|Title:||King Arthur's Gold||Type:||Linux Game|
|Genre:||Adventure & Action||Status:|
|Category:||Adventure & Action ➤ Classical ➤ Terraria||Commercial:|
|Tags:||Action; Strategy; Adventure; Casual; Medieval; Sandbox; Building; Digging; Physics; Platformer; Zombies; Funny; Fast-Paced; Pixel Art; Character Customization; Replay Value; Moddable; Team-Based; Class-Based; Co-op; Competitive||Demo:|
|Released:||Build 3090||Package Name:|
|License:||Free (limited edition) / Commercial||Repo:|
|Played:||Single & Multi||PDA:|
|Quality (record):||Quality (game):|
|Contrib.:||Goupil & Louis||ID:||11638|
|[fr]:||Un jeu de guerre coopératif en 2D dans lequel jusqu'à 32 joueurs (3 classes de personnages : Chevalier, Archer ou Constructeur) répartis en 2 équipes (rouge vs bleu) s'affrontent dans un environnement entièrement destructible – et constructible, avec une grande liberté d'actions. Ils y construisent des forteresses, des pièges, creusent des tunnels permettant de prendre l'adversaire par surprise et participent à d'épiques combats selon différents modes de jeux.||[en]:||A cooperative 2D wargame in which up to 32 players (3 classes of characters: Knight, Archer or Builder) divided into 2 teams (red vs. blue) compete in a completely destructible environment - and constructible, with great freedom of action. They build fortresses, traps, dig tunnels to take the opponent by surprise and participate in epic battles according to different modes of play.|
Présentation des développeurs / Dev presents (Time-Lapse):
Gameplay (MP) :
Website & videos
[Homepage 1 2 [fr]] [Dev site] [Features/About] [Screenshots] [Videos t t t ts gd id r r r r r r r r[fr] r[sp] ht mp mp g g g g g g g g g g g g g[fr] mp[fr] g[fr] g[fr] g[de] g[de] g[de] g[de] g[ru] g[ru] g[ru] g[pl] g[cz] g[sp] g[pt] g[it] g[tr] g[cn] g[cn] g[cn] g[cn] g] [Reviews] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
Commercial : [Online store] [Steam] [GOG]
[Open Hub] [PCGamingWiki] [MobyGames]
Devs (Transhuman Design [fr] [en]) : [Site 1 2] [MobyGames] [Forums] [twitter] [Facebook] [YouTube] [LinkedIn] [PressKit] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [Facebook] [YouTube] [reddit] [PressKit]
On other sites
[Wikipedia (King Arthur's Gold) [fr] [en] [de]]
[The Linux Game Tome] [HOLaRSE [de]] [Mod DB] [Indie DB] [Kotaku] [PC Gamer]
[metacritic] [Penguspy] [Jeuxvideo.com [fr] [TIGdb] [Rock, Paper Shotgun]
News / Source of this Entry (SotE) / News (SotN)
[Changes with v. Build 3090 (20191007)] [Gaming on Linux (20190417)]
Un jeu de guerre coopératif en 2D dans un environnement destructif / constructible, par le studio Transhuman Design (les auteurs de Soldat).
King Arthur's Gold (KAG) est un jeu de guerre coopératif en 2D dans lequel jusqu'à 32 joueurs (3 classes de personnages : Chevalier, Archer ou Constructeur) répartis en 2 équipes (rouge vs bleu) s'affrontent dans un environnement entièrement destructible – et constructible, avec une grande liberté d'actions. Ils y construisent des forteresses, des pièges, creusent des tunnels permettant de prendre l'adversaire par surprise et participent à d'épiques combats selon différents modes de jeux.
2 équipes (Rouge et Bleu) s'affrontent sur un terrain malléable constitué de blocs (type Minecraft) :
• Capture du drapeau,
• ou Gold hunt (chasse au trésor dans laquelle les équipes luttent pour amasser le plus d'or en un temps limité).
KAG est un jeu de guerre coopératif en 2D avec jusqu'à 32 joueurs.
Jouez en tant que Chevalier, Archer ou Constructeur dans un grand monde médiéval avec une physique permettant la construction (et la destruction!) de forteresses médiévales.
KAG allie les aspects créatifs de Minecraft, la stratégie médiévale de Age of Empires 2, avec le gameplay rapide d'équipe basé sur des classes de Team Fortress 2, et le fun extrême des équipes du jeu Soldat.
Si vous aimez la liberté totale dans la façon dont vous partez à la conquête de l'ennemi c'est le jeu de guerre ultime pour vous. Assemblez des constructions de formes libres en tant que constructeur médiéval, combattez dans des duels à l'épée en tant que Chevalier ou éliminez à distance avec votre arc en tant qu'archer. KAG allie les aspects coopératifs de Lost Vikings, la réduction en bouillie avec la pleine destructivité de Worms et le style visuel et l'action de Metal Slug, présenté par les créateurs de Soldat.
Transhuman Design :
Michal Marcinkowski (Programmer),
Max Cahill (Programmer & Artist).
"A coop 2D wargame in which up to 32 players divided into 2 teams (red vs blue) compete in a completely destructible / constructible environment, with a great freedom of action" -- Le Bottin
KAG is a 2D cooperative war game played with up to 32 players.
Play as Knight, Archer or Builder in a large medieval world with physics allowing the construction (and destruction!) of medieval fortresses.
KAG blends the creative aspects of Minecraft, the medieval strategy of Age of Empires 2, with fast class-based team-driven gameplay of Team Fortress 2, sprinkled with the extreme fun from the teams previous game Soldat.
If you like total freedom in the way you conquer the enemy this is the ultimate war game for you. Build freeform constructions as a medieval Builder, fight in sword duels as a Knight or snipe with your bow as an Archer. KAG blends the cooperative aspects of Lost Vikings, mashes them with the full destructibility of Worms and the visual style and action of Metal Slug, brought to you by the creators of Soldat.
King Arthur's Gold is an online action game developed and published by Transhuman Design for Windows, Mac and Linux.
King Arthur's Gold (abbreviated and referred to as KAG in the diehard fanbase) is a game about mining resources, building castles and destroying your enemies. It is a side-scrolling 2D pixlated action online multiplayer and offline singleplayer war game with a focus on building by gathering resources, buying and unleashing siege machines, and intense PvP-combat. There are three playable classes: Knight, Archer, and Builder. Each class has their own role in KAG and work together to defeat the enemy team. Knights excel at close range combat and demolition using bombs and explosive kegs, as they are referred to as. Archers have superior mobility and a selection of specialized arrows (fire arrows which burn wood and enemies, water arrows that have a glass vial of water of an unknown origin attached to the end that explodes and stuns enemies, and the pricey bomb arrows that explode on impact), along with a grappling hook that can be used for parkouring and scaling walls. Builders erect fortifications (block by block), build multiple blocks spanning "shops" (mainly as structures to buy items), construct lay traps and initiate escalades.
Some inspirations for the game are Soldat, Minecraft, Dungeon Keeper, Ace of Spades, and King Arthur's World. In KAG, two teams (by default red and blue, though by typing cheat commands in chat other teams of other colors, such as grey, magenta, and green, can be accessed and played) struggle to dominate the other on giant randomly generated or custom-made 2D "maps."Currently, there are five online multiplayer modes: CTF (Capture the Flag - capture all enemy flags while not letting the enemy capture yours by bringing it back to their flag, and vice versa), TDM (Team Death Match - play as either an Archer or Knight in a 2-minute skirmish, where each participant has 1 life), THH (Take the Halls - capture all the halls to win), and the two neglected Sandbox (a free range mode with no objective) and Challenge (an assortment of different minute-spanning challenges, such as kill all enemies, or make it to the end of a map, where at the end of the match a leaderboard is shown along with the best score recorded on that server). In singleplayer, solitaire Challenges (albeit stylized as Challenges! and Sandbox, along with a basic Tutorials section (Basics, Capture the Flag, and Take the Halls) and the short Save the Princess campaign, where the player fights against a purple-clothed necromancer named Sedgwick.
The game has extensive modding support. Whole game logic is written in AngelScript and can be easily modified by anyone. Numerous mods have been created, adding new classes, items, and game modes. Total conversion mods also exist, e.g. Shiprekt where players build ships from blocks in a top-down view arena. Modded servers are nearly just as popular as official non-modded ones, where most players jump around in different mods. A few examples are Juggernaut, where one to two players play as powerful Juggernauts where each player gets a heavy hammer (the amount is dependent on how many players are in the server - when there are two Juggernauts, though, each Juggernaut's HP is cut and half), and the other Knights and Crossbowmen (like Archers, only they have no grappling hook, the shot always goes just as far, instead of where the Archer player can choose how far to pull the bow string back, and reloading causes the character to move extremely slow and barely jump). Juggernauts can also pick up their attackers and either throw them (victims die on impact and deal damage to those they hit) at enemies or crush them under their foot in a shower of gore to regain health. The blue attacking team wins by killing all of the red Juggernauts, while they win by either killing all enemies or last until the timer runs out.
Another game-changing mode is BunnyFection by the user named Quailz who also works on texture packs and making custom heads. This mod has the players play as tiny (1x1 block large, compared to the 2x2 Builder, Archer, and Knight) medium brown bunnies who are basically Builders, where the main difference is that wood is gathered from roots (trees exist but cannot be chopped down) found underground, bushes above ground. Being so small though, they can use fewer resources. The only downside to this is that in the main server that hosts this mod there are fewer resources then normal since fewer supplies are needed to build due to the smaller scale of the player (rather, it is common to see only a stone door built at the entrance to an underground dirt maze, and nothing else). After a minute or two after the match starts, where players are free to build without worry, one of them is chosen to be a zombie bunny, immediately turning into one (complete with sound effects) and having an undead rotting bloody glob with bones sticking called a hatchery. Each normal survivor bunny has 1 life, while the zombies have unlimited, spawning at a hatchery when having died (hatcheries can be created once a zombie has consumed enough flesh, which is gotten by attacking, eating, and/or killing bunnies and pigs, where they are used as spawnpoints, fast-travel points, and places to buy eggs of that contain undead creature which helps the player dig for and attack the surviving rabbits - buying is referred to as "gestating," where the button for the option shows an open mouth with the tongue sticking out). All undead can dig through dirt, wood, and stony dirt (the main resource for stone, besides destroying other stone buildings) to reach the bunny player, while zombie rabbits can gestate out acid that damages the stone a bit.
Territory Control, abbreviated TC, is a mod by TFlippy, where more info can be found at his website.
Players can also create their own custom heads (the only point of customization) and use them along with the official built-in ones (which are mostly human, but a brown pop-eyed horse and zombie one can be found), as long as the modded server supports and recognize it. A few heads are recognized by modded, unofficial, and official games (multiplayer and singleplayer), but those are specially-earned, usually by being part of the development team of King Arthur's Gold. Heads are merely cosmetic, changing nothing, not even the hitbox where damage can be dealt.
☑ Destroy the enemy castles with physics and explosives
☑ Freedom to move by land, water, dig tunnels or fly in the air
☑ Use the environment to burn or drown enemies
☑ Interact with a living animal and plant world
☑ Drive siege machines with your teammates
☑ Fight with 32 unpredictable humans in multiplayer
☑ Freely change to one of 3 distinct classes
☑ Singleplayer, cooperative and competitive game modes
☑ Customize with 60+ unique heads
☑ Create your own adventure with community created mods & scripts
Test (Build 2962) par goupildb (config. : Debian Sid 64-bit):
Debian Sid 64-bit
CPU : Intel Core I7
Carte graphique :
GeForce GTX 275 GeForce GTX 260
RAM : 6Go
Joystick : Logitech Rumblepad (2 pads analogiques et un pad numérique, plus vibration avec certains jeux).
KAG is already executable. Proceeding...
Shared library libpng.so will be preloaded from the following path:
Starting in directory: /mnt/DDprc/Download/kag-linux32-client-release/
Creating video device...
Irrlicht Engine version 1.8.0-alpha
Linux 4.19.0-5-amd64 #1 SMP Debian 4.19.37-3 (2019-05-15) x86_64
No doublebuffering available.
Fatal error, could not get visual.
Downloading checksums from http://update.kag2d.com/1/linux32-client-release/App/version.txt
CURL Error: Operation was aborted by an application callback
Error downloading checksum from http://update.kag2d.com/1/linux32-client-release/App/version.txt (err:42)
Je n'avais pas vu que le livrable était au format 32-bit.
Visiblement ce format ne fonctionne pas sur ma Debian 64-bit (j'ai le même type de problème avec Steam - lui aussi en 32-bit), notamment en raison d'incompatibilité / conflits des bibliothèques graphiques 32-bit/64-bit.
Je m'arrête là, je n'ai pas les compétences pour faire tourner une application graphique 32-bit sur ma Debian 64-bit.