|Title:||Hotline Miami||Type:||Linux Game|
|Category:||Strategy ➤ Top-Down Fight of Units ➤ Shooter ➤ Hotline Miami||Commercial:|
|Tags:||Action; Top-Down Shooter; Tactical; Lethal Hits; Surreal; Gore; Violent; Stealth; Atmospheric; Difficult; Fast-Paced; Retro; Psychedelic; Pixel Art; Level Editor||Demo:|
|Released:||Not Tracking||Package Name:|
|Quality (record):||Quality (game):|
|Contrib.:||Goupil & Louis||ID:||14211|
|[fr]:||Un shooter en 2D vue du dessus, violent et surréaliste, prenant place à Miami en 1989 dans une réalité alternative. Le joueur y incarne un anti-héros recevant des messages mystérieux sur son répondeur lui intimant - de manière métaphorique, de massacrer la pègre locale. Dans chacun de ses niveaux il se voit ainsi confier une mission particulière, le conduisant à affronter des ennemis rusés et en surnombre dans différents immeubles en faisant appel tantôt à la dissimulation, tantôt à la force brute.||[en]:||A high-octane action game overflowing with raw brutality, hard-boiled gunplay and skull crushing close combat. In an alternative 1989 Miami, you are a mysterious antihero on a murderous rampage against the shady underworld at the behest of voices on your answering machine. Rely on your wits to choreograph your way through seemingly impossible situations as you constantly find yourself outnumbered by vicious enemies. The action is unrelenting and every shot is deadly so each move must be quick and decisive if you hope to survive and unveil the sinister forces driving the bloodshed.|
Trailer / Gameplay [en] / [en] / [fr] :
Website & videos
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Commercial : [Humble Store] [Gamersgate] [Steam] [GOG]
[Open Hub] [PCGamingWiki]
Devs (Dennaton [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]
On other sites
[Wikipedia (Hotline Miami) [fr] [en]]
[metacritic] [jeuxvideo.com [fr]]
News / Source of this Entry (SotE) / News (SotN)
Un shooter en 2D vue du dessus assez violent et surréaliste prenant place à Miami en 1989 dans une réalité alternative, par le studio Dennaton (Jonatan Söderström aka Cactus et Dennis Wedin aka D.W.).
Il utilise le moteur GameMaker (pour la version originale), et PhyreEngine (pour sa mise à jour).
Hotline Miami est un shooter en 2D vue du dessus, violent et surréaliste, prenant place à Miami en 1989 dans une réalité alternative, dans lequel le joueur incarne Jacket, un anti-héros recevant des messages mystérieux sur son répondeur lui intimant - de manière métaphorique, de massacrer la pègre locale. Dans chacun de ses niveaux le joueur se voit ainsi confier une mission particulière, le conduisant à affronter des ennemis rusés et en surnombre dans différents immeubles, en faisant appel tantôt à la dissimulation, tantôt à la force brute.
Voir aussi / See also : Hotline Miami, Hotline Miami 2: Wrong Number, Redie,
Hotline Miami est un jeu à l'action explosive qui déborde de brutalité brute, de fusillades et de combats rapprochés sanglants et violents.
Son action se situe à Miami en 1989 dans une réalité alternative, vous jouerez le rôle d'un anti-héros mystérieux se lançant dans un massacre meurtrier contre la pègre à la demande de voix sur votre répondeur. Rapidement, vous avez du mal à avoir une emprise sur ce qui se passe et pourquoi vous êtes enclin à ces actes de violence.
Fiez-vous à votre intelligence pour chorégraphier votre itinéraire à travers des situations en apparence inextricables alors que vous vous trouvez constamment en infériorité numérique face à de vicieux ennemis. L'action est implacable et chaque coup est létal de telle sorte que chacun de vos mouvements doit être rapide et décisif si vous voulez survivre et lever le voile sur les forces sinistres conduisant à ces effusions de sang.
Le style visuel inimitable de Hotline Miami, sa bande sonore envoûtante, et sa chaîne d'événements surréalistes vous feront douter de votre propre soif de sang en vous poussant dans vos retranchements dans un défi brutalement impitoyable.
Hotline Miami est un jeu vidéo d'action 2D en vue de dessus créé par Dennaton Games, une équipe composée de Jonatan Söderström et Dennis Wedin. Le jeu est édité par Devolver Digital et est sorti le 23 octobre 2012 sur PC, puis porté ultérieurement sur OS X, Linux, PlayStation 3, PlayStation Vita, et PlayStation 4.
Une suite, Hotline Miami 2 : Wrong Number, est sortie le 10 mars 2015 sur PC, OS X, Linux, PlayStation 3, PlayStation 4 et PlayStation Vita. L'un des principaux ajouts de ce nouveau jeu est l'éditeur de niveau permettant de créer ses propres stages.
Un homme reçoit des messages sur son répondeur téléphonique lui demandant de tuer certaines personnes. Pour ce faire, il utilise des masques d'animaux lui conférant des pouvoirs spéciaux (plus d'armes disponibles, plus de discrétion, plus de dégâts, etc.)
L'histoire de Hotline Miami est très riche et peut-être interprétée de différentes façons, car le jeu comporte deux fins différentes.
La première fin est la fin « de base » : un des personnages secondaires, Biker, trouve 2 nettoyeurs dans les égouts, ils ne révèlent pas grand chose, et se moquent plutôt de Biker : « Tu es l’un de nos pions ? », « On a juste fait ça pour s’amuser ». Les nettoyeurs ne veulent pas en dire plus, et on a le choix entre les tuer ou pas.
La seconde fin, alternative, requiert que vous ayez récolté tout au long des différents niveaux des pièces de "puzzle", puis que vous les ayez remises dans l'ordre. Après ça, les nettoyeurs sont plus bavards : ils avouent qu’ils font bien parti du fameux groupe 50 blessings (un groupuscule de patriotes américains), et ils veulent dissoudre la coalition américano-russe.
Système de jeu
Le jeu se joue en vue du dessus, rappelant les premiers épisodes de Grand Theft Auto. Le but des niveaux est d'éliminer toutes les cibles tout en prenant garde, car il suffit en général d'une balle ou d'un seul coup ennemi pour mourir.
Hotline Miami is a high-octane action game overflowing with raw brutality, hard-boiled gunplay and skull crushing close combat.
Set in an alternative 1989 Miami, you will assume the role of a mysterious antihero on a murderous rampage against the shady underworld at the behest of voices on your answering machine. Soon you'll find yourself struggling to get a grip of what is going on and why you are prone to these acts of violence.
Rely on your wits to choreograph your way through seemingly impossible situations as you constantly find yourself outnumbered by vicious enemies. The action is unrelenting and every shot is deadly so each move must be quick and decisive if you hope to survive and unveil the sinister forces driving the bloodshed. Hotline Miami’s unmistakable visual style, a driving soundtrack, and a surreal chain of events will have you question your own thirst for blood while pushing you to the limits with a brutally unforgiving challenge.
Hotline Miami is a 2D top-down action video game by Jonatan Söderström and Dennis Wedin, collectively known as Dennaton Games. The game was published by Devolver Digital and released on 23 October 2012 for Microsoft Windows.
Set in 1989 Miami, the plot consists of two protagonists, Jacket and Biker, who have been receiving phone calls instructing them to commit massacres against the local Russian Mafia. The game blends top down perspective with stealth, extreme violence and surreal storytelling, along with a soundtrack and visuals influenced by 1980s culture. The game itself was influenced in part by Nicolas Winding Refn's 2011 neo-noir crime film Drive, as well as the 2006 documentary Cocaine Cowboys.
At release, the game received very positive reviews from critics, with praise regarding the narrative and themes, soundtrack, and gameplay. A sequel, Hotline Miami 2: Wrong Number, was announced in 2013 and was released on 10 March 2015.
Hotline Miami is divided into several chapters, each of which is further broken down into several stages. At the start of most chapters, the unnamed protagonist wakes up in his apartment and listens to cryptic messages on his answering machine. These messages tell him to perform an arbitrary task at a certain location, which in each case is inferred as a metaphor for killing every person at that location, such as giving VIPs at a hotel a 'great stay', or taking care of a 'pest infestation'. Prior to commencing a mission, the player is asked to select an animal mask to wear, each of which provides unique advantages or handicaps.
In each stage, the player navigates a building from a top-down perspective, and the goal is almost always to kill every opponent therein. Occasionally the player must also defeat a boss at the end of the chapter or find key items as they explore, but most levels are very straightforward. Some levels will also include hidden masks for the player to find along the way. The player has access to a wide variety of melee, thrown, and ranged weapons, and will need to handle challenges through either stealthy tactics or overwhelming force. However, the player character is no more resilient than the enemies, so mistakes are usually fatal.
Enemy AI varies slightly, causing them to occasionally move unpredictably, making it difficult to plan a perfect approach. To make up for this, the game allows the player to restart each stage the moment they die, allowing them to quickly fine-tune their approach over several attempts. The game grades the player's performance at the end of each chapter based on a number of factors, also granting them points that unlock more weapons, and may also unlock additional masks depending on their score.
Hotline Miami, taking place in Miami in 1989, employs an unreliable narrator and events are sometimes presented out of chronological order. The player takes the role of an unnamed man dubbed "Jacket" by fans for his distinctive letterman jacket. One day, Jacket receives a voicemail about a supposed delivery of 'cookies' to his home. He finds a package outside which contains a rooster mask and instructions to perform a hit on a group of criminals and steal a briefcase in their possession, threatening that he is being watched and that "failure is not an option." After Jacket completes this mission, he receives further messages on his answering machine, each asking him to take care of an innocuous "problem" at a specific address; these locations invariably contain a criminal operation, usually run by the Russian mob, that he must eliminate. Throughout the game Jacket has visions where he is confronted over his actions by three masked figures; the cryptic rooster-masked Richard, the hostile owl-masked Rasmus, and the sympathetic horse-masked Don Juan.
During a raid on the estate of a movie producer, Jacket rescues a woman who was being sexually abused and brings her home. The two begin a romantic relationship. In another mission Jacket is called to a phone company where he finds everyone dead except for a lone biker, whom Jacket then kills. Jacket can find other animal-masked killers dead or dying during his missions, and after each mission he visits a store or restaurant where the same bearded clerk greets him. "Beard" gives him encouragement and free samples of merchandise.
Jacket's perception of reality becomes increasingly surreal. He begins to see the talking corpses of his victims during his everyday life. Beard abruptly dies, his bloody corpse remaining at his places of work, and he is replaced by an abrasive bald man, Richter, who offers Jacket nothing. One day Jacket arrives home to find his girlfriend murdered and a man in a rat mask on his couch, who shoots him in the head. The attack puts Jacket in a coma; he wakes up in a hospital and overhears that his attacker is in police custody, whereupon he escapes and storms Miami police headquarters.
Jacket discovers his attacker was Richter, who had also been following the orders of threatening voicemails, and steals the file on the police's investigation of the killings. With this he raids the mob-owned nightclub the calls were tracked to, finding the address of the headquarters of Miami's Russian Mafia. Jacket then goes to this address and kills the syndicate's leaders.
The game's main story ends with Jacket killing off the Russian Mafia's leaders, but afterwards the player can play bonus levels as the Biker from the telephone company. Another recipient of the mysterious phonecalls, the Biker has gotten fed up of carrying out their assignments and is trying to track the callers down. From raiding the phone company the Biker traces the calls to the mob-owned nightclub, and when Jacket arrives the Biker kills him. At the nightclub the Biker finds a hidden basement, where two janitors have been sending out the mysterious phonecalls. If the player has found secret letters hidden in Jacket's levels, the Biker will crack their computer's password and learn the janitors work for 50 Blessings, an ostensibly-peaceful patriotic organization, and have been using its membership to carry out killings to derail an alliance between the Soviet Union and the United States. The Janitors boast their "experiment" is only the "tip of the iceberg" of a larger conspiracy. Without the password, the janitors claim they were acting out of boredom and mock the Biker's attempt to rationalize his actions.
Most of these names are unofficial because they were not named in-game.
• Jacket - He is the main protagonist of the game. He wears various masks and performs a number of brutal assassinations in response to cryptic messages left on his answering machine. He is later attacked by another masked assassin, who kills his girlfriend. Because of this, he pursues those he feels are responsible. While he is given no name, various pieces of merchandise and cross-promotion have adopted "Jacket" as his official moniker.
• Biker - The protagonist in the chapters that occur after the main storyline is finished. He receives the same phone calls as Jacket, but is less willing to follow their instructions, eventually trying to end his affiliation with the group. This eventually leads him to a confrontation with Jacket. He is playable in the later chapters, but uses a different play-style than Jacket: he is unable to use stray weapons and can only use a cleaver as well as three throwing knives.
• Richter - Another person receiving the same phone calls. He is the one who attacked Jacket and killed his girlfriend.
• Richard, Rasmus, and Don Juan - Three masked personas that Jacket sees within his distorted reality.
• Hooker - A woman the protagonist rescues early in the game. While nursing her back to health, it is implied the two begin a relationship. She is later murdered by Richter.
• Beard - The only apparent friend of Jacket's, who works at every shop Jacket visits.
• The Janitors - A couple of sneering green-attired "janitors", blonde and brunette, belonging to the militant American nationalist group 50 Blessings. They turn out to be behind the campaign of brutal terrorist violence in which both Jacket and the Biker are involved as willing participants. They are modeled after the creators of the game, Wedin and Soderstrom.
☑ Breakneck gunplay in bloodstained neon corridors combined with an intense, pumping soundtrack
☑ A surreal and gritty storyline panned out over 20 brutal multi-level maps
☑ Heart-stopping battles against a bizarre cast of bosses from Miami's underground
☑ Wield 35 different weapons - from shotguns and assault rifles to katanas and lead pipes - everything is at your disposal
☑ Over 1,000 different sprites for a fantastic variety of environments, weapons, items, and enemy death animations to keep the killing fresh
☑ Slip on one of 25 unlockable animal masks to conceal your identity and tweak the gameplay in your favor or crank up the challenge
☑ Driving beats and brooding sounds by Sun Araw, Coconuts, M.O.O.N., Jasper Byrne, El Huervo, Perturbator, Scattle, Elliott Berlin and Eirik Suhrke
☑ Tough as nails Achievements that test your limits and leaderboards to prove your worth