènes inexpliqués. Découvrez l'histoire du protagoniste, en collectant des objets personnels méticuleusement conçus tout en traversant la maison en constante évolution. Succombez à sa folie et voyez le monde à travers ses yeux tourmentés.
Layers of Fear est fortement inspiré de tableaux de maîtres des siècles passés, tel que l'œuvre de Goya, Bruegel, Rubens et le mouvement général de l'art de la laideur, qui se complètent en un tableau unique et étrange. Chaque objet, partie du décor et architecture a été méticuleusement conçu pour accroître le sentiment d'immersion.
Layers of Fear est un jeu solo conçu avec Unity 5 en utilisant le potentiel du moteur au maximum. Sa vue subjective rend le jeu plus immersif et lui confère une ambiance sombre et stressante, qui vous maintiendra en haleine tout au long du jeu.
Wikipedia (traduction partielle du Bottin) :
Le joueur incarne un peintre qui est retourné à son atelier. Son objectif initial est de terminer son chef-d'œuvre, et le rôle du joueur est de comprendre comment cette tâche doit être accomplie. La difficulté vient avec des énigmes incitant le lecteur à rechercher des indices visuels dans son environnement. La maison semble simple au premier abord, mais elle change autour du joueur à mesure qu'il l'explore en vision subjective. Ces changements dans l'environnement créés les bases de puzzles et offrent des alternatives uniques dans l'escalade de la peur commune aux jeux de ce genre.
Le jeu est divisé en six chapitres avec pour chacun, des objets que le joueur devra trouver. Le jeu est très sombre, et il y a des objets qui permettent de découvrir certains aspects de l'histoire du peintre. En complétant le tableau, une lettre se reconstitue lentement, montrant l'origine de son chef-d'œuvre, et des objets expliquent le secret du peintre à travers des dialogues délivrés en flashbacks.
Layers of Fear est un jeu d'horreur psychédélique à la première personne centré sur l'histoire et l'exploration. Vous y incarnez un peintre dont le seul but est de finir son œuvre maîtresse. Vous devrez naviguer dans un manoir victorien dont l'aspect change constamment, mais aussi dans les visions cauchemardesques de l'esprit fragile et érodé du peintre. Sur votre chemin, vous trouverez, ici et là, des fragments d'informations vous permettant de comprendre le sombre et douloureux passé de l'artiste.
Layers of Fear is a psychological and psychedelic adventure horror game, where you take on a role of a once renowned painter, who after a series of life tragedies is on a brink of succumbing to madness. After losing his prestige, wife and child, he only has one thing left – art. Finish the Magnum Opus and find out the true reason behind the artist’s motives.
The game takes place in the first half of the 20th century in a Victorian mansion – the painter’s house. What at first looks like an ordinary building soon becomes filled with psychedelic visions and unexplained phenomena. Learn the protagonist’s story, by collecting meticulously crafted personal items while traversing the ever changing house. Succumb to his madness and see the world through his tormented eyes.
Layers of Fear is heavily inspired by masterpiece paintings from the past centuries, like the work of Goya, Bruegel, Rubens and the overall movement of the art of ugliness, which sums up to a truly unique and uncanny setting. Every item, part of décor and architecture has been meticulously crafted to heighten the feeling of immersion.
Layers of Fear is a Single Player game made in Unity 5 utilizing to the fullest the engine’s potential. A First Person Perspective makes the game more immersive and the dark and thick atmosphere will keep you on-edge for the reminder of the game.
Layers of Fear is a psychological horror video game developed and published by Bloober Team for Linux, Microsoft Windows, OS X, PlayStation 4 and Xbox One which was released worldwide on 16 February 2016.
In Layers of Fear, the player controls a psychologically disturbed painter who is trying to complete his magnum opus, as he navigates through a Victorian mansion, with disturbing secrets about the painter being discovered. The gameplay, presented in first person perspective, is heavily story driven and often revolves mostly around puzzle-solving and exploration, as the game intensifies after each level while jump scares occur often. Layers of Fear: Inheritance was released on 2 August 2016 as a direct follow up to the first game. Here the player controls the painter's daughter with the DLC focusing on her apparent relapse into trauma after returning to her old house.
A definitive port for the Nintendo Switch, entitled Layers of Fear: Legacy, was released on 21 February 2018 and it features, in addition to the Inheritance DLC, Joy-Con, touchscreen, and HD Rumble support. A limited physical retail release for the Nintendo Switch, published by Limited Run Games in North America, will be available starting October 2018.
The player takes control of a painter who has returned to his studio. His initial goal is to complete his masterpiece, and the player's role is to figure out how this task should be accomplished. The challenge comes from puzzles which require the player to search the environment for visual clues. The house appears straightforward at first, but it changes around the player as they explore it in first person. These changes in the environment provide scaffolding for the puzzles and provide unique alternatives to the jump scares common in other games of this genre.
The game is divided into six chapters with various items for the player to find in order to complete his work. The game is heavily dimmed, and there are objects that uncover certain aspects of the painter's history. While completing the painting, there is a letter that is slowly pieced together, which shows the origin of his masterpiece, and objects which explain the secret of the painter through dialogue flashbacks.
The unnamed protagonist returns home from a court hearing. After briefly exploring his empty house he goes to his workshop to start working on his "magnum opus". After he adds the first layer, he starts having hallucinations about his past encounters.
The man was an ambitious young painter who used his pianist wife as a model for his painting. Soon his wife became pregnant and she bore a daughter. After she gave birth, he decided to spend more time working on his paintings and he left his wife with raising their child. After buying a dog for his family, he started to have drinking problems due to constant stress and noise outside his workshop. He attached a muzzle to the dog, but pretty soon rats started to put even more stress on him, although the rats are more likely a figment of his schizophrenia. The dog might have later been killed by him or attacked by something.
His talent started to slowly decay and his vision for painting became twisted, and he began to drive away his friends by painting gory and horrific works for simple jobs, including a set of illustrations for Little Red Riding Hood. After a long period of neglect, his wife decided to burn his paintings, including his most cherished work, "The Lady In Black". He had a drunken fit and apparently beat her, driving her to leave with their child. He tried calling her multiple times but failed to reconcile with her. After some time, he got a phone call telling him that she was critically injured in a fire. She ended up horribly disfigured, but their daughter survived.
After the fire, he took his wife, now wheel-chair bound, back home so he could take care of her and their daughter. His drinking problems continued due to the constant "distractions" of their presence. After regaining her ability to walk, the wife was neglected even more because her husband thought she lacked "beauty". After the painter had another drunken outburst, the wife committed suicide by slitting her wrists in the bathroom. In the present day, it is revealed that he went insane and took six body parts of his wife to work on his painting: her skin as the canvas, her blood as the overlay, her bone marrow as the undercoating, a brush made from her hair, her finger for the smearing and her eye as the spectator.
There are three different endings featured in the game, each depending on the player's actions during the course of the game.
The "bad" ending shows that the artist was working on a portrait of his wife as the masterpiece. He seemingly succeeds in creating the painting, and steps back to admire it only to see the figure of his wife devolve into a mutilated figure that proceeds to taunt him. Horrified, he grabs the painting and hurls it into a room full of identical paintings, all of which begin to laugh. It is revealed that the painter spent years shut in his house working on the same picture multiple times trying to perfect it. If the player enters the room where the artist threw the painting into, it is revealed that all the portraits are well made and resemble the artist's wife, but he can only see them as a disfigured mess. Returning to the studio, he unveils a blank canvas and begins working on the next painting as the screen fades to black.
The "neutral" ending is much the same, but this time he puts his child in the painting too. He then realizes the horrible mistakes he has made and that he can never bring them back no matter how many times he tries. So he goes to the room upstairs and burns all his previous paintings along with his finished work, and apparently dies in the fire.
The "good" ending ends with a portrait of himself as his final attempt. Being finally satisfied, he decides to hang it in the room upstairs. The next shot goes to his painting on a display at a museum among other famous Victorian artists.
The DLC add-on tells the story of the painter’s daughter coming back to her childhood home to face her past. Exploring the destroyed home with a flashlight, she relives her experiences and witnesses the full scope of the tragedy that has swallowed up the family.
During the course of these relived memories, there are different outcomes depending on the daughter's actions. These include deliberate choices, such as heading more often towards the mother or father portrait while exploring, which will lead to remembered dialogue portraying the mother or father, respectively, in a more favorable light. Non-deliberate choices involve the daughter having to perform in-game tasks that often effect an interaction with the father. One example involves the daughter creating artwork, where the daughter could create childish drawings with crayons (earning harsh disapproval from the father), or where the daughter can paint along with the father's suggestions (earning praise if done correctly). These outcomes can lead to the daughter either viewing the father as a harsh man who never wanted anything but a protegee, or viewing the father as a caring man who had trouble showing it.
The "good" ending occurs if most of the memories lead to the daughter viewing the artist favorably. Upon entering her old bedroom, the daughter sees a portrait of her with a flower - her inheritance by her father. She views this portrait as an apology, "expressed in the only language [the artist] ever truly knew". Seeing the father as a tragic figure, who was driven insane and depressed by the memories of the house, takes the portrait and burns the house down. As the house burns, the daughter leaves accepting she cannot understand the artist, but can forgive him. The portrait is later shown hanging in the daughters home, while the daughter admires her own child's drawings. However, the scene ends with the daughter criticizing her child's choice in color - mirroring the same statement the artist made years ago - while the portrait distorts.
The "bad" ending occurs if most of the memories lead to the daughter viewing the artist negatively. Upon entering her old bedroom, and seeing the portrait of her, the daughter continues having flashbacks of the artist yelling at her for crying and making noise. Still viewing the portrait as an apology, the daughter thinks of the artist's smugness in thinking a painting would resolve her bad childhood. Viewing the portrait as not enough of an apology, in a room filled with bad memories, the daughter smashes it against a dresser. The action inadvertently knocking over a lit candelabra. Fire engulfs the room, leading the ceiling to collapse both trapping and burying the daughter in the burning house.
The "true" ending appears if the daughter collects all nine of her crayon drawings present throughout the house, and is able to rearrange them - with the lights on - to reveal a larger portrait of her. In darkness, a hidden sketch of a large rat reveals a map of the house, showing a marked location the daughter can now find. Realizing her father planted this clue knowing that she would see it, the daughter realizes her true inheritance is seeing the world as her father had. Upon following the map and finding a covered canvas, the daughter remembers being "told that insanity runs in my family", and decides to "let it run". This ending closes on the canvas being unveiled to show the same first layer the artist started with for his story, and the decrepit room appearing bright and intact as it had for the artist.
☑ Horreur psychédélique – Un semblant de folie transforme les choses autour de vous à chaque mouvement de caméra.
☑ Environnement victorien – Explorez un monde inspiré de peintures de maîtres, d'architecture et de décors du XIXe siècle.
☑ Art classique et original – De nombreuses œuvres d'art et musiques originales donnent corps à l'histoire et à l'environnement.
☑ Exploration tournée vers l'histoire – Il n'y a qu'en explorant l'environnement que vous pourrez dévoiler les détails du passé sombre et tragique du peintre.
☑ A psychedelic horror game where each turn of the camera may change the look of your surroundings.
☑ Deep insight into the madness that entwines a human being.
☑ Inspired by the masterpiece paintings from the past centuries.
☑ A thick atmosphere that will make you feel on-edge throughout the whole game.