Free heroes2 engine - Le Bottin des Jeux Linux

Free heroes2 engine


Title: Free heroes2 engine Type: Linux Game
Genre: Strategy Status:
Category: Strategy ➤ Tactical RPG ➤ Heroes Commercial:
Tags: Demo:
Released: 20131009 Aka R3181 Package Name:
Date: 2013-10-09 Extern Repo:
License: Code : GPL v2 / Artwork : Commercial Deb Repo:
View: Third person Package:
Graphic: 2D Binary: ✓
Mechanics: Turn-Based Source: ✓
Played: Single & Multi PDA: ✓
Quality (record): 5 stars Quality (game): 5 stars
Contrib.: Goupil & Louis ID: 11072
Created: 2010-08-20 Updated: 2014-11-14


[fr]: Un moteur libre compatible avec Heroes of the Might and Magic II [en]: A free implementation of Heroes of Might and Magic II engine using SDL


Trailer / Gameplay [en] / [en] / [fr] :


Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t t t r r r g g] [Reviews] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

Commercial : [Support their work (Donate)]

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Technical informations
[Open Hub] [Abandonware France (Heroes of Might and Magic II : The Succession Wars) [fr]]

Devs (Andrey Afletdinov, Josh Matthews, Vasya Makarov, Peter Lemenkov, Steven Aus, Igor Orlov, PhoneixS [fr] [en]) : [Site] [Forums] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube] [OpenHatch]

On other sites
[Wikipedia (Heroes of Might and Magic) [fr] [en]]
[The Linux Game Tome]


News / Source of this Entry (SotE) / News (SotN)

Description [fr]

Un moteur libre compatible avec Heroes of the Might and Magic II, par Andrey Afletdinov, Josh Matthews, Vasya Makarov, Peter Lemenkov, Steven Aus, Igor Orlov, PhoneixS.

Free heroes2 engine est un moteur libre compatible avec les données du jeu Heroes of the Might and Magic II, un jeu de stratégie médiéval fantastique au tour par tour mono et multijoueur.

Extrait du WIKI :
Lord Ironfist a gagné la guerre dans Heroes I et a unifié les terres d'Enroth.
Avec la mort du Roi Morglin Ironfist, arrivent les guerres de succession entre Archibald et Roland ...

Description [en]

The Free Heroes II project (FHeroes 2) aim to create a free implementation of Heroes of Might and Magic II engine using SDL.

Wikipedia :Heroes of Might and Magic II: The Succession Wars is a Turn-Based strategy video game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company. The game is the second installment of the Heroes of Might and Magic series and is typically credited as the breakout game for the series. Heroes II was voted the sixth-best PC game of all time by PC Gamer in May 1997.

An expansion pack, The Price of Loyalty, was released in 1997. Later, 3DO bundled Heroes II and its expansion pack in one box, released as Heroes of Might and Magic II Gold 1998.


Heroes II added the Necromancer and Wizard factions, joining the Knight, Barbarian, Sorceress, and Warlock from the first game.

Heroes II introduced several new features that have since become standard for the series. First among them is the ability for heroes to gain special abilities. Each hero can possess up to eight different secondary skills out of fourteen available. Once gained, a skill can be developed from Basic to Advanced and Expert levels. For example, the Wisdom skill allows a hero to learn spells of level 3 and higher, while the Logistics skill increases the hero's movement ability over land. In Heroes I, heroes had a single fixed special ability according to their class.

The magic system was changed in Heroes II. Heroes I had used a memorization system in which each spell could be cast a certain number of times before being exhausted. Heroes II uses a magic point system that allows the player to apportion spell use as needed, while the varying point cost of different spells maintains balance.

Another major feature introduced in Heroes II is the ability to upgrade units, granting them improved statistics and, in some cases, important abilities. For example, upgrading Vampires to Vampire Lords enables them to absorb health and even to resurrect units.


The canonical ending of Heroes I results in Lord Morglin Ironfist's victory. In the following years, he has successfully unified the continent of Enroth and secured his rule as king. Upon the king's death, his two sons, Archibald and Roland, vie for the crown. Archibald orchestrates a series of events that lead to Roland's exile. Archibald is then declared the new king, while Roland organizes a resistance. Each alignment is represented by one of the game's two campaigns. Archibald's campaign features the three "evil" town alignments, while Roland's campaign features the three "good" town alignments.

If Archibald is victorious, Roland's rebellion is crushed, and Roland himself is imprisoned in Castle Ironfist, leaving Archibald the uncontested ruler of Enroth. The canonical ending, however, results in Roland's victory, with Archibald being turned to stone by Roland's court wizard, Tanir. This event is referenced later in Might and Magic VI: The Mandate of Heaven, with Archibald eventually freed of the spell.


☑ Éditeur de cartes (lancez : $ ./fheroes2 -e), ...

Installation [fr]

Installez les bibliothèques SDL (voir la fiche "006 - Glossaire & licences courantes" du Bottin), libpng et gettext (en dépôts).
Lancez en console dans le répertoire du jeu : $ make
Renommez en minuscule (avec Krename) les fichiers de l'abandonware.
Copiez son fichier 'data/heroes2.agg' dans le répertoire 'data/' du moteur et les fichiers 'maps/*.mp2' dans le répertoire maps/ du moteur.


En console, lancez : $ ./fheroes2

Test [fr]

Test (20090722) :
(Testé 2min)
La bande son est de qualité, le graphisme est un peu défraîchi et l'écran un peu petit (17cmx13cm).
Dommage qu'il n'y ait pas de mode plein écran.
L'interface est soignée, le gameplay est à priori (très bonne critique sur Abandonware France) assez bon.
Assez bien.

Commentaires généraux :
Il semble que le jeu ne soit plus en abandonware (plus de liens sur les sites correspondants).