Haven & Hearth - Le Bottin des Jeux Linux

Haven & Hearth

Specifications

Title: Haven & Hearth Type: Linux Game
Genre: Adventure & Action Status:
Category: Adventure & Action ➤ Classical ➤ Misc. Commercial:
Tags: Adventures - MMORPG ou MUD - Graphiques - Autres Demo:
Released: Client : 329c7f7770 Package Name:
Date: 2011-04-26 Extern Repo:
License: LGPL v3, Public domain & (BSD, LPGL 2.1, ...) Deb Repo:
View: Third person Package:
Graphic: 2.5D Binary: ✓
Mechanics: Source:
Played: MMO PDA:
Quality (record): 5 stars Quality (game):
Contrib.: Goupil & Louis ID: 14122
Created: 2014-01-05 Updated: 2019-04-20

Summary

[fr]: Un MMORPG dans un monde de fiction librement inspiré par des mythes et légendes slave et germanique [en]: A MMORPG set in a fictional world loosely inspired by Slavic and Germanic myth and legend.

Videos

Trailer / Gameplay [en] / [en] / [fr] :

Links

Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t t t r r r g g g] [WIKI] [FAQ 1 2] [RSS] [Changelog 1 2]

Commercial : [Online store]

Resources
[Haven & Hearth forums (Linux client)] [Google code (haven-client)]
Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

Social
Devs (Seatribe 1 2 [fr] [en]) : [Site 1 2 3] [Forums] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

On other sites


Reviews


News / Source of this Entry (SotE) / News (SotN)

Description [fr]

Un MMORPG dans un monde de fiction librement inspiré par des mythes et légendes slave et germanique, par le studio Seatribe (Fredrik Tolf, aka dolda2000 & Björn Johannessen).
En Java.

Haven & Hearth est un MMORPG (client open source) dans un monde de fiction librement inspiré par des mythes et légendes slave et germanique. Le jeu se distingue des autres jeux du genre dans son objectif de fournir aux joueurs un monde de jeu interactif, influençable et mutable, qui peut être de façon permanente fondamentalement changé et affecté par des actions entreprises par les joueurs. Notre objectif fondamental dans Haven & Hearth est de créer un jeu dans lequel les choix du joueur ont des effets permanents et / ou durables et, ainsi, fournir auxdits joueurs une expérience de jeu sérieuse et amusante.

Les joueurs commencent le jeu entourés d'un désert vaste et quelque peu impitoyable, seuls des outils les plus élémentaires de survie se trouvent à leur disposition. L'usage du feu est un point central thématique des mythes du jeu, et une tâche rapide et importante sera le simple allumage de l'un de ces feux.
Alors que les premiers foyers dispersent les ténèbres de la nature environnante, les questions les plus pressantes se présenteront aux joueurs : Qui sont-ils ? Où sont-ils ? Et, surtout, où vont-ils ? De ce point, les joueurs devront trouver eux-mêmes leur chemin dans l'inconnu, le désert et l'avenir, explorer et affecter le monde de Haven & Hearth en s'aidant uniquement de leur propre jugement et une hache de pierre taillée. Faites-nous confiance, la hache de pierre est de la merde.

A mesure que les joueurs progressent, ils seront en mesure d'acquérir de nouvelles compétences et aptitudes, leur permettant d'effectuer une variété de tâches telles que la revendication de terres, la construction de bâtiments et les cultures - chaque pas en avant rend la tâche de base de la survie un peu plus facile. Lorsqu'ils auront progressé suffisament, les joueurs seront, en temps utile, en mesure de s'organiser en sociétés, tribus et villages simples, progressant à travers des républiques, des États-nations et, finalement, des empires.

Description [en]

Haven & Hearth is a MMORPG (Massive Multiplayer Online Roleplaying Game) set in a fictional world loosely inspired by Slavic and Germanic myth and legend. The game sets itself apart from other games in the genre in its aim to provide players with an interactive, affectable and mutable game world, which can be permanently and fundamentally changed and affected through actions undertaken by the players. Our fundamental goal with Haven & Hearth is to create a game in which player choices have permanent and/or lasting effects and, thus, providing said players with a meaningful and fun gaming experience.

Players start the game surrounded by a vast and somewhat unforgiving wilderness, with only the most basic tools of survival at their disposal. The use of fire is a thematic focal point of the game's mythos, and an early and important task will be the simple lighting of one. As the first hearth fires disperse the darkness of the surrounding wilderness, more pressing questions will present themselves to the players: Who are they? Where are they? And, most importantly, where are they going? From this point on, players will have to blaze trails of their own into the unknown, the wilderness and the future, and explore and affect the world of Haven & Hearth using only their own best judgment and a chipped stone axe. Trust us, the stone axe is the shit.

As players progress, they will be able to acquire new skills and abilities, allowing them to perform a variety of tasks—such as the claiming of land, the construction of buildings and the cultivation of crops—each step forward making the basic task of survival somewhat easier. Having progressed far enough, players will, in time, be able to organize themselves into societies, from simple tribes and villages, progressing through republics, nation states and, ultimately, empires.

At least, those are our lofty ambitions.

// The Seatribe team

Features

There is only one server, but this is its seventh version - so, it is called 'World Seven.'

☑ CRAFTING: H&H boasts an extensive crafting system!
☑ FREEDOM: No out of game restraints on player interactions other than what the players themselves decide!
☑ SKILLBASED: No arbitrary restrictions are placed on your development. Whether choosing to specialize or become a jack of all trades, you are never forced into a single role!
☑ PERMADEATH: Death has lasting consequences and makes for a completely different atmosphere than most games. People actually care (for better or worse) what happens to them and others!
☑ TERRAFORMING: Trees disappear forever once used. Grasslands spread from clearcutting. Caves can be tunneled through. Plant crops, trees, grass, pave stone and brick. Most objects are also destructible!
☑ PERSISTENT: Any buildings or objects you come across were made by another player. Leave a lasting mark on the world!

This is a game of survival, there are no gamemasters to bail you out when things go wrong, you will need allies for protection and 'trade'.