Interstellar Marines - Le Bottin des Jeux Linux

Interstellar Marines

Specifications

Title: Interstellar Marines Type: Linux Game
Genre: Adventure & Action Status: In dev.
Category: Adventure & Action ➤ Shooter ➤ Fantasy & Sci-fi ➤ Misc. Commercial: ✓
Tags: Action RPG; FPS; Tactical; Shooter; Simulation; Adventure; Non-linear; Space; Sci-fi; Horror; Unity engine; Team-Based; Co-op; Local Co-op; Realistic; Atmospheric Demo:
Released: Not Tracking Package Name:
Date: Extern Repo:
License: Commercial Deb Repo:
View: First person Package:
Graphic: 3D Binary:
Mechanics: Real Time Source:
Played: Single & Multi PDA:
Quality (record): 5 stars Quality (game):
Contrib.: Goupil & Louis ID: 11489
Created: 2013-01-19 Updated: 2019-01-20

Summary

[fr]: Un FPS de science-fiction et d’aventure solo/multi (en coopération) sur le thème du premier contact entre les humains et une autre espèce avec un scénario original et imprévisible, et un gameplay tactique, non linéaire, mettant l'accent sur le réalisme. Le joueur est un soldat d'élite trié sur le volet pour rejoindre le Projet IM, un programme militaire secret assemblé pour protéger l'humanité des dangers extérieurs au système solaire. [en]: A SP / MP (in coop), sci-fi, action & adventure FPS game on the theme of the first contact between humans and another species with an original and unpredictable scenario, and a tactical non-linear gameplay focusing on realism. The player is an elite soldier handpicked to join Project IM, a secret military program assembled to protect humanity from the dangers outside the solar system.

Videos

Trailer / Gameplay [en] / [en] / [fr] :


Les dernières infos / Some news about the game :

Links

Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos cv cv t ts t t t t t t r r r g g g g g g g g g[fr] g[fr] g[fr] g[fr] g[de] g[ru] g[pl] g[cz] g[sp] g[pt] g[it] g[tr] g] [WIKI] [FAQ] [RSS] [Changelog 1 2]

Commercial : [Kickstarter (Funding Unsuccessful)] [Online store] [Humble Store] [Steam]

Resources
• (empty)
Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

Social
Devs (Zero Point Software [en]) : [Site] [Forums] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [Facebook] [YouTube]

On other sites
[Wikipedia (Interstellar Marines) [fr] [en] [de]]
[Mod DB] [Indie DB]

Reviews
[metacritic]

News / Source of this Entry (SotE) / News (SotN)
[Gaming on Linux (20181228) (SotN)] [Gaming on Linux interview (20160526)] [Linux Gaming News (20140829)] [UbuntuXtreme (20120915)]

Description [fr]

Un FPS tactique de science-fiction sur le thème du premier contact entre les humains et une autre espèce, par le studio Zero Point Software.
Il utilise le moteur Unity.

Interstellar Marines est un FPS de science-fiction et d’aventure solo/multi (en coopération) sur le thème du premier contact entre les humains et une autre espèce avec un scénario original et imprévisible, et un gameplay tactique, non linéaire, mettant l'accent sur le réalisme. Le joueur est un soldat d'élite trié sur le volet pour rejoindre le Projet IM, un programme militaire secret assemblé pour protéger l'humanité des dangers extérieurs au système solaire.

Son développement conduit à des mises à jour toutes les 6 à 8 semaines.

Interstellar Marines est prévu en 4 actes / épisodes conduisant à des titres individuels.
• Le 1er acte (en développement) du nom de code "Prologue" prend place dans un camp d'entraînement militaire futuriste mettant en scène des scénarios d'entraînement en solo et en multijoueur en coopération. Il permet la mise en place des fondations du jeu.
• Les 3 autres actes suivant "Prologue" - collectivement dénommés "Trilogy", mettront en place des campagnes narratives avec un scénario prenant place dans un futur réaliste et imprévisible dans lequel le premier contact entre les humains et une autre espèce devient réalité.
Ces campagnes supporteront le mode solo et jusqu'à 4 joueurs en coopération, dans un gameplay tactique, avec des éléments de jeu de rôle, une conception des niveaux ouverte, et un scénario de science fiction en béton.


Interstellar Marines est un jeu d’action et d’aventure, FPS, de science-fiction, de qualité AAA, avec un scénario original et imprévisible, un gameplay simple et coopératif, et une grande attention portée au réalisme.

Interstellar Marines ressuscite le FPS tactique de la vieille école, offrant un mélange unique de jeu coopératif, de jeu de rôle et de jeu non linéaire. Situé dans un avenir crédible, vous incarnez un soldat d'élite trié sur le volet pour rejoindre le Projet IM, un programme militaire très secret en train d'être assemblé pour protéger l'humanité des dangers extérieurs à notre système solaire.

Interstellar Marines est inspiré de Half-Life, System Shock 2 et Rainbow Six 3: Raven Shield. Notre jeu consiste à développer la recette du FPS avec toutes les inspirations que nous avons assimilées depuis la naissance du genre. Notre objectif est un bond en avant dans l'évolution, motivé par notre intérêt compulsif pour la science-fiction, les jeux de rôle, le réalisme militaire et le respect de l'immersion à la première personne.

Description [en]

Interstellar Marines is an AAA, FPS, Sci-fi, action and adventure game with an original and unpredictable storyline featuring single and cooperative gameplay, with heavy focus on realism.

Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Set in a believable future, you take on the role of an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.

Interstellar Marines is inspired by Half-Life, System Shock 2 and Rainbow Six 3: Raven Shield. Our game is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.


Wikipedia:

Interstellar Marines is a science fiction first-person shooter video game being developed by indie studio Zero Point Software. It was added to Steam Greenlight on 3 September 2012 and later released on Steam Early Access on July 2, 2013. Updates are generally released every six to eight weeks with some larger sprints.

Interstellar Marines is being developed in four acts, formerly planned as individual titles. The first act, codenamed "Prologue", is currently in development and takes place in a future military training facility that will stage multiplayer, single-player, and cooperative training scenarios. Multiplayer was the first feature of Prologue to be built, doubling as both a tech foundation for future co-op missions and as a playable Early Access release on Steam. The first co-op mission, titled The NeuroGen Incident, was released on September 26 which built much of the technology needed for future co-op campaigns.

The three acts after Prologue, collectively titled the "Trilogy", will be narrative-driven campaigns spanning a continuous story arc set in "a realistic and unpredictable future where first contact with another sentient species is slowly becoming reality." The campaigns will support single-player and up to four players in drop-in/drop-out co-op. Zero Point Software claims that their co-op campaign will feature tactical gameplay, role-playing elements, open-ended level design, and a compelling sci-fi storyline. It claims to pay homage to old-school tactical first person shooters like Rainbow Six 3: Raven Shield and cites System Shock 2 and Deus Ex for their action RPG elements and open-ended levels and well as Half-Life for its first person narrative-driven storytelling.

Features

At release Interstellar Marines is set to feature:

• A full campaign (up to 4 player co-op)
⚬ Captivating storyline with heavy focus on realism
• Live voice layering depending on the player's state and location known as Real Time Voice Porting
• Advanced audio mapping and occlusion
• Persistent character development and skill system
• Randomized, non-linear gameplay and open ended level design
• Freely customizable weapons simulation

Gameplay

As of Update 10 gameplay is multiplayer and revolves around the Team Domination game mode, which was introduced in Update 6. Team Domination is a dynamic game mode where teams have to control a zone within the map. The zone moves on a regular basis during the match, forcing both teams to use different parts of the level. On some maps, such as Elevation and Colony, various parts of the map also move during the game. A crouch and cover system for tactical movement which was introduced in Update 10. The crouch also includes a "peek" so players can look over the cover they are hiding behind. This has taken the game closer to its stated goal of being a tactical shooter.

Character movement and interactions were improved with the addition of the dynamic character controller in Update 9, which laid the foundation for future advanced movement additions such as the cover and crouch which was introduced in the next update. The character controller can be affected by physics, such as the amount of distance a player may drop downwards after a jump.

Currently there are only three weapons in the game, an SMG, an assault rifle and a pistol. The model for the SMG was changed in Update 10 from the original, although its functionality was not changed. The developers have stated there will be 27 totally different weapons in the finished game.

Demos

Prior to releasing on Steam's Early Access, Zero Point Software released playable demos in order to demonstrate how development was progressing. Four demos were released on their website:

• The Vault which is an in-game showroom of some of the main characters and equipment that will be found in the game. The user is free to roam around the vault's rooms and find details on the game's factions and setting.
• Bullseye which is a shooting range minigame where the player is guided by an artificial intelligence in order to complete graded objectives. More powerful weapons are unlocked as the player progresses.
• Running Man pits players against android training machines which attack in waves. Unlike the previous demos this allows players to move around and experience combat gameplay.
• Deadlock which was the last demo to be released and was the precursor to the version of Interstellar Marines released on Steam Early Access. This demo is now effectively discontinued as there are no servers available for it.

Development

(...)

Features

Features Currently Available (March 2015)

☑ Two huge co-op campaign missions available to play in co-op or single player.
☑ Five challenge co-op missions to test your abilities as an Interstellar Marines with more co-op missions on the way!
☑ Intelligent AI, randomised co-op missions, difficulty levels, play with up to 3 of your friends
☑ 8 unique indoor and outdoor multiplayer maps featuring dynamic environment configurations such as time of day, rain, thunder and lightning, emergency lighting, fire alarms, movable platforms etc.
☑ 100% dynamic lighting and real-time shadows as well as destructible light fixtures.
☑ Full-body first person character simulation (no more floating hands!) with a physics-based dynamic character controller.
☑ Advanced and intuitive crouch and cover system.
☑ Extremely accurate hit detection system for online play.
☑ Physically present combat helmet with futuristic HUD projected onto the inside of the visor glass and affected by light and rain.
☑ Deadlock and Team Domination multiplayer game modes (5vs5 and 8vs8) in highly dynamic environments.
☑ Full spectator and movie mode with freecam, first and third person views. Record movies, livestream, and cast matches.
☑ Experience various maps and prototypes in “Playground” mode (singleplayer).
☑ Play on high capacity dedicated servers in the US, Europe, Australia, Russia and Brazil.
☑ Submachine Gun (CE6) and AR-3 Assault Rifle with full-auto fire.
☑ Shoot from hip or look through the Red Dot scope for increased accuracy.
☑ Toggleable tactical flashlight for when it’s pitch black.
☑ Toggleable laser to assist your aim (no crosshairs)
☑ Smooth network play even on high latency connections with packet loss.
☑ Realistically simulated ragdolls with momentum transfer.
☑ Multiple Steam Achievements for multiplayer and co-op.


When complete Interstellar Marines will have the following features:

☐ Single player or up to four player cooperative gameplay.
☐ Three massive campaigns taking you through mankind's first contact with a sentient alien species, and the life and death choices you must make.
☐ 27 weapons along with numerous accessories, gadgets and equipment.
☐ Multiplayer maps with dynamic environments, lighting and shadows with up to 16 players.
☐ A number of different interactive environments, ranging from claustrophobic space stations to large outdoor levels.
☐ Heavy focus on creating a thick, realistic feeling of immersion through graphics, sound and gameplay.
☐ Persistent character development and skill system.
☐ Deep immersion, dragging you out of your skin and into the game.
☐ Non-linear game play and open ended level design.
☐ Freely customizable weapons simulation.
☐ Captivating epic storyline written with a focus on the co-operative part of the game.

Test [fr]

Commentaires généraux :
Le studio n'est pas parvenu à lever les fonds nécessaire sur le site Kickstarter, néanmoins son développement se poursuit.

Kickstarter est un site de sponsoring de projets permettant - en ce qui concerne les jeux, aux joueurs et aux développeurs de financer le développement de jeux sans le carcan des maisons d'édition. Les studios obtiennent le pré-financement de leur production, les joueurs bénéficient d'avantages proportionnels au montant de leur participation (tarif avantageux, personnalisations, ...) sans garantie de résultat.


Financement clôt fin Novembre 2012 (158K$ obtenus pour un objectif de 600K$ sur Kickstarter).

Date de sortie :
• Pour l'instant seules des previews pour Windows sont disponibles.
• Compte-tenu de l'échec de son financement sur Kickstarter nous ne sommes plus assuré d'une version Linux, néanmoins le jeu se basant sur le moteur Unity, cette plateformes permet aux développeur de sortir un client Linux sans nécessiter de lourds développements complémentaires. Sur le site (page "store") nous pouvons lire "Pre-order Interstellar Marines: Prologue (...) Digital DRM-free copy of Prologue (PC / Mac / Linux) (...)".
• Compte-tenu des previews disponibles et de l'utilisation du moteur Unity, tablons une sortie Linux pour le 1er trimestre 2014 (pas avant 1 an).
• Merci au site UbuntuXtreme pour l'info, et au site Gaming on Linux pour son interview.