Exit Fate - Le Bottin des Jeux Linux

Exit Fate

Specifications

Title: Exit Fate Type: Linux Game
Genre: Adventure & Action Status:
Category: Adventure & Action ➤ Classical ➤ Misc. Commercial:
Tags: Action; Adventure; JRPG; Action RPG; Fantasy; Story Rich; Lore Rich; Strategy; Retro; Pixel Art; Massive World Demo:
Released: Story : 1.02 / Engine : 2.01 Package Name:
Date: 2016-07-15 Extern Repo:
License: Free Deb Repo:
View: Third person Package:
Graphic: 2D Binary: ✓
Mechanics: Turn-Based Source:
Played: Single PDA:
Quality (record): 5 stars Quality (game): 5 stars
Contrib.: Goupil & Louis ID: 15036
Created: 2016-07-27 Updated: 2016-07-28

Summary

[fr]: Un JRPG inspiré du jeu Suikoden II (Konami), campant un conflit entre le royaume de Kirgard et l'Union étatique de Zelmony. 3 amis d'enfance (dont l'un est est incarné par le joueur) de l'armée Kirgard s'apprêtent à donner l'assaut sur Zelmony, quand le sort leur joue un tour inattendu. Au menu, un groupe de protagonistes, une armée à recruter (75 personnages), un système de combats au tour par tour en plus des batailles habituelles, et un château [en]: If you're familiar with JRPG's, then you should know what to expect. Even better, if you're familiar with the Suikoden games, then you should definitely know what to expect. You've got your typical JRPG setup, with turn-based battles and all, plus some of the kinds of things you'll find in the Suikoden titles: A six-member party and several characters to recruit (a total of 75), a turn-based strategic battle system in addition to the usual battles, and a castle and army of your own to build up.

Videos

Trailer / Gameplay [en] / [en] / [fr] :

Links

Website & videos
[Homepage] [Linux port] [Dev site] [Features/About] [Screenshots] [Videos t ts gd r g g g g g[fr] g[de] g] [WIKI] [FAQ] [RSS] [Changelog (story) (engine)]

Commercial : [Support their work (Donate)]

Resources
• (empty)
Technical informations
[Open Hub] [The hand of Fate (An Exit Fate Fan Site)]

Social
Devs (SCF [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Port by (RadialApps [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums (fan site)] [twitter] [YouTube]

On other sites
[Wikipedia (Suikoden II) [fr] [en]]
[Wikipedia (Suikoden) [fr] [en]]


Reviews
[metacritic] [Jayisgames] [Reloaded]

News / Source of this Entry (SotE) / News (SotN)
[Linux Game News (20160703)]

Description [fr]

Un JRPG inspiré du jeu Suikoden II, par le studio SCF, portage Linux par le studio RadialApps.
Il utilise le moteur RPG Maker XP (pour le titre original).

Exit Fate (NdT : Quitter son destin) est un JRPG inspiré du jeu Suikoden II (Konami), campant un conflit entre le royaume de Kirgard et l'Union étatique de Zelmony - à l'origine pour une région frontalière stratégique. Trois amis d'enfance (dont l'un est est incarné par le joueur) de l'armée Kirgard s'apprêtent à donner l'assaut sur Zelmony, quand le sort leur joue un tour inattendu. Au menu, un groupe de protagonistes, une armée à recruter (un total de 75 personnages), un système de bataille stratégique au tour par tour en plus des batailles habituelles et un château.

Le portage réalisé par le studio RadialApps apporte aussi une bande musicale de très grande qualité, ainsi qu'un "god goodie" (NdT : un cadeau, un mod "Dieu").



Ceci est une version Linux réalisé par des fans du RPG massif "Exit Fate", mettant en oeuvre une bande musicale de très grande qualité et un goodie "god". Le jeu est exactement le même, excepté que le ressenti est complètement différent lorsque vous enfilé votre casque audio et que le jeu est pour Linux !
Notez également que la version 2 n'apparaît pas sur la page d'accueil du jeu, elle montre la version 1.02 (NdT : la version affichée est celle des données originales, pas celle du moteur Linux).

Notez svp que le studio RadialApps n'a pas d'affiliation avec le studio SCF ni avec les développeurs originaux du jeu. Le jeu est complètement gratuit, exactement comme celle de son homologue sous Windows.


The hand of Fate (un Fan Site du jeu) (lien ci-dessus):

Intrigue

Nous sommes en 1545. Une longue période de paix entre le royaume de Kirgard et l'Union étatique de Zelmony est sur le point de s'achever. En dépit des efforts de la chancelière Ryan Zelmony pour maintenir de bonnes relations, un sentiment profond de méfiance mutuelle demeure entre les deux pays, ce qui rend difficile toute action diplomatique.

Le point de conflit : l'Île d'Helman, une zone contestée dans une position stratégique entre les deux ennemis. Revendiquée par les deux nations, la propriété de l'île a changé à plusieurs reprises au cours des siècles. Prochainement, les 21 dernières années de contrôle Zelmony se termineront d'une même manière.

Mais cette fois, Kirgard ne se satisfera pas seulement de l'île. Les plans d'une invasion à grande échelle sont fins prêts, et l'armée royale est plus forte que jamais.

Sous le commandement du Général Red - le chevalier Jovian, une attaque surprise est lancée sur la ville portuaire de Jargo. Et c'est là que tout commence.

- Le texte d'introduction du jeu -


Ceci constitue les prémisses d'Exit Fate. Le joueur incarne Daniel Vinyard, un colonel de l'armée Kirgard. L'ami d'enfance de Daniel, le chevalier Jovian, a récemment été nommé au grade de général, et il lui a été assigné l'ordre de mener une attaque surprise pour lancer une invasion à grande échelle sur l'Union étatique de Zelmony. Daniel, sous le commandement de Jovian avec un autre ami d'enfance - le colonel Ange Windsor, se rend dans la ville portuaire de Jargo pour commencer l'assaut sur Zelmony. Néanmoins, ce qui les attend là, dépasse le début d'une guerre, et viendra à mettre à rude épreuve leur amitié et leur loyauté. Pour Daniel, en particulier, un coup du sort l'attend, faisant peser un lourd fardeau sur ses épaules.


Exit Fate (NdT : Quitter son destin) est un jeu de rôle conçu en utilisant le logiciel RPG Maker XP. Créé par SCF, le style général du jeu est principalement modelé sur celui de Suikoden II, un célèbre titre de RPG de Konami (ceci se voit surtout dans les graphismes des sprites). Exit Fate est inspiré par plusieurs autres titres populaires de RPG, ce qui se révèle dans la bande originale (composée de différentes pistes empruntées à d'autres jeux), ainsi que dans une poignée d'emprunts de concepts et références. Néanmoins, il est pas directement lié à l'un de ces jeux, et contient beaucoup de son propre matériel original. Voici quelques détails, pour donner encore une idée de ce qu'il faut attendre de ce jeu.

Gameplay

Si vous êtes familier des JRPG, alors vous devriez savoir à quoi vous attendre. Mieux encore, si vous êtes familier avec les jeux Suikoden, alors vous devriez certainement savoir à quoi vous attendre. Vous êtes en présence d'une configuration typique de JRPG, avec notamment des batailles au tour par tour, plus quelques-uns des éléments caractéristiques des titres Suikoden : une troupe de six membres et plusieurs personnages à recruter (un total de 75), un système de bataille stratégique au tour par tour en plus des batailles habituelles, ainsi qu'un château et une armée à recruter.

(...)

CREDITS

SCF Game Design, Character Design, Programming, Artwork

James Sharp Playtesting
Trevor Eaton Playtesting
Samuel Ho Playtesting
Thanks to TheInquisitor for the worldmap tileset
Ported to Linux by RadialApps

Description [en]

This is the fan-made Linux version of massive RPG Exit Fate, featuring very high quality music and a god goodie. The game is exactly the same, except that you fell completely different when you pop on the headphones and it is for Linux!

Also note that the version 2 does not appear on the title screen, where it is shown as v1.02

Please note that radialapps has no affiliation with SCF or any of the original creators of the game. The game is completely free, just like its Windows counterpart!




The hand of Fate (An Exit Fate Fan Site) (link above):

Plot

It is the year 1545. A long period of peace between the Kirgard kingdom and the State Union of Zelmony is about to come to an end. Despite efforts from Chancellor Ryan of Zelmony to maintain good relations, there is a mutual sense of distrust running deep through both countries, making diplomatic action difficult.

The point of conflict: Helman Island, a disputed area in a strategic position between the two enemies. Claimed by both nations, ownership of the island has changed repeatedly over the centuries. Soon, the past 21 years of Zelmony control will end as well.

But this time, Kirgard will not be satisfied with the island alone. Plans for a full-scale invasion are ready, and the royal army is stronger than ever.

Under the command of the Red General, Jovian Knight, a surprise attack is carried out on the port city of Jargo. This is where everything begins.

- Intro Text from the Game -


This is the premise of Exit Fate. The player takes on the role of Daniel Vinyard, a colonel of the Kirgard Army. Daniel's childhood friend, Jovian Knight, has recently been appointed the rank of General, and is assigned the task of leading a surprise attack to initiate a full-scale invasion of the State Union of Zelmony. Daniel, serving under Jovian along with another childhood friend, Colonel Angel Windsor, sets out to Jargo Port City to begin the assault on Zelmony. What awaits them there, however, is more than the start of a war, and will come to test their friendship and loyalties. For Daniel, especially, a drastic twist of fate lies in wait, placing many great burdens upon him.


Exit Fate is a role-playing game made using the RPG Maker XP software. Created by SCF, the general style of the game is primarily modeled after Suikoden II, a famous RPG title from Konami. (This is most noticeable in the sprite graphics.) Exit Fate is inspired by several other popular RPG titles, as well, which can be seen in the soundtrack (composed of various tracks borrowed from other games), as well as a handful of borrowed concepts and references. However, it is not directly linked to any of these games, and contains plenty of its own original material. Below are some details, to further give an idea of what to expect from this game.

Gameplay

If you're familiar with JRPG's, then you should know what to expect. Even better, if you're familiar with the Suikoden games, then you should definitely know what to expect. You've got your typical JRPG setup, with turn-based battles and all, plus some of the kinds of things you'll find in the Suikoden titles: A six-member party and several characters to recruit (a total of 75), a turn-based strategic battle system in addition to the usual battles, and a castle and army of your own to build up.

Battles & Party Formation

To start, battles are mostly based on random encounters. Although there is no 'Run Away' option, before entering a battle, there will be an opportunity to 'Bribe' the enemy, avoiding the encounter. When your party is about to enter a battle, a large '!' will appear at the top of the screen, along with a bribe value (25% of what the battle would reward you with), but only for a moment, so you must decide quickly. If you wish to skip the battle, just press the 'Cancel' button. However, if you do not have the required amount of money to bribe the enemy, the battle will begin immediately.

Turn-based battles are pretty similar to those of Suikoden. You've got a six-man party, plus two swap-in character positions. For battle purposes, you've got three rows (each with three slots) to form your party in: Front Row (normal stats), Middle Row (-STR, +PDF), and Back Row (--STR, ++PDF). Only short-range characters will be affected by the stat changes, however. On that note, one notable difference from Suikoden is that all characters are either short-range or long-range (marked with an 'L' in their status screen) -- there is no M-range.

Your battle menu is as follows: Attack, Magic, Special, Defend, Use Item, Equip, Move, Switch. Most of these should be self-explanatory. 'Attack' is, but it should be pointed out that physical attacks include characters' elemental properties. (More on that below.) 'Special' is only available to certain characters with special skills. (Wild Attack, Scan, Steal, Focus, etc.) Only a select handful of characters have these skills, however. 'Move' is the command used to re-position a character in the front, middle, or back row. 'Switch' is the command to swap characters in your party with entourage members. All commands will use one turn, keep in mind. (Even Equip, Move, and Switch.)

Suikoden fans may be thinking, "Aw, no unite attacks?" Yes, unfortunately, Exit Fate does not feature unite attacks. However, in their place, there is a 'Relation' system, giving each character three characters who will affect their stats if used in battle at the same time. There are four possible relation effect ranks: A (major stat increase), B (small stat increase), C (minor stat increase), and F (small stat penalty). If someone who a character has a relation to is KO'd in battle, an exclamation point will appear above their head. Until the battle ends or the fallen character is revived, the affected character's stat boost will double. (In the case of an F-rank relation, the penalty will change to a major stat boost.)

'Magic' gets its own paragraph, since things vary a bit here. Any character can cast any spell, but the effect and MP cost will vary based on stats and elemental affinities. Spells can be obtained from battle (awards, stealing), chests, and even from shops. Magic is stocked like an item, yet differently, in the sense that it doesn't go into your normal inventory, so it can't be sold. The quantity of a spell you own determines how many times that spell may be cast per battle, so even if you have the appropriate amount of MP, if you've used it all up, it's gone until the next battle. On the note of MP: Each character has an 'MP+' statistic, which determines the rate at which they regenerate MP in battle. At the start of battle, each character will begin with the base value of their MP+ stat. With each turn that passes, they will gain said amount of MP. The MP cost of spells depends on the type (attack, healing, buff, etc.) as well as the elemental property of the character using them. If the element does not match that of the character using it, the MP cost will be 20% higher than the normal value.

As for elemental properties, elements dominate each other in pairs:
Light ◄─► Dark
Fire ◄─► Ice
Water ◄─► Lightning
In wording, each element has an offensive advantage against its opposite, but a defensive disadvantage in turn. On the other hand, an element aimed at a target of the same element will do slightly less than normal damage.

Strategic Campaigns

To those familiar with Suikoden II's strategic war campaigns, not much should be new here. In any case:
For each of these battles, you'll have a certain number of units to command (depending on who you've got recruited at the time), each consisting of a predetermined commanding officer (base stats) and three additional characters (bonus stats/abilities). First, let's cover the stats for these units: 'Men' is your unit's health/hit points, 'ATK' is your attack power, and 'DEF' is your unit's defensive power. Each unit has base values for these stats, and certain additional characters may give bonuses/penalties to ATK and/or DEF. (All additional characters add some amount to Men.) Additional characters may also provide a special skill to their unit. (For example, Evasion: 20% chance to avoid damage when attacked.)

Now, onto the unit types.
Infantry: Basic, short-range foot soldiers. ATK+, DEF+. Movement range: 2 tiles.
Cavalry: Short-range unit with increased mobility on open plains. Movement range: 4 tiles. (1 tile in forests & mountains.)
Scout: Long-range archer unit. Movement range: 3 tiles. (1 tile in mountains.)
Sorcery: Long-range magic unit. ATK-, cannot counter. Movement range: 2 tiles. (1 tile in forests & mountains.)
Each unit commander will have varying ranks in each of these specialties, which may give additional stat bonuses or penalties.

For Further Details...

More details on the gameplay can be found in the in-game help menu, for further explanation of things mentioned here, as well as some additional information that isn't.

Installation [fr]

INSTALLATION :
Le livrable (un fichier de 489Ko, dans sa version musique de qualité) du studio studio RadialApps contient le moteur alternatif et toutes les données, il suffit de le décompresser.


LANCEMENT DU JEU :

Cliquez sur le script exitfate

Pour passer au mode fenêtré ou au plein écran : Alt ENTER

Test [fr]

Test (1.02 / 2.01) de goupildb :
(test de fonctionnement)
Le jeu fonctionne bien, une belle bande son et des graphismes très soignés.
Un grand bravo et merci aux 2 studios pour ce cadeau !