Gnuboy - Le Bottin des Jeux Linux

Gnuboy

Specifications

Title: Gnuboy Type: Tool
Genre: Emulation Status:
Category: Emulator ➤ Engine ➤ Nintendo Commercial:
Tags: Demo:
Released: 1.0.3-6.1 Package Name: gnuboy-sdl
Date: 2012-07-08 Extern Repo:
License: GPL v2 Deb Repo: Debian
View: Third & First person Package: ✓
Graphic: 2D & 3D Binary: ✓
Mechanics: Real Time Source: ✓
Played: Single PDA:
Quality (record): 4 stars Quality (game):
Contrib.: Goupil & Louis ID: 11291
Created: 2010-08-20 Updated: 2014-11-27

Videos

Links

Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t ts gd id r lp g g[fr] g[de] g[ru] g[pl] g[cz] g[sp] g[pt] g[it] g[tr] g] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

Commercial : (empty)

Resources
• (empty)
Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

Social
Devs (Laguna [en]) : [Site] [Forums] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

On other sites
[Wikipedia (Gnuboy) [fr] [en]]
[Wikipedia (Game Boy) [fr] [en]]
[Wikipedia (Game Boy Color) [fr] [en]]
[UBUNTU [fr]] [Debian] [Freecode]

Reviews


News / Source of this Entry (SotE) / News (SotN)

Description [fr]

Un émulateur des consoles Game Boy et Game Boy Color, par Laguna.

Gnuboy est un émulateur des consoles Game Boy et Game Boy Color, vous permettant de jouer sous Linux avec des ROMS téléchargées sur internet.
3 versions sont disponibles dans les dépôts : sdl, svga (nécessite d'être lancé en root) et X11.

Consoles émulées (avec doc Bottin) : Nintendo Game Boy, Nintendo Game Boy color,

Ressources : voir la fiche "Ressources - Emulation (Nom de la console émulée)".
Attention : le téléchargement de ROMS commerciales est illégal à moins de les avoir acquises financièrement.

Features

☑ Highly flexible keybinding and configuration subsystem.
☑ State saving and loading at any point.
☑ Very precise timing/synchronization, preserved across save/load.
☑ Joystick support on Linux, DOS, and all SDL-based ports.
☑ Fully customizable palettes for DMG games.
☑ Screen scaling by a factor of 2, 3, or 4 in all ports.
☑ Hardware-based screen scaling on platforms where it's available.
☑ Debug traces to stdout.
☑ Dynamic palette allocation when run in 256-color modes...
☑ OR simulated 3/3/2 bits per channel in 256-color modes.

Out of over 300 results reported by testers, all games are known to
work perfectly on gnuboy with the following exceptions:

Fighting Phoenix (Japanese) may or may not work since it uses the
HuC1 memory controller, which is not implemented properly. There has
been no report either way so far.

Pocket Bomberman (Japanese version, which uses HuC1) runs, but can
be made to crash if the player jumps into the ceiling in the first
level. It's not clear whether this bug is MBC-related, something
else, or an actual bug in the original game.

Monster Go! Go! Go! (Japanese) is unplayable. The cause of the
problem is not fully known, but it's either a very bad dump or it's
using some sort of specialized MBC that's not documented.

Final Fantasy Adventure has visual problems with the fade between
screens. Does not affect gameplay.

Bubble Bobble 2 has some minor tile glitches right before gameplay
actually begins. Cause unknown. Does not affect gameplay.

Alone in the Dark is reported to have minor visual glitches. I
haven't seen it myself so I can't judge their severity.

Both new Zelda games are reported to have a visual glitch at the
beginning of the game, and on certain other screens. I haven't seen
the problem myself, but supposedly it impacts gameplay to some
extent.

Test [fr]

Commentaires généraux :
Le projet est mort (le site est une archive) mais il continue d'être maintenu par l'équipe Debian.