|Title:||Gravity Force||Type:||Linux Game|
|Category:||Arcade ➤ Dexterity ➤ Gravity Force||Commercial:|
|Tags:||Cave-Flyer; Action; Arcade; Shooter; Gravity Force; Gravity; Arena Shooter; Space; Survival; Physics; Sci-fi; Remake; Classic; Difficult||Demo:|
|Played:||Single & Multi||PDA:|
|Quality (record):||Quality (game):|
|Contrib.:||Goupil & Louis||ID:||11332|
Un clone du jeu éponyme mono (IA) et multijoueur (en hotseat).
Votre mission : collecter des cargos avec votre vaisseau spatial en composant avec l'ennemi et la gravité.
About ten years ago I bought an Amiga 500. The first game I played was Maniac Mansion. The second game was Gravity Force. And in fact this game with its addicting gameplay impressed me for years. I played it again and again and never lost interest. So this became the game idea I ever wanted to create by myself. I think I can do it now, although it'll be my first really completed game.
In Gravity Force you control a little ship. Your mission is to collect all cargo and return it safely to your home base. This would be quite easy if there were no enemies and no gravity pulling you to the ground. Well, for the enemies you have a cannon (in fact more than 6 different weapon systems), and for the gravity you have your skill (maybe).
My goal was not only to create an adaption of a great classic but to include new features like different types of missions which can't be found in any "Thrust"-clone. Besides normal "cargo missions" you have to guard other ships or fly search-and-destroy missions. My main intention was to include something new in every level to lower the "every time the same thing"-feeling. If you can't complete a mission I'd be happy to send you the required passwords. Just ask.
With version 1.0 the "Single Player Race" mode is finally implemented, but only with 3 maps. There is also Multiplayer in this version, but only as a "two player, one computer, one screen"-"Arena-Dogfight". Maybe there will be networking support in further releases.