FitzQuake & FitzQuake SDL - [mod Travail] - Le Bottin des Jeux Linux

FitzQuake & FitzQuake SDL - [mod Travail]

Specifications

Title: FitzQuake & FitzQuake SDL - [mod Travail] Type: Linux Game
Genre: Adventure & Action Status:
Category: Adventure & Action ➤ Shooter ➤ Fantasy & Sci-fi ➤ Quake 2 Commercial:
Tags: Action; FPS; Shooter; Survival Horror; Sci-fi; Gore; Cult Classic; Aliens; Level Editor; Moddable Demo:
Released: 20070709 Package Name:
Date: 2007-07-09 Extern Repo:
License: Free Deb Repo:
View: First person Package:
Graphic: 3D Binary: ✓
Mechanics: Real Time Source: ✓
Played: Single & Multi PDA:
Quality (record): 5 stars Quality (game):
Contrib.: Goupil & Louis ID: 11028
Created: 2012-03-31 Updated: 2017-01-08

Summary

[fr]: Un mod de Quake 1 [en]: Your journey begins in a rusted complex. Who lays claim to this base is unknown, though the predominance of blood would seem to indicate that this is or was an enemy stronghold.

Videos

Trailer / Gameplay [en] / [en] / [fr] :

Links

Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(epsilon edition) t t g g g] [WIKI 1 2 [FAQ] [RSS] [Changelog 1 2]

Commercial : (empty)

Resources
[Quaddicted (Source de Travail)]
Technical informations
[Open Hub]

Social
Devs (Travail Team [en]) : [Site] [Forums] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

On other sites


Reviews


News / Source of this Entry (SotE) / News (SotN)

Description [fr]

Un mod de Quake 1, par la Travail Team.
Les auteurs recommandent notamment le moteur FitzQuake.

La poussière rouge sur vos bottes se mélange avec le sang frais que vous vous baissez pour aspirer de l'énorme entaille du cou et réhydrater votre corpus maltraité. L'humidité à l'extérieur de la chair est introuvable sur ce domaine désert et les temples que vous avez nettoyé n'avaient que des puits remplis d'os et des nids d'araignées ...

Description [en]

start - y va tan: Your journey begins in a rusted complex. Who lays claim to this base is unknown, though the predominance of blood would seem to indicate that this is or was an enemy stronghold. Empty now, how long before a shock troop breezes through on the way to God-knows-where? Two of the portals show leakage from the other end, maintenance is obviously not a priority. The third portal, connected to what looks like a communication array, is blocked at this stage. Hmmm! Who to visit first... the engineers of destruction or the architects of fear?