|Category:||Puzzle ➤ Transport ➤ Chip's Challenge||Commercial:|
|License:||GPL v3||Deb Repo:|
|Quality (record):||Quality (game):|
|Contrib.:||Goupil & Louis||ID:||10952|
|[fr]:||Un jeu inspiré de Chips Challenge||[en]:||a fun puzzle game in the tradition of Adventures of Lolo or Chip's Challenge|
Website & videos
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Commercial : (empty)
[Open Hub] [PCGamingWiki] [MobyGames]
Devs (Tom Murphy VII & contributors 1 2 [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]
On other sites
[Wikipedia (Chip's Challenge) [fr] [en]]
News / Source of this Entry (SotE) / News (SotN)
Un jeu inspiré de Chips Challenge, par Thomas Walter Murphy VII (Tom 7) & contributors.
Escape est un jeu inspiré de Chips Challenge : le but est de trouver l'astuce permettant au personnage (en haut à gauche ci-contre) d'atteindre la sortie (le panneau Exit).
Pour cela vous devez non seulement déplacer des caisses aux comportements différents à divers endroits permettant ainsi d'actionner toutes sortes d'interrupteurs, mais aussi éviter certains pièges (des lasers).
Voir aussi / See also : Chuck's Challenge 3D, Escape, Tile World,
Escape is a fun puzzle game in the tradition of Adventures of Lolo or Chip's Challenge.
Unlike either of those games, Escape doesn't rely at all on reflexes—it's all about your brain.
Here's what Escape is:
Escape is a tile-based puzzle game in the style of "Adventures of Lolo" or "Chip's Challenge." Unlike either of those games, Escape doesn't rely at all on reflexes--it's all about your brain.
Although Escape comes with hundreds of levels, the game places an emphasis on the composition of new puzzles. Thus Escape has a built-in level editor and facilities for automatically sharing puzzles with other players.
This is a "Beta" release of Escape. Everything should work, and everything is intended to be user-friendly. If it doesn't or isn't, you should let me know! The Escape web page (http://escape.spacebar.org/) provides a form for leaving comments.
Here's how to play:
Escape mostly uses the keyboard, except for the editor, which makes use of the mouse. Almost everything is done with the arrow keys; Enter typically selects something and Esc backs out.
After starting Escape, use the menu to make a new player. Name it whatever you want. This will be the default author name for levels that you create. It also keeps track of your solutions.
The first time you play you should also try to update the game from the internet, because it's likely that I have updated it. Press '3' from the main menu. (If you are using a pre-packaged version of this game, then this option will be disabled. Ask your system administrator to upgrade the package, or download a single-user install from the Escape web site.) You may want to also update your level collection; you should definitely get the official collection along with "triage," which is where most of the levels live. To do this, press '4'. Note: Every level that you download is solvable, even though they can be quite frustrating! The server makes sure of it. (The only exception is the "quarantine" collection, which is pretty boring anyway.)
From the main menu, you can press '1' to load and play some levels. Before doing that you should probably play the tutorial, which you can access by pressing 'T' (it will automatically select the next tutorial level for you until they're all done). The tutorial attempts to teach you (without words) how the various tiles work. However, you'll need to know this:
• The arrow keys move you around.
• The enter key will restart the level.
• The escape key sends you back to the main menu.
Alas, there are a few tricky things in the tutorial. If you get stuck:
You can move around the "wire" blocks.
In the second 'wire' tutorial level, there is a button connected to two lights at the bottom right of the level. Everyone seems to miss this one for some reason.
☑ Le jeu est livré avec plus de 1700 niveaux !
☑ D'autres niveaux sont téléchargeables sous l'interface du jeu et un éditeur est fourni.
Nous ne sommes pas parvenu à compiler son source.
Le binaire réclame libgdk-1.2.so.0 (libgdk est fourni par le paquet libgtk2.0-0) :
donc créez un lien dynamique : $ ln -s /usr/lib/libgdk-x11-2.0.so.0 /usr/lib/libgdk-1.2.so.0
Test (1.0) :
Un graphisme (le personnage est mimi), des animations et une interface soignés, pas de son.
Le gameplay est très riche (promettant de longues heures de réflexion) : Excellent !