Gltron - Le Bottin des Jeux Linux

Gltron

Specifications

Title: Gltron Type: Linux Game
Genre: Arcade Status:
Category: Arcade ➤ Shooter ➤ Vehicle ➤ S&T ➤ Tron Commercial:
Tags: Demo:
Released: 0.70 Package Name: gltron
Date: 2003-12-14 Extern Repo:
License: GPL v2+ Deb Repo: Debian
View: Third person Package: ✓
Graphic: 3D Binary: ✓
Mechanics: Real Time Source: ✓
Played: Single & Multi PDA:
Quality (record): 5 stars Quality (game): 5 stars
Contrib.: Goupil & Louis ID: 11254
Created: 2010-08-20 Updated: 2015-10-05

Summary

[fr]: Un jeu de pilotage de motos futuristes en arènes, laissant derrière elles une trame infranchissable [en]: You steer a futuristic bike, called lightcycle. Combat takes place in a rectangular arena. Your bike leaves a trail behind, which is like a wall

Videos

Trailer / Gameplay [en] / [en] / [fr] :

Links

Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t r r g] [Reviews] [WIKI] [FAQ] [RSS] [Changelog 1 2]

Commercial : (empty)

Resources
• (empty)
Technical informations
[Open Hub]

Social
Devs (Andreas Umbach [en]) : [Site] [Forums] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [Twitter] [YouTube]

On other sites
[Wikipedia (GLTron) [fr] [en]]
[Wikipedia (Tron) [fr] [en]]
[Jeux libres [fr]] [UBUNTU [fr]] [Framasoft [fr]] [The Linux Game Tome] [Debian] [Freesoft]

Reviews
[Linux Games (review)]

News / Source of this Entry (SotE) / News (SotN)

Description [fr]

Un jeu de pilotage de motos futuristes en arènes, laissant derrière elles une trame infranchissable, par Andreas Umbach.

Gltron est un clone du jeu Tron (lui-même inspiré du film éponyme de Disney), un jeu mono (vs IA) et multijoueur en vue 3D objective placant le joueur aux commandes d'une moto futuriste (dénommée lightcycle) laissant une trame infranchissable derrière elle.

Les joueurs s'affrontent dans une arène, chacun devant éviter non seulement les murs de l'arène, mais aussi les trames des autres joueurs, le but étant de forcer les autres joueurs à rentrer dans un mur ou une trame, le gagnant étant le dernier survivant.
Les mouvements possibles sont la marche avant, le virage à 90° et le demi-tour.

Description [en]

About GLtron
The first version of GLtron (0.1) was written on a rainy afternoon in June 1998, as an exercise for the computer graphics course at the university. After that, nothing happened.

One year later I was cleaning up my /home directory a little bit, and stumbled across the sources. I had recently discovered a website devoted to linux games called The Linux Game Tome. I thought: "well, clean it up a bit, make sure it compiles cleanly, and put it on a webpage", which I did. Version 0.2 was created (0.1 was the one written for the course). It was less than 5 kbyte. I got a few comments by E-Mail, and generally people thought that it was nice for such a small download, but probably a bit too simple.

Over the time, I improved it, released / announced / got feedback and released again. People started contributing small patches. I added textures, I received a soundtrack, a lightcycle model, better textures, tons of ideas etc.

Now that you read so much about GLtron's history, you're probably curious what's it about. Well, as the name suggests, it's inspired by the movie TRON. Or more exactly, by all the games that where inspired by the movie TRON.

You steer a futuristic bike, called lightcycle. Combat takes place in a rectangular arena. Your bike leaves a trail behind, which is like a wall. The goal is to force the other players to drive into a wall. The winner is the last player alive.

Installation [fr]

INSTALLATION :
Pour voir les différentes options de lancement disponible (elles sont nombreuses), lancez en console : $ gltron --help

Test [fr]

Test (0.70) :
Tout aussi superbe qu'Armagetron Advanced (dans le Bottin).
Énormément de possibilités. Nous n'en avons testé qu'une infime partie.
Dommage néanmoins qu'il n'y ait pas de plein écran.

Commentaires généraux :
• l'auteur précisait en Juillet 2009 qu'il finalisait une adaptation du jeu sous OpenGL ES (pour iPhone à priori).