Insurgency - Le Bottin des Jeux Linux

Insurgency

Specifications

Title: Insurgency Type: Linux Game
Genre: Adventure & Action Status:
Category: Adventure & Action ➤ Shooter ➤ Present-Day ➤ Urban Warfare Commercial: ✓
Tags: FPS; Action; Strategy; Tactical; Shooter; Adventure; Military; War; Urban Warfare; Realistic; Atmospheric; Team-Based; Squad-based; Competitive; PvP; Local Co-op; Co-op; Difficult; Moddable Demo:
Released: Not Tracking Package Name:
Date: Extern Repo:
License: Commercial Deb Repo:
View: First person Package:
Graphic: 3D Binary:
Mechanics: Real Time Source:
Played: Single & Multi PDA:
Quality (record): 5 stars Quality (game):
Contrib.: Goupil & Louis ID: 14904
Created: 2015-12-19 Updated: 2017-07-17

Summary

[fr]: Un FPS tactique en équipes et en coopération mettant l'accent sur le réalisme et les combats rapprochés en milieu urbains où la survie de l'équipe dépend de la sécurisation de places fortes cruciales et de la destruction de l'approvisionnement de l'ennemi. Le théâtre de ces affrontements est constitué de 16 cartes multijoueur sur lesquelles s'affrontent 22 classes de soldats disposant d'un armement varié (20 armes différentes), selon différents modes de jeu (9 compétitifs, 4 coopératifs). [en]: A team-based, tactical FPS focusing on realism and close combat in urban settings, where the survival of the team depends on the securing of crucial fortresses and on the destruction of the enemy's supply. The theater of these clashes consists of 16 multiplayer maps, with 22 classes of soldiers equiped with different weaponry (20 different weapons), in different modes of play (9 competitive, 4 cooperative).

Videos

Trailer / Gameplay [en] / [en] / [fr] :


Penguin Recordings joue / Penguin Recordings plays - Jakejw93 joue / Jakejw93 plays :


Interview des développeurs / Interview with Dev :

Links

Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t t t t ts gd id r r r r r lp lp lp g g g g g[fr] g[fr] g[fr] g[fr] g[fr] g[fr] g[de] g[de] g[de] g[ru] g[ru] g[ru] g[pl] g[cz] g[sp] g[pt] g[it] g[tr] g] [Reviews] [WIKI] [FAQ] [RSS] [Changelog 1 2]

Commercial : [Humble Store] [Steam] [Gamesplanet [fr]]

Resources
• (empty)
Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

Social
Devs (New World Interactive [fr] [en]) : [Site 1 2] [twitter] [Facebook] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [Facebook] [YouTube]

On other sites
[Wikipedia (Insurgency) [fr] [en] [de]]
[Mod DB]

Reviews
[metacritic]

News / Source of this Entry (SotE) / News (SotN)
[Linux Game News (20160527)] [HOLaRSE [de] (20160528)]

Description [fr]

Un FPS tactique en équipes et en coopération mettant l'accent sur des combats rapprochés en milieu urbains, par le studio New World Interactive.
Il utilise le moteur Source Engine.

Insurgency est un FPS tactique en équipes et en coopération mettant l'accent sur le réalisme (tir létal, pas d'interface intermédiaire pour visualiser le niveau des munitions, ...) et les combats rapprochés en milieu urbains où la survie de l'équipe dépend de la sécurisation de places fortes cruciales et de la destruction de l'approvisionnement de l'ennemi. Le théâtre de ces affrontements est constitué de 16 cartes multijoueur sur lesquels peuvent s'affronter 22 classes de soldats différentes disposant d'un armement varié (20 armes différentes au choix), selon différents modes de jeu (9 modes compétitifs et 4 coopératifs).


Le jeu des débuts du studio New World, Insurgency mène une renaissance du genre de tir tactique.
Ce qui a commencé comme un mod Half-Life 2 est devenu un classique de culte indie, ayant construit un public de près de 2 millions de joueurs et très positif 92% des critiques recommandées sur Steam.

À propos de ce jeu

Prenez les rues dans d'intenses combats rapprochés, où la survie d'une équipe dépend de la sécurisation de places fortes cruciales et de la destruction de l'approvisionnement de l'ennemi dans ce FPS multijoueur en coopération basé sur le moteur Source Engine. L'héritier du mod primé éponyme du moteur Source Engine, est hautement compétitif et implacablement létal, scellant l'équilibre entre un gameplay à une seule vie et une action prolongée.

Description [en]

New World’s debut game Insurgency is leading a revival of the tactical shooter genre.
What began as a Half-Life 2 mod has become an indie cult classic, having built an audience of nearly 2 million players and very positive 92% recommended reviews on Steam.

About This Game
Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.


Wikipedia:

Insurgency is a multiplayer tactical first-person shooter video game developed and published by New World Interactive. It is a standalone sequel to Insurgency: Modern Infantry Combat, a community made mod for Valve's Source engine. The game was released for Microsoft Windows, OS X, and Linux on January 22, 2014.

Gameplay

The objective of Insurgency varies between game modes.
Game Modes

There are a total of nine online game modes and five co-op game modes.

Online Game Modes

• Push: The attacking team must capture three territorial objectives in sequential order. For every objective captured, more reinforcements are made available and more time is given to capture the next objective. The defenders must protect the objectives from the attackers. If the attackers are able to capture all three objectives, they must find and destroy the cache. At this point, the defenders only have one life to fend off the attackers. The game ends when either team runs out of reinforcements and players.
• Firefight: Both teams must battle each other to capture all three territorial objectives. Each player only has one life and can only respawn after their team has captured an objective. A team wins when either the entire other team is eliminated, or all three objectives are captured.
• Skirmish: Like Firefight, there are three territorial objectives that both teams have to capture. Each team also as a cache to protect. If the caches of both teams are destroyed, the game will be played like Firefight. To win, the cache must be destroyed and all three objectives captured.
• Occupy: Each team has a certain number of reinforcement waves. There is one central territorial objective that the teams have to the capture. The team that is in possession of the objective will be given infinite reinforcement waves. The game is won when the other team has run out of reinforcement waves, and do not have any players remaining.
• Ambush: One team has a VIP that they must escort to an end location, whilst the other team must stop the convoy from reaching their end destination. The game ends when the VIP reaches his or her destination, or when the VIP is killed.
• Strike: The attacking team must destroy the three caches of the defending team. For every cache the attacking team destroys, time and additional reinforcements are rewarded. The game ends when the attacking team runs out of reinforcements and players, or when all three caches are destroyed.
• Infiltrate: Each team must capture and return the enemy's intel back to their base. Reinforcements are only rewarded when the enemy intel is captured, or when the enemy with the intel belonging to the player's team is eliminated.
• Flashpoint: Each team receives two caches with one neutral territorial objective. The game ends when the opposing team's caches are destroyed, and the entire territory is captured.
• Elimination: The attacking team must destroy one of two caches belonging to the defending team. Each player only has one life. The game ends when one of the caches is destroyed, or when the entire attacking team is eliminated.

Cooperative Game Modes

• Checkpoint: Players are grouped into one team and must complete mission-based objectives against AI. Every completed objective will grant fallen players another life.
• Hunt: Players are grouped into one team and must eliminate the entire group of AI insurgents. Each player only has one life. The game ends when all insurgents are killed and the weapons cache is destroyed.
• Survival: Players play as insurgents who must take on increasingly difficult waves of security forces. Each successful wave grants players extra supply points to purchase stronger weapons and modifications. Any dead players will also be revived at the end of each wave.
• Outpost: Players are grouped into one team and must protect their weapons cache from opposing forces. Every wave that is successfully defended will grant the players reinforcements.
• Conquer: Players must capture objectives and defend them from opposing forces. Destroying opposing caches will reduce the amount of opposing forces.

Mechanics

One of Insurgency's defining characteristics is its hardcore gameplay. Unlike other first-person shooters, Insurgency has a very simple HUD, and lacks virtual crosshairs, ammunition and player health counters and minimaps. Also, all guns instantly kill with one shot to the head. This adds a considerable level of difficulty for the player.

At the beginning of each game, players are able to choose a class and select a variety of weapons. Players have a certain amount of supply points to spend on purchasing weapons and modifications.

Features

☑ Over 20 Weapons
Over 20 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behaviour including a free-aim system and intense suppression effects.

☑ 16 Multiplayer Maps
16 multiplayer and cooperative maps that take place in 8 distinct environments ranging from Iraq to Afghanistan to Somalia.

☑ Squad System
Squad system built upon specialized player classes, which are customizable and asymmetrical based on what team you are on.

☑ Co-operative Gameplay
4 Cooperative game modes where you and your friends team up to complete mission-based objectives against waves of swarming enemy.

☑ Competitive Multiplayer
9 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon cases and escorting high value targets.

☑ Extensive Mod Support
Scripting system allowing both client and server side mod support for new weapons, teams, and environments published in the Steam Workshop.

☑ Classes

Insurgency features 22 unique classes (10 Security classes, 11 Insurgency classes, and the VIP class). Though some are very similar, each has different sets of primary and explosive weapons available to them. All classes have access to all available secondary weapons, protective armors, and ammo vests. Each class has 10 supply points that may be used for weapons, attachments, and gear at the start of a match or at a re-supply point.

Classes

Short to mid range riflemen

• Specialist - Specialists excel at close quarters combat, though can be very versatile at medium range as well. Their role is to lead the fireteam and act as a pointman. They are equipped with a carbine, pdw, or shotgun and have access to all grenades.
Specialist - The specialist is a very versatile unit and has the ability to quickly adapt to any situation. He is equipped with a select-fire assault rifle, DMR, or PDW, and has access to all grenades.

• Recon - The recon class' role is similar to the specialists' role. They are good at close quarters combat, though are more well equipped than the specialists' for medium range. They are equipped with a either a carbine or pdw and have access to all grenades.

• Scout - The scout's role is very similar to the specialist's role. He is a very versatile unit and has the ability to quickly adapt to any situation. Unlike the specialist, the scout has access to the MP40 (rather than the AKS-74u) and the SKS (rather than the FAL). He is equipped with either a select-fire assault rifle, DMR, or PWD, and has access to all grenades.

• Militant - The militant's role is similar to the scout's and specialists' role. They are a very versatile unit in their cell and have the ability to quickly adapt to any situation. Unlike the scout and specialist, militants have access to the TOZ shotgun (rather than a PDW). They are equipped with either a select-fire assault rifle, or DMR, or shotgun, and have access to all grenades.

• Rifleman - Riflemen are the backbone of the fireteam. Their role is to provide cover fire to their squadmates. They are equipped with either a select-fire assault rifle or DMR and have limited access to grenades.

• Fighter - Fighters are the backbone of the Insurgent cell. Their role is to provide cover fire for those in their band, allowing them to push forward. They are equipped with either a select-fire assault rifle or DMR and have access to all grenades.

• Support - The support class' main role is to provide heavy suppressive fire against enemy targets. They are equipped with either an LMG or select-fire assault rifle and have limited access to grenades.

• Machine Gunner - The machine gunner's main role is to provide heavy suppressive fire against enemy targets. They are equipped with either an LMG or select-fire assault rifle and have limited access to grenades.


Mid to long range riflemen

• Designated Marksman - The DM's role is to supply rapid accurate fire at distances beyond the normal engagement range of the fireteam's riflemen. They are equipped with a DMR, assault rifle, or sniper rifle, normally attached with a telescopic sight, and have access to all grenades.

• Sharpshooter - The sharpshooter's role is to supply rapid accurate fire at distances beyond the normal engagement range of the cell's riflemen. They are equipped with either a bolt-action sniper rifle, DMR, or select-fire assault rifle, normally attached with a telescopic sight, and have limited access to grenades.

• Sniper - The sniper's role is to eliminate enemy targets from concealed positions or long distances. They are equipped with either a bolt-action sniper rifle or DMR, normally attached with a telescopic sight, and have access to all grenades.
Sniper - The Insurgent sniper's role is very similar to the sharpshooter's role. The sniper's role is to supply rapid accurate fire at distances beyond the normal engagement range of the cell's riflemen. Unlike sharpshooters, snipers do not have access to the AKM select-fire assault rifle. They are equipped with either a bolt-action sniper rifle, DMR, or select-fire assault rifle, normally attached with a telescopic sight, and have limited access to grenades.


Explosives Experts

• Breacher - The breacher is an explosives expert whose role is to destroy enemy caches and to breach and clear rooms quickly and efficiently. He is equipped with either a carbine or pdw, and has access to C4 and all grenades.

• Sapper - A sapper is soldier responsible for tasks such as laying mines. He is an explosives expert whose role is to destroy enemy caches and to breach and clear rooms quickly and efficiently. He is equipped with a select-fire assault rifle, PDW, or shotgun, and has access to an IED and all grenades.

• Engineer - The engineer's role is similar to the breacher's role. The engineer is an explosives expert whose role is to destroy to enemy caches and to breach and clear rooms quickly and efficiently. He is equipped with a pdw or shotgun and has access to C4 and all grenades.

• Bomber - The bomber's role is similar to the sapper's role. The bomber is an explosives expert whose role is to destroy to enemy caches and to breach and clear rooms quickly and efficiently. He is equipped with either a select-fire assault rifle, DMR, PDW, or shotgun, and has access to an IED and all grenades.

• Demolitions - The demolitionist is an explosives expert whose role is to clear heavily enemy occupied areas and destroy enemy caches. Unlike the breacher and engineer, the demolitions class has access to the AT4 rocket launcher and carbine/assault rifle with the option of mounting an underbarrel grenade launcher. They have access to all grenades.

• Striker - The demolitionist is an explosives expert whose role is to clear heavily enemy occupied areas and destroy enemy caches. Surprisingly, he is also the most versatile soldier on the Insurgent team. Unlike the sapper and bomber, the demolitionist has access to the RPG-7 rocket launcher, but he does not have access to shotguns. He is equipped with a select-fire assault rifle, PDW, or DMR, and has access to the RPG-7 rocket launcher, the IED, and all grenades.


Special

• VIP - a special class only available in Ambush missions.