GrafX2 - Le Bottin des Jeux Linux

GrafX2

Specifications

Title: GrafX2 Type: Tool
Genre: Development Status:
Category: Development ➤ Graphics Editor ➤ Image Manipulation (2D) Commercial:
Tags: Development; Content Creation; Image Manipulation; Raster graphics editor; Pixel Art Demo:
Released: Latest : 2.5 / Dev : 30be9d97 Package Name: grafx2
Date: 2018-05-22 Extern Repo:
License: GPL v2+ Deb Repo: Debian
View: Third person Package: ✓
Graphic: 2D Binary: ✓
Mechanics: Real Time Source: ✓
Played: Single PDA:
Quality (record): 5 stars Quality (game): 5 stars
Contrib.: Goupil & Louis ID: 15422
Created: 2018-05-26 Updated: 2018-08-05

Summary

[fr]: Un outil libre et multi-plateforme de dessin en bitmap 256 couleurs inspiré des programmes Amiga Deluxe Paint et Brilliance. C'est un outil particulièrement adapté pour le pixel art, les graphismes de jeux, la démoscène, et plus généralement, pour tous les graphismes détaillés peints à la souris. Il dispose aussi de modes de dessin reproduisant les contraintes de certains anciens matériels (ZX Spectrum, Thomson, Amstrad CPC, ...). [en]: A free/libre, cross-platform, 256-bit bitmap drawing tool inspired by the Amiga Deluxe Paint and Brilliance programs. Its a particularly adapted tool for pixel art, game graphics, demoscene, and more generally, for all detailed graphics painted with the mouse. It also has drawing modes reproducing the constraints of some old equipment (ZX Spectrum, Thomson, Amstrad CPC, ...).

Videos

Présentation des utilisateurs / Users presents :


Quelques exemples / Some examples (Showcase) :

Links

Website & videos
[Homepage] [Dev site] [Features/About 1 2] [Screenshots] [Videos t ts gd gu id r lp sc sc sc ht g[fr] g[de] g[ru] g[pl] g[cz] g[sp] g[pt] g[it] g[tr] g] [WIKI] [FAQ] [RSS] [Changelog 1 2]

Commercial : (empty)

Resources
• Some artwork created with GrafX2 : [Antialias.se, by Prowler aka Klas Benjaminsson (license?) (example: Elements of green))] (example: Forest dragon))]
Technical informations
[Open Hub] [PCGamingWiki] [MobyGames] [GrafX2 (Showcase)]

Social
Devs (GrafX2 Team [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Devs (Sunset Design [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

On other sites
[Wikipedia (GrafX2) [fr] [en] [de]]
[Debian]

Reviews
[metacritic] [16couleurs [fr]]

News / Source of this Entry (SotE) / News (SotN)
[Linuxfr (20180525) (SotE)]

Description [fr]

Un outil de dessin en 256 couleurs, par la GrafX2 Team, initié par le studio Sunset Design (Robinson & X-Man aka Karl Maritaud) en 1995.
En C.

GrafX2 est un outil libre et multi-plateforme de dessin en bitmap 256 couleurs inspiré des programmes Amiga Deluxe Paint et Brilliance. C'est un outil particulièrement adapté pour le pixel art, les graphismes de jeux, la démoscène, et plus généralement, pour tous les graphismes détaillés peints à la souris. Il dispose aussi de modes de dessin reproduisant les contraintes de certains anciens matériels (ZX Spectrum, Thomson, Amstrad CPC, ...).

Crédit image : Choco Prairies by GrafxKid, sur OpenGameArt.org


Le programme ultime de peinture en 256 couleurs

GrafX2 est un programme de peinture bitmap inspiré des programmes Amiga Deluxe Paint et Brilliance. Spécialisé dans le dessin en 256 couleurs, il comprend un très grand nombre d'outils et d'effets qui le rendent particulièrement adapté au pixel art, aux graphismes de jeux, et généralement à tous les graphismes détaillés peints à la souris.

Le programme est principalement développé sur Haiku, Linux et Windows, mais est également portable sur de nombreuses autres plates-formes.



Debian:

Programme le plus achevé de dessin matriciel avec 256 couleurs

Il s’agit d’un programme de dessin matriciel permettant de le faire dans plus de 60 résolutions vidéo (de 320x200 à 1024x768, comprenant la plupart des résolutions standard d’Amiga : 320x256, 320x512, 640x256, 640x512, etc, à condition que la carte vidéo utilisée sache les gérer.

Ce programme est dédié à ceux qui savent ce qu’est un simple pixel. Sa mise en page n’est pas très différente des programmes renommés Deluxe Paint ou Brilliance, aussi la prise en main sera très facile pour l’utilisateur connaissant au moins un de ces programmes. Si celui-ci n’est pas familier avec l’art du dessin avec jusqu’à 256 couleurs, cela sera un peu plus difficile, mais il devrait essayer une fois (ou plus parce que toute la puissance de ce programme n'apparaît pas au premier essai).

Description [en]

The ultimate 256-color painting program

GrafX2 is a bitmap paint program inspired by the Amiga programs ​Deluxe Paint and Brilliance. Specialized in 256-color drawing, it includes a very large number of tools and effects that make it particularly suitable for pixel art, game graphics, and generally any detailed graphics painted with a mouse.

The program is mostly developed on Haiku, Linux and Windows, but is also portable on many other platforms.


Debian:

Ultimate 256-color bitmap paint program

This is a bitmap paint program that allows you to draw in more than 60 video resolutions (from 320x200 to 1024x768, including most of the standard Amiga resolutions: 320x256, 320x512, 640x256, 640x512, and more, provided your videocard knows how to handle them).

This program is dedicated to everybody who knows what a single pixel is. Its layout is not very different from the famous Deluxe Paint or Brilliance, so it will be quite easy to handle it if you know at least one of these programs. If you aren't used to the art of drawing with up to 256 colors, it will be a little more difficult for you, but you should give it a try (or more, because most of the power of this program won't show up on the first try).


Wikipedia:

GrafX2 is a bitmap graphics editor inspired by the Amiga programs Deluxe Paint and Brilliance. It is free software and distributed under GNU General Public License.

History

GrafX2 was an MS-DOS program developed by Sunset Design from 1996 to 2001 . It was distributed as freeware, and was one of the most used graphics editor in the demoscene. The development stopped due the lack of time of the developers. So they released the sourcecode under the GNU GPL license.

A Windows port was done by the Eclipse demogroup and presented at the State of the art party in 2004, but the sourcecode for this version does not seem to be available anywhere.

In 2007, a project was started to port the sourcecode from the original MS-DOS version to the Simple DirectMedia Layer library. The goal was to provide a pixel art editing tool for GNU/Linux, but SDL also allowed easy ports to many other platforms, including Windows. The project development continued on this new version to add the features missing from the original opensource release and the first Windows port.

Features and specificities

What made GrafX2 interesting when it was released in 1996 was the ability to display pictures in most of the resolutions available on Amiga. This allowed the use of the program as a picture viewer for PC users. This was done by low level programming of the video card, using X-Modes combined with VESA settings. The SDL port generally runs on platforms which use high resolution screens, so it can use software scaling to emulate low resolutions. The scaling options include several non-square pixels, this allows editing of pictures for displaying on old 16- or 8-bit microcomputers, which have such video modes.

All the versions of the program are designed for drawing in indexed color mode, up to 256 colors. A palette editor allows very precise operations on the image and its palette. These functions are precious for console or mobile game graphics where some specific color indices in the palette are required for special effects : Palette swap, Color cycling, transparent color for sprites.

The user interface is mouse-driven with a toolbar for common tools, and some modal dialog windows. For increased productivity with frequently used functions, an extensive system of keyboard shortcuts is available.

The user can split the editing area in two : normal size on the left, zoomed-in view on the right. Drawing in the zoomed area allows finer mouse control.

The basic drawing concepts are clearly inspired by Deluxe Paint, they involve :

• a brush : It's one of the built-in monochrome shape, or a piece of colored bitmap grabbed by the user. The brush appears 'stuck' under the mouse cursor, it gives an accurate preview.
• a tool that pastes the brush on the image at several places : Freehand drawing, straight line, circle, curve, airbrush...
• optionally, a number of Effects that change the way pixels are drawn: For example the Shade mode ignores the brush color, it lightens or darkens the picture depending on the mouse button used (and depending on user-defined color ranges). Some of the effects are classic for a 24bit RGB drawing program (Transparency, Smoothing, Smearing), but their effectiveness in GrafX2 is limited according to the colors pre-defined in the palette.

The SDL port currently runs on a lot of computer systems, tested on common systems such as Linux, FreeBSD, Windows, Mac OS X, and on less common ones such as AmigaOS 3.x on 68k, AmigaOS 4.0 on PPC, BeOS and Haiku, MorphOS on PPC, AROS on x86, SkyOS, Atari MiNT on Atari Falcon030 and Atari TT. It is even ported on the Handheld game console GP2X, and the Windows version can be used on MS-DOS thru HX DOS Extender.

Relation to the demoscene

The first release of GrafX2 was done at the Wired 96 demoparty. The tool was primarily made for demomakers. This explains the presence of features specific to old computers, because demosceners often use this kind of hardware. Today, the program is mostly used for Pixel art, not necessarily in relation to demos or to old and limited hardware.

Supported file formats

• PKM (Sunset Design) (This is a custom format used only by GrafX2. It was done in the first version as an easy way to save pictures, before the gif format was managed perfectly.)
• BMP (Microsoft, BMP file format)
• CEL, KCF (K.O.S. Kisekae Set System)
• GIF (Compuserve)
• IMG (Bivas)
• LBM (Electronic Arts)
• PAL
• PCX (Z-Soft)
• PI1, PC1 (Degas Elite)
• PNG (Portable Network Graphics) (only in the Windows and SDL ports)
• SCx (Colorix)
• NEO (NeoChrome)
• JPEG (only loading)
• TGA (Truevision TGA only loading)

Features

☑ Image editing in indexed colors (with palette), up to 256 colors
☑ Classical tools : lines, circles, text, multiple undo/redo, built-in brushes, ...
☑ Less classical tools : airbrush, splines, gradient-filled shapes, custom brushes
☑ Layers, for easier changes of the composition as you work
☑ Animations with multiple frames and export as GIF
☑ Dual-view mode, you can see and draw both zoomed and actual size views at the same time
☑ Extensive palette editor : RGB and HSL color systems, editing group of colors, define and create color ranges
☑ Palette control : reorder colors without altering picture, common palette generation for merging two images
☑ Shading mode : helps you to antialias with your own gradients
☑ Grid mode : draw tile and easily assemble and copy them to create a screen mockup.
☑ Patterned mode
☑ Transparency, smoothing, smearing, and other advanced effects
☑ Extensive and customizable shortcuts. You can control everything with the keyboard and disable the menu to draw fullscreen
☑ Scripting with embedded Lua engine, to automate operations and perform powerful analysis and manipulation of pictures.
☑ Unusual screen modes : wide and tall pixels, constrained palettes. Very useful for pictures dedicated to 8 and 16-bit computers.
☑ Special drawing modes, replicating constraints of ZX Spectrum, Thomson, Amstrad CPC custom modes, and others