|Title:||Inherit the Earth : Quest for the Orb||Type:||Linux Game|
|Genre:||Adventure & Action||Status:|
|Category:||Adventure & Action ➤ Classical ➤ Sierra, LucasArts, ...||Commercial:|
|Tags:||Adventure; Fantasy; Medieval; Linear; Detective; Cartoon; Anthropomorphism; Family Friendly; Story Rich; Classic||Demo:|
|Released:||Not Tracking||Package Name:|
|Mechanics:||Point and Click||Source:|
|Quality (record):||Quality (game):|
|Contrib.:||Goupil & Louis||ID:||11481|
|[fr]:||Une remastérisation du jeu éponyme, un pointer-et-cliquer d'aventure mettant en scène des personnages anthropomorphiques. Le joueur suit Rif le renard, accusé à tord d'avoir dérobé l'orbe de la tempête, une ancienne relique des humains capable de prévoir et de contrôler le temps. Afin de prouver son innocence et de libérer sa petite amie Rhene - détenue en ôtage par le roi Boar, Rif est résolu à retrouver le véritable auteur de ce larcin.||[en]:||Join Rif the Fox and his companions Okk and Eeah on the adventure of your life! Inherit the Earth will transport you to a world of beauty and intrigue… Earth! The Orb of Storms has been stolen and Rif is accused. You have only days to help Rif get to the bottom of the mystery of the missing Orb. Your journey takes you to the Wild Lands, through hostile territories and ultimately to the ancient ruins of the legendary Humans.|
Trailer / Gameplay [en] / [en] / [fr] :
Website & videos
[Homepage 1 2] [Dev site] [Features/About] [Screenshots] [Videos t ts gd r r r g g g g g g g g g g g g[fr] g[de] g[ru] g[pl] g[cz] g[sp] g[pt] g[it] g[tr] g] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
Commercial : [Online store] [Steam] [GOG]
• [Emuparadise (Inherit the Earth - Quest for the Orb - old version for ScummVM)]
[Open Hub] [PCGamingWiki]
Devs (The Dreamers Guild [en]) : [Site] [Forums] [twitter] [YouTube] [Interview 1 2]
Devs (Wyrmkeep Entertainment [en]) : [Site] [Forums] [twitter] [YouTube] [Interview 1 2]
Publisher (Night Dive Studios [fr] [en]) : [Site 1 2] [twitter] [Facebook] [YouTube] [Discord] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]
On other sites
[Wikipedia (Inherit the Earth: Quest for the Orb) [fr] [en]]
[metacritic] [Mr. Bill's Adventureland]
News / Source of this Entry (SotE) / News (SotN)
Un pointer-et-cliquer d'aventure mettant en scène des personnages anthropomorphiques, par le studio The Dreamers Guild (1991-1997), ré-édité par le studio Wyrmkeep Entertainment, publié par le studio Night Dive Studios.
Inherit the Earth : Quest for the Orb est une remastérisation du jeu éponyme sorti en 1994, un pointer-et-cliquer d'aventure mettant en scène des personnages anthropomorphiques. Le joueur suit Rif le renard, accusé à tord d'avoir dérobé l'orbe de la tempête, une ancienne relique des humains capable de prévoir et de contrôler le temps. Afin de prouver son innocence et de libérer sa petite amie Rhene - détenue en ôtage par le roi Boar, Rif est résolu à retrouver le véritable auteur de ce larcin.
Cette remastérisation vous livre le jeu avec un installateur (InstallJammer) permettant de sélectionner le répertoire d'installation et la langue (dont le Français), un moteur Linux et une bande musicale.
Voir aussi / See also (anthropomorphisme) : Inherit the Earth : Quest for the Orb, Lugaru, Lugaru HD, OSS Lugaru HD, Overgrowth,
Dans un future lointain, l'espèce humaine s'est éteinte et la Terre est habitée par un certain nombre de tribus animales ayant le comportement et le langage des humains, et vivant dans un monde médiéval.
Le joueur suit Rif le renard, accusé à tord d'avoir dérobé l'orbe de la tempête, une ancienne relique des humains capable de prévoir et de contrôler le temps.
Afin de prouver son innocence et de libérer sa petite amie Rhene - détenue en ôtage par le roi Boar, Rif est résolu à retrouver le véritable auteur de ce larcin.
Join Rif the Fox and his companions Okk and Eeah on the adventure of your life! Inherit the Earth will transport you to a world of beauty and intrigue… Earth! The Orb of Storms has been stolen and Rif is accused. You have only days to help Rif get to the bottom of the mystery of the missing Orb. Your journey takes you to the Wild Lands, through hostile territories and ultimately to the ancient ruins of the legendary Humans.
Inherit the Earth: Quest for the Orb is a computer game developed by The Dreamers Guild and published by New World Computing.
The adventure featured a world full of talking, humanoid animals, amongst them a fox on his quest to find a stolen orb, a relic of the mythical humans.
The game was originally released for the DOS platform in 1994 and later ported to the Macintosh. The German version Erben der Erde: Die große Suche was first released as a port to the Amiga, followed by the DOS version. The former Dreamers Guild co-founder Joe Pearce started a new company Wyrmkeep Entertainment to re-release Inherit the Earth in 2000 for Linux, Mac OS X and Windows. He also provided the ScummVM developers with the source code of the SAGA engine, which made ports to additional platforms possible.
In March 2007, a Pocket PC edition was released. This was followed by a ports to the iPad in 2010.
The game has also seen a digital release on GOG.com and Steam.
Lisa Jennings, one of the original artists and animators, revealed that the game was originally intended to be part of a trilogy, but due to conflicts with the developer and publisher, this never happened. This is why the game ends on a "To be continued" like note.
In a far future, mankind is extinct and Earth is populated by several tribes of anthropomorphic animals – collectively referred to as the Morph – who have achieved a level of technology and societal sophistication roughly equivalent to European civilization in the High Middle Ages. The humans are enshrined in legends as having been the ones who gave the Morph prehensile hands, mouths capable of speech, and the ability to think and feel, but the Morph have very little understanding of their long-lost forebears, who exist now only in stories, ruins and a few technological relics.
The game begins with the protagonist, Rif of the Fox Tribe, being falsely accused of having stolen the Orb of Storms (a technological relic of humankind which is able to predict the weather), primarily based on the fact that he was one of only two foxes in the area at the time of the theft. Rif volunteers to look for the Orb himself, and is given aid (and guards) in the form of Eeah of the Elk Guard and Okk of the Boar Tribe. As added insurance, the Boar King takes Rif's girlfriend Rhene hostage.
The trio circulate throughout the Known Lands over the course of their investigation; along the way, they discover the idiosyncrasies and strengths of the various Tribes under the protection of the Forest King (the Elk Tribe ruler who exerts hegemonic control over the whole region), some of which have other Orbs containing other knowledge left behind by the humans. With the assistance of Sist, the leader of the Rats, they eventually discover that the Orb of Storms was stolen by a Racoon, an animal rarely, if ever, seen in the Known Lands. More worryingly, Sist reveals that the Boar King has formed an alliance with the Wolves who live far to the north; the two incidents are probably related.
Riff, Okk, and Eeah attempt to pass into the Wild Lands, the untamed regions to the north, but are apprehended by Prince, the selfish, spoiled ruler of the castle that the Dogs have sequestered themselves in. Rif manages to escape, and eventually enlists the aid of Alama, a Cat hermit, and a whole tribe of wildcats in freeing his friends.
The trio then secure passage further north, to the isolated island the Wolves have claimed for themselves. Once there, they learn that the Racoon, Chota, has manipulated the Wolves' politics and stolen the Orb to take over the Known Lands, as the Orb of Storms is apparently the key to some sort of system left behind by the humans to control the weather. Deep inside Chota's fortress, a human hydroelectric dam, Rif, Okk and Eeah are able to outwit their enemies, and Chota and the Orb are presumed lost. The trio return to the Known Lands, where Rif makes an impassioned plea for the Tribes to work together, and that by combining their strengths, they won't need the Orbs to make their lives better. The Forest King take his advice, promotes Okk and Eeah, and release Rhene.
Unknown to all, however, the Orb of Storms was not destroyed, and is preparing to initiate Chota's final command to begin a long drought
A background theme of the game is the fate of the humans. The game's introduction and manual explain that the humans created the Morph from their constituent animals, and then mysteriously disappeared sometime later. Nearly all information about humans, their civilization and their technology has been lost or passed into legend. The Rats, the most educated tribe, are the only ones who wholeheartedly believe in the humans' existence, due to their carefully documented exploration of human ruins; their ancestors were small enough to be kept in cages while they received "The Gift" (presumably the genetic modifications that turned them into the Morph).
Most of the human relics are in the third area of the game. On the North Island, the player spends exlores ancient human ruins of hydroelectric dams, airports, and solar observatories. Clues, such as a flashing "EVACUATE" sign in the lobby of the building near the airport, and the fact that much of the equipment in the solar observatory and dam was left, on imply that a sudden disaster may have overtaken the humans.
David Joiner, one of the game's key developers, revealed in an interview that humanity was eradicated by an airborne biological weapon, a scenario that was inspired by the Alistair MacLean novel The Satan Bug. This is alluded to in the game's opening sequence, which shows a tapestry depicting humans fleeing what looks like a giant microbe. The developers also explored the idea of humans living in a lunar base, alluded to in-game, when an astronomer/cartographer named Tycho Northpaw claims that the humans literally carved the features of the "Man on the Moon" to remind the morphs that they are being watched. Inside a hangar in the airport, there is a vehicle that appears to be an incomplete space-craft.Criticisms
Players have commented that some sections of the game feel contrived, particularly the opening scene, which establishes all major elements of the story within a few minutes with no player decisions. This, combined with the lack of development of the Rhene character, has been attributed to the difficulties associated with combining a serious and detailed plot with anthropomorphic animals - a theme usually associated with children's entertainment. The abrupt opening suggests part of the script may have been removed.
Lisa Jennings, concept artist and animator for the game, confirmed this: "Our biggest conflict was simple: the developers wanted something that was rather adult in nature. The publishers saw animals and equated it with children, and so forced us at every turn to cater to the 8-12 range, up to and including removing any death scenes to keep a Children's Rating."
☑ installateur Linux,
☑ moteur de jeu permettant de le faire fonctionner nativement,
☑ bande musicale, ...
☑ Scores of Interactive Conversations.
☑ Multiple 3-D Scrolling Maps.
☑ Dozens of Challenging Puzzles.
☑ Simple Point and Click Interface.
☑ Cinematic Full Screen Animation.
☑ Terrific Musical Scores and Sound Effects.
En console dans le répertoire du jeu, lancez : $ ./InheritTheEarth-1.1-Linux-x86-Install
Le jeu est aussi disponible - dans sa version originale, sur Emuparadise (un site d'abandonware, lien ci-dessus) et pourra être lancé (non testé, 366Mo) ensuite via ScummVM (dans le Bottin).
Néanmoins il ne tournera pas en version native et vous ne bénéficierez pas de cette nouvelle bande musicale.
LANCEMENT DU JEU :
En console dans le répertoire du jeu, lancez : $ ./itegame
Test (version commerciale) de goupildb :
Le jeu bénéficie d'un installateur soigné (type Java) avec sélection de la langue. Néanmoins après avoir sélectionné le Français, le constate que le jeu reste en anglais.
Il semble que le moteur soit développé spécifiquement (je n'ai pas trouvé de trace de ScummVM, ni de wine, dosbox et autre émulateur dans le livrable).
Une jolie bande son et des graphismes anciens mais très soignés.
Son interface est de type pointer-et-cliquer, s'adaptant au contexte (choix d'actions ou de dialogues).
Son scénario est assez linéaire : le joueur ne dispose que d'un choix limité dans ses actions et mouvements (si l'on s'écarte des chemins tracés dans le paysage, on se retrouve rapidement bloqué par une palissade). Néanmoins son intrigue est intéressante, et les personnages et décors sont variés.