|Title:||Goat Simulator||Type:||Linux Game|
|Genre:||Adventure & Action||Status:|
|Category:||Adventure & Action ➤ Classical ➤ Exploration||Commercial:|
|Tags:||Simulation; Action; Exploration; Destruction; Casual; Funny; Comedy; Open World; Physics; Sandbox; Stealth; Family Friendly; Moddable; Co-op||Demo:|
|Released:||Not Tracking||Package Name:|
|Played:||Single & Multi||PDA:|
|Quality (record):||Quality (game):|
|Contrib.:||Goupil & Louis||ID:||14399|
|[fr]:||Le fin du fin de la technologie de simulation de chèvres, mettant à votre portée la toute prochaine génération de simulation du genre. Vous n'avez plus besoin de fantasmer d'être une chèvre, vos rêves sont enfin devenu réalité !||[en]:||The latest in goat simulation technology, bringing next-gen goat simulation to YOU. You no longer have to fantasize about being a goat, your dreams have finally come true! WASD to write history.|
Trailer / Gameplay [en] / [en] / [fr] :
Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t t t r r r r r r[fr] r[de] r[th] g g g g g g g g[fr] g[de] g[ru] g[pt] g] [WIKI] [FAQ] [RSS] [Changelog 1 2]
Commercial links (Goat Simulator) : [Online store] [Humble Store] [Steam] [Gamersgate]
Commercial links (Goat Simulator - GoatZ) : [Steam]
Commercial links (Goat Simulator - PAYDAY) : [Steam]
[Open Hub] [PCGamingWiki]
Devs (Coffee Stain Studios [fr] [en]) : [Site 1 2] [Forums] [twitter] [Facebook] [YouTube] [Interview 1 2]
Port by (Ryan C. Gordon [fr] [en]) : [Site 1 2] [Patreon] [Forums] [mastodon] [twitter] [YouTube] [Interview 1 2 3 4 5]
Game : [Blog] [Forums] [twitter] [Facebook] [YouTube]
On other sites
[Wikipedia (Goat Simulator) [fr] [en]]
[metacritic] [jeuxvideo.com [fr]]
News / Source of this Entry (SotE) / News (SotN)
Un jeu d'arcade et de simulation avec des chèvres, par le studio Coffee Stain Studios, portage Linux par Ryan C. Gordon.
Il utilise le moteur Unreal Engine (dans le Bottin).
Goat Simulator (Chèvre Simulator) est le fin du fin de la technologie de simulation de chèvres, mettant à votre portée la toute prochaine génération de simulation du genre. Vous n'avez plus besoin de fantasmer d'être une chèvre, vos rêves sont enfin devenu réalité !
Goat Simulator est un petit jeu, cassé et stupide. Il a été conçu en quelques semaines alors ne vous attendez pas à un jeu de la taille et la portée de GTA avec des chèvres. En fait, vous seriez mieux avisé de ne rien en attendre. Pour être complètement honnête, vous feriez mieux d'investir vos 10 $ dans un cerceau, un tas de briques, ou peut-être dans une vraie chèvre.
Goat Simulator est un jeu vidéo de simulation en vue objective développé par Coffee Stain Studios (en). Il est sorti le 1er avril 2014 sur Windows, le 27 juin sur Linux et OS X, le 17 septembre 2014 sur Android et iOS, le 17 avril 2015 sur Xbox 360 et Xbox One, et le 11 août 2015 sur PlayStation 3 et PlayStation 4.
Système de jeu
Le joueur incarne une chèvre invulnérable et dotée d'une force extraordinaire dans un monde ouvert et décalé où il effectue diverses actions lui faisant gagner des points, comme détruire ou interagir avec des objets ou des personnes, se faire renverser par des véhicules, accomplir certaines quêtes, etc. Le jeu étant de type sandbox, il n'a pas vraiment d'objectif, excepté les points (qui sont toutefois remis à zéro à l'arrêt de la partie) et les « succès Steam ». Les interactions avec les objets sont volontairement absurdes (les ventilateurs projettent très loin dans les airs, les personnages non-joueurs s'écroulent dès qu'on les effleure, etc.) et le joueur peut transporter des objets parfois très lourds en y collant sa langue. Des extensions existent pour pouvoir utiliser des objets (comme un jetpack) ou se transformer en animaux divers (bien que toujours désignés par le terme "goat + caractéristique spécifique"), chacun ayant un pouvoir spécifique.
Une extension nommée Goat MMO Simulator se présentant comme un MMORPG est sortie le 20 novembre 2014, toujours dans un univers décalé où le personnage doit accomplir des quêtes loufoques.
À l'origine, le jeu ne devait pas sortir et se limitait à un trailer parodiant le jeu Dead Island. Sous la pression de la communauté de joueurs, le studio a finalement décidé de développer le jeu en le rendant conforme au trailer. Le jeu est présenté par les développeurs comme étant « bourré de bugs pour le rendre plus fun », seuls les bugs risquant de provoquer un plantage ayant été retirés.
Goat Simulator is the latest in goat simulation technology, bringing next-gen goat simulation to YOU. You no longer have to fantasize about being a goat, your dreams have finally come true! WASD to write history.
Goat Simulator is a small, broken and stupid game. It was made in a couple of weeks so don’t expect a game in the size and scope of GTA with goats. In fact, you’re better off not expecting anything at all actually. To be completely honest, it would be best if you’d spend your $10 on a hula hoop, a pile of bricks, or maybe a real-life goat.
Goat Simulator is a third-person perspective action video game developed and published by Coffee Stain Studios. It was released for Microsoft Windows via Steam on 1 April 2014, and ports for Mac OS X and Linux were released on 27 June 2014. Mobile versions for iOS and Android were released on 17 September 2014. Versions for the Xbox 360 and Xbox One were released on 17 April 2015, and for PlayStation 3 and PlayStation 4 on 11 August 2015; these ports were developed by Double Eleven.
The game has been compared by the developer as akin to skateboarding games, but where the player controls a goat aimed at doing as much damage as possible around an open world map, without any other larger goals. The game, initially developed as a joke prototype from an internal game jam and shown in an early alpha state in YouTube videos, was met with excitement and attention, prompting the studio to build out the game into a releasable state while still retaining various non-breaking bugs and glitches to maintain the game's entertainment value.
The game received mixed reviews; some reviewers praised the title for providing a humorous sandbox interface to experiment with, while others criticized the game's reliance on social media to popularize what was otherwise a simple and buggy product.
In Goat Simulator, the player acquires points by performing acts of chaos—in this case, getting struck by a car while licking a non-player human character. The game's novelty comes from various glitches in the game purposely left in place, such as the distortion of the human character's neck as a result of the collision.
Goat Simulator is an open-ended third-person perspective game in which the player controls a goat. The player is free to explore the game's world, a suburban setting, as a goat, and jump, run, bash things, and lick objects. Licking objects attaches the goat's tongue to the object and lets the player drag the object around until they let go. At any time, the player can let the goat drop into a ragdoll model, allowing the game's physics to take over, and another control makes the game run in slow-motion. A number of environmental features allow the player to manipulate the goat into stunts such as bouncing off trampolines or launching the goat into the air through large fans. The game features a scoring system similar to skateboarding games like Tony Hawk's Pro Skater, whereby doing tricks or other actions earns points, while chaining such tricks together in sequence helps build a multiplier that applies to the total score of the tricks done in the sequence. Various in-game goals, such as achieving a certain height, completing flips, or destroying certain objects, are given to the player, but the player is not required to follow these instructions.
Small gold goat statues are hidden in the game's world. Collecting this allows the goat to restart the game with various modifiers in play, such as changing the goat model to a demon goat, a giraffe, or an ostrich, or adding a jetpack to the goat that can be activated at any time. Various easter eggs are scattered about the sandbox, such as a castle where one can become the Queen of all Goats, or where the goat character gains a move similar to Sonic the Hedgehog's spin attack. The game's lead developer Armin Ibrisagic noted after release that the game's setting is a parody of the concept of Purgatory, having left references to Heaven and Hell that were later found by fans. Ibrisagic also noted the inclusion of some elements based on the 2014 Ukrainian revolution.
Goat Simulator started as a joke prototype from an internal one-month game jam held by Coffee Stain Studios in January 2014, after completing work for their game Sanctum 2. The game was described by the lead developer Armin Ibrisagic as "an old school skating game, except instead of being a skater, you're a goat, and instead of doing tricks, you wreck stuff". The idea followed after originally pitching the game as a variation of QWOP, where the player would control the individual limbs of the goat separately with various keyboard keys; this concept was rejected in favor of the more Tony Hawk's Pro Skater-type of gameplay the final game presents. Ibrisagic had focused on goats after jokingly trying to convince his coworkers that goats would achieve viral attention on the Internet in much the same way that cats presently do.
The prototype used Nvidia PhysX and an Apex physics engine with ragdoll physics for the goat and human models within the Unreal Engine 3, a game engine they were familiar with from the Sanctum series. In-game assets were purchased from third-party vendors instead of developed in-house, such as the original goat model which the studio acquired for use for less than $20. The prototype was meant to be a parody of various other "weirdly successful" Simulation games presently available, such as Euro Truck Simulator. Ibrisagic had no intention of this becoming a full title, instead only offering the prototype for him and other developers to learn the Unreal Engine alongside other developers that were developing prototypes in more earnest.
Footage of the game in its alpha state was posted to YouTube by Coffee Stain, where it received more than a million views in two days and a large response from fans requesting a full release of the game in part due to various glitches in the prototype's engine. The appeal of the video was also picked up by the agricultural magazine Modern Farmer. Some journalists suggested that the title be developed into a full game even knowing it was meant as a joking title; GameSpot editor Danny O'Dwyer supported the full release of the game arguing that "games should be dumb once in a while".
The large positive response to the alpha footage convinced the studio to develop Goat Simulator as a full title to Steam, putting more people on the title. The team, having no plans for a full release, debated on whether to approach a large publisher to receive funding to help make the title into something like Grand Theft Auto, but decided to stay with a small, inexpensive title that would be truer to the teaser video. Recognizing that the glitching was part of the game's appeal, Ibrisagic only sought to fix software bugs that might cause the game to crash, leaving in the other glitches and bugs associated with the physics engine as the results from these were "really hilarious". They limited themselves to a short development time of four weeks without significant management oversight as to set an urgent but realistic goal to bring the game to a playable state. Ibrisagic felt it was important for the game to be supported on Steam, but initially feared that Valve Corporation would not accept the quirky title. He instead found Valve to be welcoming of the title, including a joking response from the company that stated " Valve's marketing manager DJ Powers has started wearing a goat costume to work he’s so excited about this game". As part of its release, Coffee Stain added support for Steam Workshop which would let players modify the game, aware that players would likely create levels and scenarios that will glitch and crash the game for humorous results. While the physics engine allows for spectacular rendering of destruction of the game environment, which is a main feature of the game, Coffee Stain acknowledged the downside of this as "it would synchronise terribly in multiplayer". They estimated that adding multiplayer would remove "90 percent of the physics" and many other features, and left the game as a single player title at launch. The studio considered that it only spent a couple months to complete the Windows version, and opted to outsource versions for OS X and Linux, with Ryan Gordon handling the porting.