Factorio - Le Bottin des Jeux Linux

Factorio

Specifications

Title: Factorio Type: Linux Game
Genre: Management Status:
Category: Management ➤ Factory Commercial: ✓
Tags: Management; Resource Management; Factory Sim; Train Sim; Mining; Building; Base-Building; Strategy; Tower Defense; Sandbox; Aliens; Sci-fi; Survival; Day & Night; Moddable; Co-op Demo: ✓
Released: Not Tracking Package Name:
Date: Extern Repo:
License: Commercial Deb Repo:
View: Third person Package:
Graphic: 2.5D Binary: ✓
Mechanics: Real Time Source:
Played: Single & Multi PDA:
Quality (record): 5 stars Quality (game):
Contrib.: Goupil & Louis ID: 13903
Created: 2013-10-02 Updated: 2019-08-22

Summary

[fr]: Un jeu de construction d'usines sur une planète alien, avec un aspect défense de tour (attaque d'aliens). Le joueur extrait des ressources minières, effectue des recherches sur des technologies, construit des infrastructures, automatise sa production, tout en faisant face aux vagues régulières d'attaques aliens. [en]: A game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.

Videos

Trailer / Gameplay [en] / [en] / [fr] :


Présentation des développeurs / Dev presents :

Links

Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t t ts gd r r r r r g g g g g g g g[fr] g[fr] g[fr] g[fr] g[fr] g[fr] g[fr] g[fr] g[fr] g[fr] g[fr] g[fr] g[de] g[de] g[ru] g[ru] g[ru] g[pl] g[cz] g[sp] g[pt] g[it] g[tr] g] [WIKI] [FAQ] [RSS] [Changelog 1 2]

Commercial : [Online store] [Indiegogo (Funding Successful)] [Humble Store] [Steam] [GOG]

Resources
• (empty)
Technical informations
[Open Hub] [PCGamingWiki]

Social
Devs (Wube Software 1 2 [fr] [en]) : [Site 1 2] [Forums] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [Facebook] [YouTube] [PressKit]

On other sites
[Wikipedia (Factorio) [fr] [en]]

Reviews
[metacritic]

News / Source of this Entry (SotE) / News (SotN)
[Gaming on Linux (20130213)]

Description [fr]

Un jeu sur la construction d'usines sur une planète alien, par le studio Wube Software.

Factorio est un jeu de construction d'usines sur une planète alien, avec un aspect défense de tour (attaque d'aliens). Le joueur extrait des ressources minières, effectue des recherches sur des technologies, construit des infrastructures, automatise sa production, tout en faisant face aux vagues régulières d'attaques aliens.


Factorio est un jeu sur la construction d'usines sur une planète alien, développé par deux programmeurs de Prague.

Factorio est un jeu dans lequel vous construisez et maintenez des usines.
Vous extrairez des ressources minières, effectuerez des recherches sur des technologies, construirez des infrastructures, automatiserez votre production et lutterez contre des ennemis.
Utilisez votre imagination pour concevoir votre usine, pour combiner des éléments simples en structures ingénieuses, votre aptitude en management pour la maintenir en fonctionnement et enfin la protéger des créatures qui ne vous aiment pas vraiment.



Factorio Team :

• Game design & programming: Michal Kovarik, Tomas Kozelek, Jakub Marek
• Game graphics: Albert Bertolin
• Gui design & icons: Bertran Escola
• Theme art: Jayant Mall
• Music and Sound effects: Daniel James Taylor, Sepromatiq


Wikipedia:

Factorio est un jeu vidéo indépendant, encore en développement, par Wube Software. La sortie de la version finale est prévue pour 2016 sur Microsoft Windows, OS X et GNU/Linux.

Scénario

Le jeu suit un personnage envoyé sur une planète alien en prévision de l'arrivée de colons terrestres. Lui et son équipe devraient mettre en place une base équipée d'anti-missiles afin de défendre l'atterrissage des vaisseaux transportant les colons. Cependant, le personnage s'est crashé sur la planète. Ainsi, il se retrouve seul et doit récolter des ressources à la main afin de construire une infrastructure industrielle, et faire face aux créatures autochtones qui défendent leur environnement.
Système de jeu

Factorio est un jeu de récupération de ressources avec des éléments de stratégie en temps réel et de survie, avec des influences des mods du jeu Minecraft BuildCraft et IndustrialCraft. Le joueur doit survivre en trouvant et récoltant des ressources pour construire des outils et des machines, qui peuvent alors créer des composants et matériaux plus sophistiqués, qui permettent alors la création de technologies plus avancées. Au fur et à mesure de la progression dans le jeu, le joueur pourra ainsi construire et entretenir une usine automatisée, qui peut miner, transporter, traiter et assembler des ressources. La recherche de nouvelles technologies permet ainsi de créer de nouvelles structures et objets, en commençant par l'automatisation basique et en menant jusqu'au drones et exosquelette.

Combat

Le joueur se doit de se défendre lui-même et son usine de la faune autochtone de plus en plus agressive, qui réagit hostilement à la pollution créée par l'industrie, forçant le joueur à maintenir un équilibre entre la production de son usine et la défense contre les ennemis. Trois types d'ennemis existent : les biters ("mordeurs"), spitters ("cracheurs") et les worms (vers) qui apparaissent depuis des bases générées aléatoirement. Le combat se fait au départ avec un pistolet, puis une mitraillette, un fusil à pompe, puis le fusil à pompe de combat. Les munitions sont également de différents types, incluant notamment des balles "pénétrantes" qui peuvent toucher plusieurs ennemis. Rapidement, la technologie des tourelles est disponible, permettant la construction de tourelles automatisées équipées de mitraillettes. Ces tourelles vont automatiquement tirer sur les ennemis et sont utiles pour mettre en place un système de défense automatisée au début de la partie. Vers le milieu du jeu, la technologie des tourelles laser permet de construire des tourelles ne consommant pas des munitions, mais de l'électricité pour tirer. Elles font plus de dégâts et ne nécessitent pas de rechargement, et sont donc idéales pour un système de défense plus avancé. Enfin, la technologie des tourelles anti-missile est déblocable en fin de partie. Celles-ci font énormément de dégâts, mais doivent être rechargées avec leur propre type de munition. Elles sont très chères et complexes à maintenir au départ, et ne sont donc réellement intéressantes qu'en fin de partie. Lors de la deuxième moitié du jeu, deux types de véhicule peuvent être débloqués, la voiture et le tank. La voiture, rapide et légèrement blindée, est équipée d'une seule mitrailleuse et d'un grand inventaire de stockage, la rendant bien plus utile pour transporter le joueur et des items d'un endroit à un autre que pour combattre la faune. Le tank est lui lourdement blindé et considérablement plus lent, équipé d'un canon et d'une mitrailleuse, et se révèle très pratique pour mener des attaques.

Multijoueur

Le mode multijoueur permet à plusieurs joueurs de jouer ensemble, en réseau local comme par Internet.
Contenu additionnel / Mods

Le code du jeu est relativement simple et facile à modifier. La communauté de Factorio a donc créé une grande quantité de contenu additionnel sous la forme de mods, affectant principalement le gameplay et l'aspect visuel du jeu. Le jeu est écrit en Lua.

Description [en]

Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies.

In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire.

Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.

Factorio has been in development since 2012. It is our first and so far only game. We deeply care about its quality. That means: Gameplay is the king. No annoying bugs. Optimize for performance. Support and interact with the community. No DRM, pay once, get updates for free.

The game runs on Microsoft Windows, Mac OSX and Linux. Check the free demo or buy the game at our webpage


Wikipedia:

Factorio is an upcoming real-time strategy video game in development by Wube Software. The completed version is scheduled to be released in 2017 for Microsoft Windows, OS X, and Linux.

Plot

The game follows the story of a spaceman who crash landed on an alien planet. As the only survivor, he has to harvest his resources by hand in order to build up an industrial infrastructure to eventually build a rocket and escape back to space, while facing inhabitants of the planet who defend their native environment.

Gameplay

Factorio is a resource gathering game with real-time strategy and survival elements, with influences from the BuildCraft and IndustrialCraft mods for the Minecraft computer game. The player has to survive by finding and harvesting resources to build tools and machines, which can then create more advanced materials to allow for the creation of more sophisticated technologies. As further depth into the game is reached, the player may be building and managing an automated factory-style system, which can mine, transport, process and assemble resources. Players research advanced technologies that allow them to create new structures and items, starting with basic automation and leading to drones and exoskeletons.

The game is formally "won" by launching a rocket with a satellite, though many breakthroughs ignore this goal and just build interesting factories instead, as Factorio is an open world game. Constructing the rocket takes massive amounts of resources, forcing the player to set up an sizable effective factory to complete the game. There are achievements for finishing the game in under 15 or under 8 hours, which indicates the expected completion time for a skilled player. The any% speedrunning world record is 1 hour 52 minutes, but that is with a favorable map seed and aliens set to peaceful.

Combat

The player is concerned with defending themselves and their factory from the planet's increasingly aggressive indigenous fauna, who react with hostility to pollution created by the industry, necessitating the player to consider the balance between their production and the enemy's aggressiveness. There are three types of enemies; biters, spitters, and worms which spawn from bases that are generated randomly. Combat can be done in the early game with a pistol, which then leads to a sub-machine gun, a shotgun and finally the combat shotgun. Ammunition also has multiple types, including 'penetrating' rounds which can pass through enemies and do damage to anything on the other side.

Early on, turret technology is available to the player, giving access to the construction of automated sub-machine gun turrets. These turrets will auto-fire at enemies and are great for setting up an early-game automated defence. Mid-game technology gives access to laser turrets which, unlike the sub-machine gun turret, do not consume ammunition, and instead consume electricity. They do more damage, and do not require re-loading, so they are ideal for a mid-to-late-game defence system.

The rest of the mid-to-late game brings 3 types of vehicles: cars, tanks and trains. The car is fast, lightly armoured, equipped with a single sub-machine gun, has a large inventory space, and is helpful not only for combating the natives but also for transporting the player and large quantities of items from place to place. The tank is heavily armoured, equipped with a cannon and a sub-machine gun, and is much slower than the car. The tank excels at attacking native colonies from a distance to reduce the amount of local hostiles.

Multiplayer

Multiplayer mode allows people, both locally and via the internet to play together cooperatively.

Features

Content

Factorio is a game in the alpha stage. However, there is a LOT of content already. Also the game is quite stable (that is what the players say :D). We try hard to fix bugs and things players find annoying. There are updates coming out about every 2 months. Check out our roadmap.

Current Content

☑ Mining, logistic and production systems
☑ This is the core of the game. Mining drills digging the ground for minerals. Robotic arms moving material from one side to another. Lines of furnaces smelting the precious ores. Assembling Machines automatically building further products. And conveyor belts literally everywhere.
☑ Energy
☑ So you have all these machines, but they don't run for free. You need to make enough electricity to power them up. Will you go for cheap steam, that makes tons of pollution or expensive but eco friendly solar?
☑ Research.
☑ You are clever and skilfull. But you don't know everything out of the box. Research the technologies to make your way up the tree to completely automated and self sufficient factories.
☑ Oil refining
☑ There is more to the production than just minerals. This planet is rich in oil as well. And you will need it. Pump it from the dephts. Break it to fractions in Oil Refineries and put it to good use in Chemical plants.
☑ Trains
☑ Belts are great for minerals. If the mineral fields are close. And not that big. Otherwise you better build good-old train tracks and scale your logistics to a new level.
☑ Logistic robots
☑ The "third support" of the logistic system. You need advanced technology for this. But once you have it you have all these cool looking drones that move the stuff for you based on some general conditions you set up.
☑ Blueprints and building robots
☑ Tired of manually building another mining site. Just use a blueprint. Define what should be built, provide the material and a bunch of building drones will build the whole thing for you.
☑ Signals
☑ You want to have exactly 1006 circuits in your buffers? No problem, just make a signal that switches off the production line once you have reached the limit. This is advanced but powerful concept where you can really "program" your factory. It will be expanded even more in the near future.
☑ Pollution
☑ You are not welcome on this planet. With all your smokey machines that generate plenty of waste and destroy the environment. If you make too much pollution you better prepare for the enraged natives to come after you.
☑ Fight
☑ Those natives are really annoying, aren't they? You need to build walls and turrets to protect from their rage attacks. But wait, there is a plenty of military options for you to "solve the situation". The fight mechanics are at the moment weaker compared to the rest of the content (which is quite mature). We will work on this.
☑ Singleplayer freeplay.
☑ The main singleplayer game requires a lot of work to finish. The task is simple, build the Rocket Defense (a very technologically advanced building - analogy of sending a Satelite to space in Civilization). You will need to do your best to achieve this goal. On top of that every game is a different challenge because of our procedural map generation.
☑ Scenario pack.
☑ Scenario pack is for Furnace Attendant or higher tiers. This is a set of additional mini campaigns. At the moment there are three, but we plan to add more in the future.
☑ Modding support.
☑ Factorio is designed from the beginning to be highly moddable. Most of the game data are stored in the Lua data files and can be changed by the mods. Mods can also change behavior of the running game via modding scripts, also written in Lua language.
☑ Map editor.
☑ The game has a custom built in map editor. We used it to make all the campaing and scenario maps. It is there for you to make new content for the game. You can also attach a Lua script to the map and make a challenge scenario with specific set of rules.

Work in progress

The 1.0 release is estimated (!) for summer 2015. That doesn't mean the game development will stop then, rather it is a point when we will consider the game complete and anything else will be a bonus. Following list is an example of things (not everything is there) we plan to do before Factorio 1.0.

☐ Polishing
☐ Factorio has a lot of content, but it is quite rough around the edges. There are plenty of tiny little details that we need to solve. Polish the graphics, balance the gameplay, tweak the campaigns, the list goes on for a while.
☐ Multiplayer
☐ Build the factory with your buddies. Or just visit a game of your friends and let him show you around. Hmmm or maybe start a 4 vs. 4 deathmatch? At the moment we are working on the technical side of the Multiplayer. After this is done we will see what will the players like the most.
☐ Goal of the game
☐ Right now you build a dummy building called Rocket Defense and that is it. Not much of a fun. The goal of the game is the weakest part at the moment. This will be more exciting soon.
☐ RTS elements

☐ In the late game you have this monstrous factory full of machines, trains and flying robots. But you are still a guy running around on your own. Wouldn't it be cool if you could get into your command center and just give orders to your building / combat drones?

Possible future content

There are plenty of ideas on our forums. Following list is just a couple of them we would love to see in the game sometimes (or maybe in the Factorio data disk).

☐ Alien interaction
☐ If you are nice to them, they are nice to you. Keep the pollution low and you can learn about the planet inhabitants.Maybe even trade or cooperate with them. Or just take advantage of them. Catch them, study them in research facilities so you can come up with better ways to "deal with them".
☐ Moving underground
☐ So you have tamed the surface of the planet. But how about going below the ground?
☐ Food industry
☐ Now you are alone, but there are plenty of colonists coming here. Better prepare to grow some food for them.

Test [fr]

Commentaires généraux :
Le studio est parvenu à lever les fonds nécessaire sur le site Indiegogo, le jeu est à présent disponible à la vente.

Indiegogo est un site de sponsoring de projets, proposant également - en ce qui concerne les jeux, aux joueurs et aux développeurs de financer le développement de jeux sans le carcan des maisons d'édition.

Date de sortie :
Financement bouclé début mars 2013 (22K€ sur un objectif de 17K€ sur Indiegogo).

Une démo Linux est disponible, le jeu est en vente (tout en poursuivant son développement), il n'est actuellement pas encore disponible sur Steam mais il fait déjà un carton dans les ventes / revues (qui sont unanimes sur les qualités du jeu).