FlyingGuns - Le Bottin des Jeux Linux

FlyingGuns

Specifications

Title: FlyingGuns Type: Linux Game
Genre: Simulation Status:
Category: Simulation ➤ Flight ➤ Combat ➤ Air Commercial:
Tags: Aviation Demo:
Released: 0.3b3 Package Name:
Date: 2006-10-13 Extern Repo:
License: BSD Deb Repo:
View: Third person Package:
Graphic: 3D Binary: ✓
Mechanics: Real Time Source: ✓
Played: Single & Multi PDA:
Quality (record): 5 stars Quality (game): 4 stars
Contrib.: Goupil & Louis ID: 11052
Created: 2010-08-20 Updated: 2019-07-27

Summary

[fr]: Un simulateur de vol distribué [en]: A flight- and battlefield simulator used to develop and test approaches for low-resource, internet enabled games and distributed simulation

Videos

Links

Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t t t g g g g g g g g] [Reviews] [WIKI] [FAQ] [RSS] [Changelog 1 2]

Commercial : (empty)

Resources
• (empty)
Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

Social
Devs (Joerg Plewe [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

On other sites
[The Linux Game Tome]

Reviews


News / Source of this Entry (SotE) / News (SotN)

Description [fr]

Un simulateur de vol distribué, par Joerg Plewe & Stefan Pfafferott.
En Java.

FlyingGuns est un simulateur de vol distribué : une simulation de combat aériens de la 1ere guerre mondiale pouvant se jouer seul contre des IA (jusqu'à 100 IA !) ou sur internet.

Description [en]

FlyingGuns is a flight- and battlefield simulator used to develop and test approaches for low-resource, internet enabled games and distributed simulation. Areas of application might be industrial and military simulation or entertainment.

The same time, FlyingGuns is a 3D action computer game capable of single- and multiplayer gaming.

FlyingGuns lets the player enter a WW1 fighter plane and fight against human or AI opponents. Having slow planes keeps the gameplay compact. The game is capable to handle a real lot of opponents the same time. Fighting against 100 AI opponents solves the 'where is the enemy' problem, which is quite common to flightsim today, in an extraordinary manner.

FlyingGuns layers on top of the HeadQuarter technology that is developed simultaniously. Some effort has been taken to create an extendable framework for such kind of application. So FlyingGuns is just one example of what the framework can be used for.

Our goals are:

• Provide the community with a flight sim game that is really fun!
• Find a publisher putting the game on the shelves.
• License the technology or parts of it (e.g. HeadQuarter)
• Find sponsoring partners.
• Do custom development.
• Include contributions of the community. 3D models wanted!!

Features

☑ Tank battle
☑ Offroad racing
☑ Gocart racing
☑ First person shooter
☑ RC plane simulator
☑ Submarine action game
☑ ...

Installation [fr]

TOUCHES / CONTROLS :

Controls
FlyingGuns can be controlled with keyboard + joystick or mouse. The mouse cursor being in the center of the screen means that elevator and aileron are neutral. Pulling back the mouse corresponds to pulling back the flight stick, which normally means 'up'.

UP/DOWN arrow elevator
LEFT/RIGHT arrow aileron
A/D rudder
W/S throttle
space fire
c switch camera to next plane
C switch camera to players plane
v toggle camera mode

Test [fr]

Test (0.3b3) :
Même en choisissant 40 IA ennemis le jeu reste fluide sur une petite configuration graphique. Par contre il n'y a pas de son et il n'est pas aisé de viser d'autant qu'au cours du vol la vue arrière de départ migre peu à peu et de manière incontrôlée vers une vue à la 1ere personne sans viseur. On doit aussi éviter de bouger la souris car les commandes s'effectuent à la fois par les touches fléchées et la souris.
Pas mal.