Euro1943 - Le Bottin des Jeux Linux

Euro1943

Specifications

Title: Euro1943 Type: Linux Game
Genre: Strategy Status:
Category: Strategy ➤ Top-Down Fight of Units ➤ Misc. Commercial:
Tags: Strategy - MMORTS Demo:
Released: 1.1b Package Name:
Date: 2009-10-05 Extern Repo:
License: Deb Repo:
View: Third person Package:
Graphic: 2D Top-Down Binary: ✓
Mechanics: Real Time Source:
Played: Multi PDA:
Quality (record): 3 stars Quality (game):
Contrib.: Goupil & Louis ID: 10966
Created: 2010-08-20 Updated: 2017-01-10

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Description [fr]

Un jeu d'action/stratégie multijoueur en équipes dans lequel les joueurs peuvent aussi bien prendre le rôle d'un soldat que d'un général.

Rejoignez les forces de l'axe ou les alliés, prenez les armes et combattez l'ennemi.
Prenez possession de points stratégiques, montez dans des chars, des navires de guerre ou des avions de chasse afin de soutenir les troupes au sol.
Rendez visite au Quartier Général et investissez les fonds de votre équipe dans des armes et véhicules qui équiperons vos troupes.
Ce jeu à terminé 7ème/24 au 4 Elements V contest du site www.gamedev.net.

Description [en]

Join the Axis or the Allies in this multiplayer team-based action game. Pick up weapons to help you fight enemies and take over strategic capture points on the map. Climb into a tank, gunboat, or fighter plane and support the infantry on the ground. Or hop into the HQ and spend your team’s funds on weapons and vehicles for the players to use.

Euro1943 is a combination RTS/action game where players take on the role of both soldiers and generals. It was designed as an entry to the 4 Elements V contest at www.gamedev.net, where it took 7th place (out of 24 entrants). The README file contains gameplay information.


Elements
----
The 4eV contest (www.gamedev.net) requires four elements present in the game.
Here is a list of the elements, and a description of how my game meets all four.

Europe:
The game takes place in Europe around the end of World War 2. All locations are assumed to be in Europe (although there are no real-world likenesses of any maps in the game).

Economy:
The role of the Commander in multiplayer satisfies this role. There are money sources from the capture points, money losses from dying players and constant upkeep, and a system that allows the Commander to buy items to benefit his team. This system is generally transparent to the non-Commander, however.

Emotion:
The storyline of the single player game attempts to convey the emotions felt by the player's character. I am not a novelist so it is not as powerful as I would like; nevertheless, the player frequently announces in cutscenes lines such as "I certainly feel PROUD", "I'm horrified", etc.

Emblem:
I used the American Flag as the emblem in the game. It is not widely featured (and in fact does not appear in the multiplayer at all), but it does appear in nearly every single-player cutscene. I chose it to represent a set of "good virtues" in the beginning, and as the storyline progresses, the player character questions what it really stands for.


Objective
----
As a player, your objective is to take over and hold the three capture points on the map. Every capture point you take generates more additional income for your team and less for the opposing team. Additionally, killing enemy soldiers costs your opponents money.

Players can move around and fire using the mouse and keyboard. When you enter the game you are armed with only a pistol. Your commander may drop additional weapons on the ground which can give you an edge in combat. The pistol has unlimited ammo, but your other weapons will rapidly consume your bullets, and you need to find ammo kits either dropped by a commander or handed out by a teammate with a backpack.

Use the middle mouse button or Enter key to get into a vehicle. Depending on how many other players are also in the vehicle, you may or may not be able to drive it using the keyboard. If you are controlling a turret, you may move and fire it independently with the mouse and mouse buttons. Note that a player in a vehicle cannot capture a point - they must exit the vehicle first and stand
on it.

One player at a time may occupy their team's HQ. The HQ player is shown a top view of the map, the current amount of cash both teams posess, and a menu of possible purchases the player may make for their team. The Commander must balance spending the team's money so he does not endanger their chances of winning the round while still providing appropriate munitions to the team. Additionally he must learn how not to place vehicles so the boats are not stuck on land, etc.

Finances
----
Each team spends $2 every second to pay the upkeep of the war.
Each capture point generates $4 every second for the team that owns it.
Each player spawn costs their team $15.
The Commander may spend the rest of his team's money as he sees fit.
The round is over when a team has less than $1 remaining.

Server Control
----
The server is controlled through a server.ini file located in the server/ directory.
If it does not exist when loaded, a default one will be created. The format of the file is:

overserver location
overserver port
map
map
map
...

This allows servers to run a "map rotation" - each map in the list is played sequentially for five rounds, and then the next map is loaded.
If there are problems starting the server, try to delete the server.ini as a first step - a new default ini will be created instead.
Change the overserver location and port at your own risk: if you have a different OverServer you'd rather use (say, for tournament usage) then these can be modified. The default settings are usually fine for most users.

Map Editor
----
There is a map editor available (Windows only) - it is a Visual Basic 6 app. It's not very polished but it is functional enough to create maps.

A Note on Historical Accuracy
----
Pretty much nothing in this game is historically accurate, especially the events portrayed in the single player. I am not particularly interested in the realism of my game, and do not feel that anachronisms, errors in scale, or poor attention to detail detracts from the enjoyment. It isn't meant to be a true reflection of military history.

Credits
----
Programming, art, design - Greg Kennedy
Additional art - stock photos lifted from images.google.com
Creative input/feedback - Steven Silvey
Music - 2pac, spoon, h0l, Lone Wolf/Beam,
The unconsciousness & Assign
Sound Effects - located at www.findsounds.com
Beta Testers - Steven Silvey
Abhishek Shrestha
ndk5027
Thaumaturge
Jettoz

Special Thanks to - Katherine Kennedy <3
www.gamedev.net

Contact
----
kennedy.greg@gmail.com
I love hearing your questions, comments, suggestions, criticisms, etc.

Installation [fr]

TOUCHES :


Controls
----
WASD Arrows Dvorak Action
W/S Up/Down ,/O Accelerate forward / Accelerate backwards
A/E Left/Right A/D Rotate counter-clockwise / Rotate clockwise
C C Global chat
T T Team chat

Left mouse button Fire primary weapon
Right mouse button Fire secondary weapon / Use sniper zoom
Middle mouse button/Enter Enter/exit vehicle or HQ
Mouse wheel/PgUp/PgDn Swap weapons

The game can be run in Windowed mode by passing a -w on the command line.