Inside a Star-filled Sky - Le Bottin des Jeux Linux

Inside a Star-filled Sky

Specifications

Title: Inside a Star-filled Sky Type: Linux Game
Genre: Arcade Status:
Category: Arcade ➤ Shooter ➤ Misc. Commercial: ✓
Tags: Action; Arcade; Shooter; Procedural Generation; Recursive; Abstract Demo:
Released: Not Tracking Package Name:
Date: Extern Repo:
License: Commercial Deb Repo:
View: Third person Package:
Graphic: 2D Binary:
Mechanics: Real Time Source:
Played: Single PDA:
Quality (record): 5 stars Quality (game):
Contrib.: Goupil & Louis ID: 11485
Created: 2011-02-24 Updated: 2018-07-23

Summary

[fr]: Un shooter récursif tactique mono-joueur. A la manière d'un roguelike, tout est généré de manière procédurale [en]: Your screen will be black with bullets. Enter things. Procedurally generated everything. Almost everything

Videos

Trailer / Gameplay [en] / [en] / [fr] :

Links

Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t t t r r r g g g] [Reviews] [WIKI] [FAQ] [RSS] [Changelog 1 2]

Commercial : [Online store]

Resources
• (empty)
Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

Social
Devs (Jason Rohrer [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

On other sites


Reviews
[Rock, Paper Shotgun] [Out of eight] [IGN] [DaxGamer] [Dealspwn] [Inside a Star-filled Sky (Review of Frank Lantz, Creative Director of Zynga New York)] [Ars Technica]

News / Source of this Entry (SotE) / News (SotN)
[Free Gamer (20110301)]

Description [fr]

Un shooter récursif tactique mono-joueur. A la manière d'un roguelike, tout est généré de manière procédurale, par Jason Rohrer.

A la manière d'un roguelike, tout est généré mathématiquement (aussi appelé génération procédurale).
Une surface de jeu "plus large que l'univers connu" n'est pas une exagération.
Vous atteindrez l'échelle relative de l'univers connu après le niveau 14, l'écran le plus haut après environ 2043 ans de jeu ininterrompu, et l'écran le plus bas en seulement 68 ans.

Description [en]

Your screen will be black with bullets.
Enter things.
Procedurally generated everything. Almost everything.
100% boss-free.

This game would not exist without the inspiration that I drew from games like Spelunky, Shoot First, Disgaea, Borderlands, Everyday Shooter, Flow, Psychonauts, Soul Reaver, and Prey.
"Larger than the known universe" is not an exaggeration. You will reach the relative scale of the known universe after level 14.
165,000 basic weapon combinations is a lot.

"Infinite" is kind of a misnomer, because 32-bit integers run out eventually. You will reach the upper mystery (one step up from level 2,147,483,647) after about 2043 years of continuous play. Though with diligence, you can reach the lower mystery in just 68 years.
53 people tested this game, and they played it an average of 10.89 times each.
This game is a tactical-situation generating machine.
That little guy at the top of the page is cute, but I'll never see him again.

Features

☑ Your screen will be black with bullets.
☑ Enter things.
☑ Procedurally generated everything. Almost everything.
☑ 100% boss-free.
☑ This game would not exist without the inspiration that I drew from games like Spelunky, Shoot First, Disgaea, Borderlands, Everyday Shooter, Flow, Psychonauts, Soul Reaver, and Prey.
☑ "Larger than the known universe" is not an exaggeration. You will reach the relative scale of the known universe after level 14.
☑ 165,000 basic weapon combinations is a lot.
☑ "Infinite" is kind of a misnomer, because 32-bit integers run out eventually. You will reach the upper mystery (one step up from level 2,147,483,647) after about 2043 years of continuous play. Though with diligence, you can reach the lower mystery in just 68 years.
☑ 53 people tested this game, and they played it an average of 10.89 times each.
☑ This game is a tactical-situation generating machine.