Frozen Depths - Le Bottin des Jeux Linux

Frozen Depths

Specifications

Title: Frozen Depths Type: Linux Game
Genre: Adventure & Action Status:
Category: Adventure & Action ➤ Hack & slash ➤ Roguelike ➤ NetHack Commercial:
Tags: Demo:
Released: 1.04 Package Name:
Date: 2010-09-05 Extern Repo:
License: Free Deb Repo:
View: Third person Package:
Graphic: Text Binary: ✓
Mechanics: Turn-Based Source:
Played: Single PDA:
Quality (record): 5 stars Quality (game):
Contrib.: Goupil & Louis ID: 11110
Created: 2010-09-25 Updated: 2017-05-15

Summary

[fr]: Un roguelike en ncurses sur le thème d'un monde entré en glaciation [en]: A roguelike game with a cold theme and ASCII graphics

Videos

Trailer / Gameplay [en] / [en] / [fr] :

Links

Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t r g] [WIKI] [FAQ] [RSS] [Changelog 1 2]

Commercial : (empty)

Resources
• (empty)
Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

Social
Devs (Mikko Karttunen [fr] [en]) : [Site] [Forums] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

On other sites


Reviews


News / Source of this Entry (SotE) / News (SotN)

Description [fr]

Un roguelike en ncurses sur le thème d'un monde entré en glaciation, par Mikko Karttunen (Glowie).
En C++.

Frozen Depths est un roguelike en ncurses sur le thème d'un monde entré en glaciation.

La terre de Glacia a commencée à geler complètement.
Le peuple de la surface périra si la température baisse encore.
Le grand concile vous a choisi pour vous rendre dans les profondeurs glacées de Glacia, afin de découvrir la source de cette glaciation et tenter de résoudre ce problème.
Si vous retournez à la surface, vous serez exécuté comme un lâche, si vous mourrez en chemin, un autre pauvre bougre sera envoyé ci-bas dans une autre entrée du complexe, mais si vous réussissez, vous deviendrez un héros.
Beaucoup ont échoués et beaucoup échouerons ...
A présent vous êtes seul dans les profondeurs glacées, le ferez-vous ?

Le graphisme de ce jeu peut-être amélioré par une interface graphique, néanmoins les déplacements restent en case par case.
Interfaces graphiques pouvant être utilisées (dans le Bottin) : Necklace of the Eye (NotEye),

"En dépit de leurs apparences, de nombreux roguelikes sont très addictifs et amusants à jouer.
Leur graphisme simple peut masquer des mondes à la complexité rarement atteinte dans d'autres jeux".
L'équipe du projet MAngband.

Description [en]

What is Frozen Depths?

Frozen Depths is a roguelike game with a cold theme and ASCII graphics.

What's the idea or story of the game?

The land of Glacia has started to freeze all over. The surface people will perish, should the temperature drop much lower. The high council has selected you to go to the Frozen Depths of Glacia, find out the source of coldness and get rid of it. If you return to the surface, you'll be executed as a coward, if you die on the way, another poor one will be sent down through another entrance to the complex, but if you succeed in your quest, you'll become a hero. Many have failed and many will fail... Now you're all alone in the Frozen Depths, will you make it?

Describe it a little, is there anything unique or special?

It has only one dungeon and no outer world like the story says. You can freeze to death if you can't keep yourself warm and it gets colder when you travel deeper into the dungeon. You can find clothes and wear them so that the cold air doesn't get into your bones as fast. Like in other roguelike games, you have only one life and then it's over. There are different level themes, four different dungeon generators and a large pool of handcrafted special floors to explore, five of these will be randomly picked every time you play. You'll get to face five cunning bosses before your ultimate victory. There are also different kinds of randomly generated superior monsters, slightly adjusted and better than normal ones but often easier than bosses.

When you level up, you can improve your stats and select smaller trait bonuses to shape your character. The special moves require stats to learn. For example, if you want to learn Critical Strike, you'll have to meet the level and stat requirements and spend a skill point to learn it. There was no magic in the world of Glacia originally, but the demons and monsters who have invaded the underground ice complexes have brought magical wands, rings, amulets and potions from their world, but not many scrolls. You can choose to become a warrior, an archer or a ranger, as the people of Glacia don't know enough about magic to train mages, and you can select your weaponry to go with your training. A ranger can shoot and fight in melee combat, often using two weapons, but isn't specialized in either. The starting trainings (classes) are flexible and, for instance, a warrior can learn archery, if he wants to.

The shops are a bit different in this one. You can only buy arrows and warming food items that, when consumed, increase your body temperature, from the shoplike things, Sages, but they have other services too: They can identify and uncurse items (because there is limited magic, no scrolls, this is the way of doing it), they can heat you and even enchant you with automatic resurrection upon death. Of course, that costs some coins, but you can sell useless items to Sages to get some money. They do buy things from you. There are also Deep Smiths that let you decide how much you pay them for repairing your items or crafting items from the material that you supply them and the quality of their work depends on the payment. There is no food for hunger, because of the freezing system, only the warming food items to combat the ever present coldness. There is only one Goddess to worship, so there are no alignments. You don't have to sacrifice items to the Goddess, but praying can save your life in a bad situation and the Goddess won't help you if you haven't done anything for Her. She also requires quite a lot of gifts to notice you, and you can't sacrifice corpses for Her. You won't be collecting elemental resistances to survive (only two elements survive in the depths: it's the home of the cold creatures and the extremely hot creatures can keep themselves alive there), instead your armor and clothing has a greater importance. Your equipment, excluding throwing weapons, rings and amulets, can and will break. The durability is visible.