Firewatch - Le Bottin des Jeux Linux

Firewatch

Specifications

Title: Firewatch Type: Linux Game
Genre: Adventure & Action Status:
Category: Adventure & Action ➤ Classical ➤ Thriller Commercial: ✓
Tags: Adventure; Exploration; Walking Sim; Casual; Mystery; Thriller; Drama; Mature; Horror; Funny; Comedy; Colorful; Short; Atmospheric; Story Rich; Unity engine; Open World; Controller Demo:
Released: Not Tracking Package Name:
Date: Extern Repo:
License: Commercial Deb Repo:
View: First person Package:
Graphic: 3D Binary:
Mechanics: Real Time Source:
Played: Single PDA:
Quality (record): 5 stars Quality (game):
Contrib.: Goupil & Louis ID: 15179
Created: 2016-12-30 Updated: 2018-02-03

Summary

[fr]: Un jeu d'aventure où le joueur est un homme a laissé sa vie dissolue derrière lui, pour un job de garde forestier dans l’État du Wyoming. Perché au sommet d'une montagne, son job est de surveiller les départs de feux et de préserver la nature, recevant par radio ses ordres de son superviseur, une femme nommée Delilah, son seul contact avec la civilisation. Au cours d'un été chaud et sec des évènements mystérieux le forcent à quitter sa tour de guet pour explorer le monde d'en bas, et prendre des décisions déchirantes remettant en question leur relation. [en]: A mystery set in the Wyoming wilderness. Perched atop a mountain, it's your job to find smoke and keep the wilderness safe. An especially hot, dry summer has everyone on edge. Your supervisor, a woman named Delilah, is available to you at all times over a small, handheld radio—and is your only contact with the world you've left behind. But when something strange draws you out of your lookout tower and into the world below, you'll explore a wild and unknown environment, facing questions and making interpersonal choices that can build or destroy the only meaningful relationship you have.

Videos

Trailer / Gameplay [en] / [en] / [fr] :


Présentation des développeurs / Dev presents :


Interview des développeurs / Interview with Dev :

Links

Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t t ts gd id id id r r r r r r r r g g g g g g g g g g g g g g[fr] g[fr] g[fr] g[fr] g[fr] g[fr] g[fr] g[de] g[de] g[de] g[ru] g[ru] g[ru] g[ru] g[pl] g[cz] g[hu] g[sp] g[sp] g[pt] g[it] g[tr] g] [Reviews] [WIKI] [FAQ] [RSS] [Changelog 1 2]

Commercial : [Steam] [GOG]

Resources
• (empty)
Technical informations
[Open Hub] [PCGamingWiki]

Social
Devs (Campo Santo [fr] [en]) : [Site 1 2] [twitter] [Facebook] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

On other sites
[Wikipedia (Firewatch) [fr] [en]]

Reviews
[metacritic] [The Linux Gamer]

News / Source of this Entry (SotE) / News (SotN)
[The Linux Gamer (20161227) (SotE)]

Description [fr]

Un jeu d'aventure où le joueur est un garde forestier dans l’État reculé du Wyoming, par le studio Campo Santo, publié par le studio Panic.
Il utilise le moteur Unity.

Firewatch est un jeu d'aventure dans lequel le joueur est un homme ayant laissé sa vie dissolue derrière lui, pour un job de garde forestier dans l’État reculé du Wyoming en 1989. Perché au sommet d'une montagne, son job est de surveiller les départs de feux et de préserver la nature, recevant par radio ses ordres de son superviseur, une femme nommée Delilah, son unique contact avec le monde extérieur. Au cours d'un été chaud et sec des évènements mystérieux le forcent à quitter sa tour de guet pour explorer le monde d'en bas, et prendre des décisions déchirantes remettant en question leur relation.


Firewatch est un mystère prenant place dans l'état du Wyoming, où votre seule bouée de sauvetage émotionnelle est la personne à l'autre bout d'une radio portable.

Nous sommes en 1989.

Vous êtes Henry, un homme qui s'est défait d'une vie dissolue pour travailler pour un travail de garde forestier dans l’État reculé du Wyoming. Perché au sommet d'une montagne, votre job est de trouver de la fumée et de préserver la nature sauvage.

Un été particulièrement chaud et sec a mis tout le monde en état d'alerte maximum. Votre superviseur, une femme nommée Delilah, est à chaque instant à votre disposition sur une petite radio de poche - et c'est votre seul contact avec le monde que vous avez laissé derrière vous.

Mais tandis qu'une chose d'étrange vous tire hors de votre tour de guet pour le monde du bas, vous explorerez un environnement sauvage et inconnu, vous posant des questions et faisant des choix qui pourront construire ou détruire la seule relation qui compte à vos yeux.



Wikipedia:

Firewatch est un jeu vidéo d'aventure développé par Campo Santo et édité par Panic, sorti le 9 février 2016 sur PlayStation 4, Windows, Mac OS, Linux et le 21 septembre 2016 sur Xbox One. En Europe, sa sortie sur Xbox One a été repoussée au 30 septembre 2016.

Synopsis

Vous incarnez un certain Henry qui, tourmenté par son passé, décide du jour au lendemain de surveiller des feux de forêts dans les étendues sauvages de l'État du Wyoming. Son seul contact avec le monde extérieur est son superviseur, une femme nommée Delilah joignable à tout moment par radio.

Mais un jour, un événement étrange va tirer Henry de sa tour de surveillance et l'obliger à la quitter pour rejoindre cet environnement sauvage et inconnu, où il devra faire face à des choix déchirants qui pourraient l'amener à construire ou détruire la seule véritable relation humaine qu'il ait réussi à forger.

Système de jeu

Le système de jeu consiste à marcher à travers la carte en suivant les instructions de sa chef, Delilah, pour aller remplir différents objectifs comme récupérer des objets, aller inspecter des éléments, parfois en déclenchant des évènements scriptés. Le joueur peut communiquer avec Delilah via un talkie-walkie. À chaque possibilité de s'exprimer, le joueur a trois répliques différentes, qui ont peu d'impact sur l'histoire.

Description [en]

Firewatch is a mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio.

The year is 1989.

You are a man named Henry who has retreated from your messy life to work as a fire lookout in the Wyoming wilderness. Perched atop a mountain, it's your job to find smoke and keep the wilderness safe.

An especially hot, dry summer has everyone on edge. Your supervisor, a woman named Delilah, is available to you at all times over a small, handheld radio—and is your only contact with the world you've left behind.

But when something strange draws you out of your lookout tower and into the world below, you'll explore a wild and unknown environment, facing questions and making interpersonal choices that can build or destroy the only meaningful relationship you have.


Wikipedia:

Firewatch is a first-person mystery adventure game developed by Campo Santo and published by Campo Santo and Panic. The game was released on February 9, 2016 for Linux, Microsoft Windows, OS X and PlayStation 4, and in September 2016 for Xbox One.

The story follows a Shoshone National Forest fire lookout named Henry in 1989, following the Yellowstone fires of 1988. A month after his first day at work, strange things begin happening to both him and his supervisor Delilah, which connects to a conspired mystery that happened years ago. Henry interacts with Delilah using a walkie-talkie, with the player choosing from dialog options to communicate. His exchanges with Delilah inform the process by which their relationship is developed. The game was directed by Olly Moss and Sean Vanaman, written by Chris Remo, Jake Rodkin, Moss and Vanaman, and produced by Gabe McGill and artist Jane Ng. The game's environment was modelled by Ng, based on a single painting by Moss. The design draws inspiration from New Deal advertisements by the National Park Service and field research conducted in Yosemite National Park.

The game received generally favorable reviews, with its story, characters, dialog, gameplay, and art style praised but its ending criticized. Firewatch won the award for Best 3D Visual Experience at the Unity Awards 2016 and Best Indie Game at the 2016 Golden Joystick Awards. By September 2016, the game had reached close to one million sales. A film based on the game is being developed by Campo Santo and Good Universe.

Gameplay

Firewatch is a first-person adventure game that takes place in the American state of Wyoming in 1989. Players take on the role of Henry, a fire lookout who is assigned to his own tower in Shoshone National Forest. Through exploration of the surrounding area, Henry uncovers clues about mysterious occurrences in the vicinity that are related to the ransacking of his tower while out on a routine patrol and a shadowy figure that occasionally appears watching him from afar.

Henry's only means of communication is a walkie-talkie connecting him to his supervisor, Delilah. Players may choose from a number of dialog options to speak with her upon the discovery of new interactive objects or environments, or can refrain from communicating. The player's choices will influence the tone of Henry's relationship with Delilah. As the story progresses, new areas will be opened up for players. The game also features a day-night cycle. Objects found in the wilderness can be kept in the inventory for later use.

Plot

In 1989, following the Yellowstone fires of 1988, Henry (Rich Sommer) takes a job as a Shoshone National Forest fire lookout, after his wife Julia (Larissa Gallagher) develops early-onset dementia. On the first day, his supervisor Delilah (Cissy Jones) contacts him via walkie-talkie and asks that he investigate illegal fireworks at a nearby lake. There he detects teenage girls skinny dipping, who accuse him of leering. On his way back, he finds a locked cave and spots a shrouded figure. Henry discovers his watchtower ransacked at arrival. The next day, Delilah sends him to a downed communication line. It is found cut, along with a message from the girls. He and Delilah plot to scare them off, but Henry finds their campsite abandoned.

Henry finds a backpack and disposable camera belonging to a boy named Brian Goodwin, who Delilah explains was the son of Ned (Mac Brandt), a fellow lookout. Brian had illicitly stayed with his father, though Delilah had kept this from her superiors, and both Brian and Ned had disappeared without a trace. The teenage girls are reported missing. Henry later discovers a radio and clipboard with transcripts of his conversations with Delilah. He is knocked out and finds the clipboard and radio gone. Henry proceeds to break into a government research area, discovering surveillance equipment and typewritten reports detailing his and Delilah's lives and conversations. After taking a tracking device, he leaves the compound. As Henry hikes back, he witnesses it set afire by an unknown individual. Using the tracking device, Henry finds a backpack with the keys to the cave. Delilah reports someone in Henry's tower. Henry finds a Walkman with incriminating conversations of him and Delilah plotting to destroy the compound.

Henry enters the cave and is locked in. He escapes through another exit, and discovers a place used by Brian to escape his father. Henry goes deeper into the cave with the climbing equipment left at Brian's camp, and discovers Brian's corpse at the bottom of a cavern, piled under rocks. Delilah is upset, blaming herself for allowing Brian to stay. The next day, a conflagration grows uncontrollably and an emergency evacuation order is given out to all lookouts. As Henry prepares, he follows the tracking device's signal to a cassette tape from Ned, who claims that Brian's death was because of climbing inexperience. Unwilling to return to society, Ned admits to living in the wilderness and is trekking deeper, advising against following him. Henry finds Ned's camp with items from the watchtowers, camp and teenage girls, whom Delilah confirms are safe and sound. The government camp was studying wildlife, with Ned using radio equipment to deter Henry. Delilah states that a rescue helicopter is waiting for him at Thorofare Lookout and he treks there to find Delilah gone, having taken another helicopter. Using the radio equipment, he contacts her one final time and asks when he will see her again. She tells him to go back to his wife and Henry boards a helicopter heading home.