|Title:||Hitman GO: Definitive Edition||Type:||Linux Game|
|Category:||Puzzle ➤ Transport ➤ Misc.||Commercial:|
|Tags:||Puzzle; Grid-Based Movement; Strategy; Stealth; Assassin; Crime; Unity engine; Day & Night; Controller||Demo:|
|Released:||Not Tracking||Package Name:|
|Quality (record):||Quality (game):|
|Contrib.:||Goupil & Louis||ID:||15153|
|[fr]:||Un puzzle / jeu de stratégie au tour par tour avec une mécanique de jeu de tablier (déplacements et éliminations s'effectuent sur des grilles prédéfinies composées de nœuds reliés par des lignes), dans lequel le joueur incarne l'agent 47 dans l'univers de Hitman, avec pour objectif d'éliminer des cibles ou d'infiltrer des lieux sous haute sécurité en évitant l'adversité. La progression dans la complexité est rendue par l'introduction de nouvelles mécaniques (clés, déguisements, portes dérobées, ...) et de nouveaux types d'ennemis.||[en]:||A turn-based puzzle game with beautifully rendered diorama-style set pieces. You will strategically navigate fixed spaces on a grid to avoid enemies and take out your target or infiltrate well-guarded locations. You really have to think about each move and all the Hitman tools of the trade you would expect are included; disguises, distractions, sniper rifles and even 47’s iconic Silverballers.|
Trailer / Gameplay [en] / [en] / [fr] :
The Linux Gamer joue / The Linux Gamer plays :
Linux Game Cast joue / Linux Game Cast plays :
Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t ts gd r r r r r r r r[sp] lp lp g g g g g g g g g g g g g[fr] g[de] g[ru] g[ru] g[pl] g[cz] g[sp] g[pt] g[it] g[tr] g] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
Commercial : [Steam]
[Open Hub] [PCGamingWiki]
Devs (Square Enix Montréal [fr] [en]) : [Site 1 2] [twitter] [Facebook] [YouTube] [Vimeo] [LinkedIn] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]
On other sites
[Wikipedia (Hitman Go) [fr] [en]]
News / Source of this Entry (SotE) / News (SotN)
[Linux Game Consortium (20160223) (SotE)]
Un puzzle au tour par tour avec une mécanique de jeu de tablier dans l'univers de Hitman, par le studio Square Enix Montréal.
Il utilise le moteur Unity.
Hitman GO est un puzzle / jeu de stratégie au tour par tour avec une mécanique de jeu de tablier (déplacements et éliminations s'effectuent sur des grilles prédéfinies composées de nœuds reliés par des lignes), dans lequel le joueur incarne l'agent 47 dans l'univers de Hitman, avec pour objectif d'éliminer des cibles ou d'infiltrer des lieux sous haute sécurité en évitant l'adversité. La progression dans la complexité est rendue par l'introduction de nouvelles mécaniques (clés, déguisements, portes dérobées, ...) et de nouveaux types d'ennemis.
Voir aussi / See also : Hitman GO, Lara Croft Go,
Hitman GO est un jeu de stratégie au tour par tour utilisant de superbes figurines de diorama. L’objectif est d’effectuer des déplacements sur une grille afin d’éviter les ennemis et éliminer vos cibles ou infiltrer des lieux sous haute sécurité. Il vous faudra réfléchir consciencieusement avant chacun de vos coups, mais vous disposerez de tous les outils de l’assassin pour vous assister : déguisements, distractions, fusil de précision, et les pistolets Silverballers iconiques de l’agent 47.
A critically acclaimed turn-based strategy game set in the hitman universe
Hitman GO is a turn-based puzzle game with beautifully rendered diorama-style set pieces. You will strategically navigate fixed spaces on a grid to avoid enemies and take out your target or infiltrate well-guarded locations. You really have to think about each move and all the Hitman tools of the trade you would expect are included; disguises, distractions, sniper rifles and even 47’s iconic Silverballers.
Hitman Go is a turn-based puzzle video game developed by Square Enix Montréal and published by Square Enix. Announced in February 2014, the game was released for iOS in April 2014 and for Android in June 2014. A Windows Phone version was released in April 2015. In February 2016, an updated version of the game, Hitman Go: Definitive Edition, was released on PlayStation 4, PlayStation Vita, Linux and Microsoft Windows. It is the first game developed by Square Enix Montréal, a studio founded in 2011. Development entered full production in 2013 and was completed by eleven people using the Unity game engine.
The player uses touchscreen controls to guide Agent 47, protagonist of the Hitman franchise, through a series of grid-based levels. Levels are composed of nodes and lines, and presented like a board game with characters modelled as miniature figures. Enemy characters can be dispatched by moving onto the node they occupy during a turn, similar to chess. As the player advances through levels, new enemy types and mechanics are introduced to increase the complexity of puzzle solutions.
Following its announcement, Hitman Go was met with some scepticism from critics. However, upon release the game received a positive reception with praise directed towards the game's art, aesthetics, simple gameplay mechanics, and translation of Hitman to a mobile device. The game also received several nominations and awards from gaming publications and award organisations. A successor set within the Tomb Raider franchise, titled Lara Croft Go, was released in August 2015.
Hitman Go is a turn-based puzzle video game part of the Hitman video game series. In the game each level is set on a grid-based board composed of interconnected nodes and lines. Nodes are positions that the player or enemies can occupy and lines are used for moving between nodes during a turn. Players take control of the series' protagonist, Agent 47. Using touchscreen controls, during a turn the player swipes along a line in the direction they want Agent 47 to move. Once the player completes a turn, all enemies on the board will simultaneously move. Each level has a main objective for completion, some levels require the player to guide Agent 47 to the end node and others will require the player to assassinate a specific target. The player can assassinate enemies by moving onto the target's node, and similarly the player can be killed by enemies that move onto the player's node.
Levels become more complex as the player progresses, introducing different mechanics and new types of enemies. Each enemy type is dressed in a unique colour, allowing the player to recognise their movement patterns. Some enemies remain static or rotate on a single node, while others will patrol the board along a specific route. Later stages may require the player to collect keys located on the board and unlock doors that block access to the level objective. Trapdoors connect one location on the board to another and allow the player to move between them during a turn. Some nodes contain potted plants, the player will not be detected while occupying these nodes. Coloured disguises can be found and equipped to let the player walk past an enemy type of that colour without being detected. There are throwable objects that are used to disrupt and change enemy behaviour patterns. Firearms can also be found on certain levels, they are used to shoot targets or obstacles from a distance.
Most levels have bonus objectives such as collecting a briefcase or finishing the level without killing anyone, completing these will reward the player with stars. Stars are used to unlock the next chapter of levels. The game launched with five different chapters, one of which was inspired by a level from Hitman: Blood Money. Post-launch, two additional chapters were added, one based upon a level from Hitman 2: Silent Assassin. The game features in-app purchases which provide hints to the puzzles or unlock level chapters immediately.