|Title:||Grappling Hook||Type:||Linux Game|
|Category:||Adventure & Action ➤ Puzzle ➤ Puzzle Platformer||Commercial:|
|Tags:||Puzzle Platformer; Action; Maze & Labyrinth; Grappling Hook; jMonkeyEngine; Sci-fi; Level Editor||Demo:|
|Released:||Not Tracking||Package Name:|
|Quality (record):||Quality (game):|
|Contrib.:||Goupil & Louis||ID:||11328|
|[fr]:||Un puzzle en 3D mêlant action, réflexion et plateformes en vue subjective, dans lequel le joueur fait appel à un grappin pour se déplacer, surmonter des obstacles et trouver la sortie de labyrinthes dynamiques de difficulté croissante. Le jeu comprend 31 niveaux animés, 30 "achievements", 248 challenges et un éditeur de niveaux.||[en]:||A 3D puzzle combining action, reflection and platforms in a subjective view, in which the player uses a grapple to move, overcome obstacles and find the exit of dynamic labyrinths of increasing difficulty. The game includes 31 animated levels, 30 achievements, 248 challenges and a level editor.|
Trailer / Gameplay [en] / [en] / [fr] :
Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t ts gd gd id r lp g g[fr] g[de] g[ru] g[pl] g[cz] g[sp] g[pt] g[it] g[tr] g] [Reviews] [WIKI] [FAQ] [RSS] [Changelog 1 2]
Commercial : [Online store]
[Open Hub] [PCGamingWiki] [MobyGames]
Devs (Speed Run Games [en]) : [Site] [Forums] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [Facebook] [YouTube]
On other sites
[Wikipedia (Grappling Hook) [fr] [en]]
[JeuxLinux [fr]] [The Linux Game Tome] [Mod DB] [Indie DB]
[Casual Gameplay] [NoFrag [fr]] [PC Games and Reviews] [Indie Games] [Unigamesity]
News / Source of this Entry (SotE) / News (SotN)
[Gaming on Linux (20130712)]
Un jeu mêlant action, réflexion et plateformes mettant en œuvre un grappin perfectionné, par le studio Speed Run Games (Christian Teister aka Juhu Games).
Il utilise le moteur jMonkeyEngine (dans le Bottin). En Java.
Grappling Hook est un puzzle en 3D mêlant action, réflexion et plateformes en vue subjective, dans lequel le joueur fait appel à un grappin pour se déplacer, surmonter des obstacles et trouver la sortie de labyrinthes dynamiques de difficulté croissante. Le jeu comprend 31 niveaux animés, 30 "achievements", 248 challenges et un éditeur de niveaux.
Voir aussi / See also : Grappling Hook, Portal, Portal 2,
Grappling Hook est un jeu innovant mêlant action, réflexion et plateformes en vue subjective.
Vous utilisez un grappin comme un puissant outil de haute technologie pour surmonter divers obstacles difficiles en effectuant d'incroyables mouvements et de rapides combinaisons de choses audacieuses. Ses surprenants niveaux dynamiques ouvrent des possibilités d'utilisation de votre grappin de manière novatrice dans un jeu. Faire son chemin à travers ses niveaux exige à la fois compétences et créativité, tandis que la difficulté croissante pousse à devenir un expert dans son utilisation. Tout cela se conjugue pour créer une expérience de jeu intense, stimulante et enrichissante.
Grappling Hook is an innovative first-person action puzzle / platform game.
You use the Grappling Hook as a mighty high-tech tool to overcome various challenging obstacles by performing incredible moves and fast combinations of daring tricks. The dynamic and surprising levels open opportunities to use the Grappling Hook in unique ways never seen before in a game. Making your way through the levels requires both skill and creativity, while the increasing difficulty pushes you to become a real master of the Grappling Hook.
All this comes together to create an intense, challenging, and rewarding gameplay experience.
Grappling Hook is a first-person shooter video game which contains both platform and puzzle elements. It was released on September 18, 2009 for the Windows platform and on September 21 for Mac OS X, a Linux version was later released. The player must collect passcodes from throughout 31 three dimensional stages, using the titular grappling hook to swing from green surfaces in order to progress.
The game was developed by Christian Teister, the sole member of SpeedRunGames, who had previously worked on some smaller indie games and the stealth game Velvet Assassin. Inspired by a fast paced first-person shooter mod called Cold Ice, Teister wished to couple the mod's speed with the puzzle gameplay made possible by the grappling hook.
Grappling Hook has little plot, the object is to complete the challenges set by a malicious computer, play is focused on speed. The player begins in the first of 31 three-dimensional stages, which are viewed from the first-person perspective, tasked with reaching the exit. The exit will only open once diamond-shaped passcodes have been collected from around the current stage. The titular grappling gun is acquired after the earliest stages have been completed. Moving platforms must be crossed, health-depleting electrified panels must be avoided and green surfaces can be grappled in order to swing towards the stage exit. In later stages defensive turrets populate begin to appear, directly firing at the player-character, timing when swinging with the grappling hook also becomes more difficult, requiring the player to release the grappling hook very precisely. In addition, grappling hook jumps may require leaps of faith - the next green surface to grapple from may not be visible until after the player-character has been launched through the air.
The game is available as a 5-stage demo, or the full 31 stage release can be purchased. A level editor is included with the full game. Use of the level editor can be enabled within the game's option menu, enabling developer-mode. Within this mode the player can create Grappling Hook stages, each of which takes the form of an octree, a cube which has been divided into eight equal parts and then divided further. Stages can be manipulated, cubes created and surfaces added. It is also possible to change the starting point of the stage, dictating where play will start.
SpeedRunGames is a one-man development outfit run by computational visualistics student Christian Teister. Having studied since 2001, Teister developed some small video games before being hired to work on the stealth video game Velvet Assassin during 2008 and early 2009. Work on Grappling Hook began after the developer finished work on Velvet Assassin, development of Grappling Hook began in March 2009. The previously created smaller games gave Teister the experience necessary to undertake Grappling Hook. One, a mobile game named Gladiator, provided the animation system used in Grappling Hook.
Grappling Hook was inspired by a Half-Life mod called Cold Ice. Teister wanted to build on the "feeling of acceleration and velocity" from Cold Ice with the use of the grappling hook; "I think the spatial puzzles are perfect to encourage the player to explore how the grappling hook can be used."
☑ Perform daring moves and tricks with the Grappling Hook.
☑ Solve challenging gameplay and action puzzles.
☑ Beat 31 dynamic, animated, and unique levels.
☑ Earn 30 cool achievements and master 248 challenges.
☑ Create your own levels with the built-in level-editor.