Gunpoint - Le Bottin des Jeux Linux

Gunpoint

Specifications

Title: Gunpoint Type: Linux Game
Genre: Adventure & Action Status:
Category: Strategy ➤ Top-Down Fight of Units ➤ Stealth, Escape, Hiding Commercial: ✓
Tags: Stealth; Hacking; Puzzle Platformer; Action; Adventure; Strategy; Sci-fi; Comedy; Funny; Pixel Art; Noir; Short; Weather; Story Rich; Level Editor Demo: ✓
Released: Not Tracking Package Name:
Date: Extern Repo:
License: Commercial Deb Repo:
View: Third person Package:
Graphic: 2D Binary: ✓
Mechanics: Real Time Source:
Played: Single PDA:
Quality (record): 5 stars Quality (game):
Contrib.: Goupil & Louis ID: 14610
Created: 2015-02-10 Updated: 2018-10-01

Summary

[fr]: Un puzzle-platformer sur le thème de la furtivité qui vous permet de réassigner ses niveaux pour duper les gens. Le joueur y incarne un espion indépendant décrochant des jobs de ses clients, consistant à s'introduire dans des bâtiments de haute sécurité pour y dérober des données sensibles [en]: A stealth puzzle game that lets you rewire its levels to trick people. You play a freelance spy who takes jobs from his clients to break into high security buildings and steal sensitive data.

Videos

Trailer / Gameplay [en] / [en] / [fr] :


Linux joue / Linux plays : Gaming On Linux, Jakejw93, It's FOSS,

Links

Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t t ts gd id r r r r r[de] lp lp lp lp lp[de] g g g g g g g g[fr] g[fr] g[de] g[de] g[ru] g[pl] g[cz] g[sp] g[pt] g[it] g[tr] g[kr] g] [WIKI] [FAQ] [RSS] [Changelog 1 2]

Commercial : [Online store] [Humble Store] [Steam]

Resources
• (empty)
Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

Social
Devs (Suspicious Developments (Tom Francis) [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

On other sites
[Wikipedia (Gunpoint) [fr] [en] [de]]

Reviews
[It's FOSS]

News / Source of this Entry (SotE) / News (SotN)

Description [fr]

Un jeu de puzzle et de furtivité qui vous permet de réassigner ses niveaux pour duper les gens, par le studio Suspicious Developments (Tom Francis).

Gunpoint est un puzzle-platformer sur le thème de la furtivité qui vous permet de réassigner ses niveaux pour duper les gens.
Le joueur y incarne un espion indépendant décrochant des jobs de ses clients, consistant à s'introduire dans des bâtiments de haute sécurité pour y dérober des données sensibles.
Pour ce faire, le joueur doit éviter les gardes et bypasser les fonctions de sécurité à l'aide d'un certain nombre de gadgets high-tech, tels que son outil Crosslink - utilisé pour reconnecter des circuits électriques.
Tout au long du jeu, Conway cherchera à laver son nom de l'assassinat d'un fabricant d'armes de grande renommée, et peu à peu lèvera le voile sur le mystère du meurtre dans sa recherche du véritable assassin.

Voir aussi / See also (similarity of appearance and gameplay) : Gunpoint, The Chzo Mythos (Trilby),


Un jeu de puzzle basé sur la furtivité qui vous permet de réassigner ses niveaux pour duper les gens. Vous incarnez un espion indépendant qui décroche des emplois chez ses clients pour pénétrer dans des bâtiments de haute sécurité et voler des données sensibles.


Wikipedia:

Gunpoint est un jeu vidéo indépendant développé, édité, et conçu par Tom Francis. Il est sorti le 3 juin 2013 sur PC (Microsoft Windows, Linux, Mac OS).

Il s'agit d'un jeu d'infiltration de réflexion.

Système de jeu

Le jeu se passe dans des niveaux en deux dimensions qui représentent des bâtiments, vus en coupe. Le but est généralement d'atteindre une salle précise où se trouve un ordinateur à hacker, ou un autre objectif qui dépend de la mission.

Des obstacles se trouvent sur la route du joueur, principalement des gardes armés qui tirent à vue et qui tuent le personnage joué d'un seul coup, et des portes qui ne peuvent être ouverts que par ceux-ci, via un scanner.

Le personnage joué a la capacité de sauter relativement haut, tout en ne subissant aucun dommage en cas de chute, même violente. Il peut utiliser ces sauts pour bondir sur un garde et les mettre hors d'état de nuire. Il possède également le Crosslink, un gadget capable de connecter des objets par des circuits électroniques, et ce à distance. Par exemple, il peut relier un interrupteur à une porte de manière qu'elle puisse être ouverte par une simple pression sur celui-ci.

Développement

Gunpoint a été conçu par le britannique Tom Francis, au sein du studio de développement Suspicious Developments dont il est le seul membre6,7. Il était journaliste pour PC Gamer pendant les trois ans qu'il a passé à le développer, ce qu'il ne faisait que pendant ses week-ends.

Description [en]

A stealth puzzle game that lets you rewire its levels to trick people. You play a freelance spy who takes jobs from his clients to break into high security buildings and steal sensitive data.


Wikipedia:

Gunpoint is a stealth-based puzzle-platform video game created by indie developer Tom Francis. The game was released for Microsoft Windows on 3 June 2013, and soon followed with versions for Mac and Linux.

The game is set in the near future and sees players assume the role of freelance spy Richard Conway, who is tasked with infiltrating buildings to fulfil assignments from various clients. To do so, the player must avoid guards and bypass security features with the aid of a number of high-tech gadgets, such as the Crosslink tool which is used to rewire electrical circuits. Throughout the game, Conway seeks to clear his name in the murder of a high-profile weapons manufacturer, and gradually uncovers a murder mystery in his search for the real killer.

Gameplay

Gunpoint is divided into a number of missions, between which the player, as Richard Conway, interacts with others through a PDA to accept missions, shop for new gear, and allocate resource points among various abilities Conway possesses. Each mission typically involves entering a building and hack into a computer, and then making way for the exit point of the level. Initially missions are provided in a linear order but the game provides optional missions later.
Gunpoint is normally shown to the player as in the bottom left of the above screenshot, showing a cross-section of the building. When in Crosslink mode, shown on the upper right, much of the building is shown in silhouette to highlight circuits and how devices are connected to those circuits (red lines). The player can manipulate these to sneak around the building to complete missions.

The building is presented in a two-dimensional cross-section on screen, showing the locations of guards, doors, switch panels, lights, security cameras, and other features, including the target objectives. The player, as Conway, can run and climb on walls, use stairwells and elevators, and using the abilities of Conway's "Bullfrog" hypertrousers, can launch the character great heights or distances, potentially tackling guards or breaking through glass walls. Conway can survive long falls, but can be killed by a single gunshot, thus requiring the player to stay out of the guards' line of sight.

Within a few missions, the player gains access to the Crosslink device. This allows the player to change the view to show all the security features of the building and their current connectivity, such as the light controlled by a given light switch. From here, the player can rewire these controls, within the current limits of the Crosslink, such as by making a light switch control a secured door, or by completely disabling a security feature. The availability of which controls can be affected is initially limited at the start of the game, but as the player earns in-game money, they can buy improved features, such as being able to control encrypted controls or even affect weapons carried by guards. With the Crosslink, the player can then create situations that would allow them to sneak through without being detected by guards, lure the guards into areas where they can be neutralized, or simply to gain access to secured areas of the facility. Other tools to help navigate the building and avoid guards become available to purchase later. The player is ranked at the end of each mission based on time taken, number of guards knocked out/killed, number of times they were spotted, and how much noise or distraction they created.

The game includes a level editor to allow players to create their own challenges.