|Title:||Hydra Slayer||Type:||Linux Game|
|Genre:||Adventure & Action||Status:|
|License:||GPL v2||Deb Repo:|
|Quality (record):||Quality (game):|
|Contrib.:||Goupil & Louis||ID:||11445|
|[fr]:||Un roguelike en ncurses mettant l'accent sur une chose : éradiquer les Hydres||[en]:||A Roguelike game focused on one thing: slaying Hydras. It is inspired by Greek mythology, Dungeon Crawl, MathRL seven day roguelike, and some mathematical puzzles about brave heroes slaying many headed beasts.|
|Lights on:||Why ?:||New version / Nouvelle version|
Trailer / Gameplay [en] / [en] / [fr] :
Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t t r r g] [WIKI] [FAQ] [RSS] [Changelog 1 2]
Commercial : [Support their work (Donate)]
[Open Hub] [MathRL (site) (doc RogueBasin)]
Devs (Zeno Rogue [en]) : [Site] [Forums] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]
On other sites
[Wikipedia (Hydre de Lerne) [fr] [en]] - [Wikipedia (Hydra - Dungeons & Dragons) [fr] [en]]
[Temple of the Roguelike]
News / Source of this Entry (SotE) / News (SotN)
Hydra Slayer est un roguelike en ncurses mettant l'accent sur une chose : éradiquer les Hydres, par Zeno Rogue.
Il est défini par son auteur comme "a math puzzle roguelike".
Hydra Slayer est un roguelike mono-joueur en ncurses mettant l'accent sur une chose : éradiquer les Hydres (slaying Hydras).
Il a été inspiré par la mythologie grecque (cf wikipedia), MathRL (doc ci-dessus, sur MegaZeux - lui-même dans le Bottin) et d'autres jeux de réflexion basés sur les mathématiques relatant de braves héros.
Les Hydres sont des personnages de la mythologie Grecque ayant plusieurs têtes.
L'objectif de chaque niveau est de tuer toutes les Hydres, et pour chacune d'entre elles, de couper l'ensemble de ses têtes à l'aide de votre lame. Si toutes les têtes de l'Hydre ne sont pas coupées, certaines d'entre-elles repousseront.
Le graphisme de ce jeu peut-être amélioré par une interface graphique, néanmoins les déplacements restent en case par case.
Interfaces graphiques pouvant être utilisées (dans le Bottin) : Necklace of the Eye (NotEye),
"En dépit de leurs apparences, de nombreux roguelikes sont très addictifs et amusants à jouer.
Leur graphisme simple peut masquer des mondes à la complexité rarement atteinte dans d'autres jeux".
L'équipe du projet MAngband.
Hydra Slayer is a Roguelike game focused on one thing: slaying Hydras. It is inspired by Greek mythology, Dungeon Crawl, MathRL seven day roguelike, and some mathematical puzzles about brave heroes slaying many headed beasts.
Hydra slaying has a long history.
First explorers who have met hydras were completely unable to do any harm. As they cut hydras' heads, two new heads always grew in place of each one cut.
Some of them started using clubs instead of swords. However, this was only a temporary solution. A club may stun a hydra, and make it temporarily less dangerous, but not kill it. When time comes, it will wake up and attack further. Hydras remained indestructible monsters.
Some mages have been employed to research methods of slaying Hydras. The first thing they have invented were Runes of Decapitation, which could kill a completely stunned hydra, or permanently destroy some heads of a non-completely stunned one. Another thing were Runes of Cancellation, which could remove hydra's regenerative abilities. However, both of these Runes were one-use items and very expensive to create, and thus not practical.
Then, a report came, claiming that heads won't regrow if the sword was put on fire. Apparently all Hydras in some region were killed using that method. Their meat was found extremely tasty, their blood good for healing wounds (due to hydras' natural regenerative abilities), and their scales good for improving armors.
Mages tried this method. Unfortunately, it did not work for them, though. However, they have experimented with other kinds of magically imbued weapons. It turned out that some enchantments will reduce the number of heads regrown. Possibly even no heads will regrow. Some hydras could be slayed after these findings, but not all. It is rumored that some mage long ago created a weapon which could slay any Hydra without regrowing heads, but he got overconfident and killed, and the secret was lost.
Mages experimented with their magical weapons even further. And they had a new result: weapons which could cut (or stun) several heads at once. If they cut all heads, the hydra was killed. If not, the Hydra would usually regrow the same number of heads as if only one head was cut. The mages were happy with that major result.
Of course, some new hydra slaying weapons and magics were created later, but they were nothing compared to the previous major achievement. The numbers of Hydras kept decreasing, and finally, they disappeared, and were almost forgotten... And less and less people became acquainted with the hydra slaying techniques, as other people laughed at them, because their profession was completely useless in these times.
Hydra Slayer currently features:
☑ a unique (AFAICT) gameplay mechanics (although the main idea is based on old mathematical puzzles). To defeat a Hydra, you have to choose your attacks carefully, just bashing it with your "best" weapon is not likely to be a successful strategy. To win the big game, you have to choose your set of weapons wisely, and use your resources efficiently!
☑ a theme which mixes high fantasy and mathematics
☑ open source (compiles on Windows, Linux, MacOS), and also an Android version
☑ traditional roguelike ASCII graphics, or tiles/3D display via NotEye
☑ 5 player character races with very distinct tactics:
- Humans - the simplest but versatile race
- Elves - equipped with the unique Bow weapon, powerful when close to mushrooms
- Nagas - slow, but able to deliver mighty ambidextrous attacks
- Trolls - can carry lots of weapons, but no other items
- Halfling Twins - control two characters instead of one
☑ 28 enemy types:
- 10 basic types of elemental hydras (each of them has two special variations)
- 8 types of special enemies
- harmless mushrooms for strategic advantage
☑ 24 types of equipment (not counting material and size/power variations)
☑ 15 weapon materials:
- 10 elements corresponding to basic hydra types
- 4 gem types for non-elemental equipment
- 1 mighty special material
☑ 18 types of non-equipment items:
- 7 runes to be used on your enemies
- 3 scrolls to be used on equipment
- 8 potions to empower yourself
☑ 3 game geometries to choose before the start of game:
- traditional 8-directional
- 4-directional for laptop users
- hex board
☑ 8 level topologies (including the Mobius strip and Klein bottle)
☑ 11 level generators
☑ 2 endings:
- a small one for compatibility with the 7DRL version and for short challenge games
- a big one for those who want more hydra slaying, ...
Test (Compilation du source 13.0) :
Le source se compile correctement et le binaire fonctionne bien.