Dungeons of Dredmor - Le Bottin des Jeux Linux

Dungeons of Dredmor

Specifications

Title: Dungeons of Dredmor Type: Linux Game
Genre: Adventure & Action Status:
Category: Adventure & Action ➤ Hack & slash ➤ Roguelike ➤ Misc Commercial: ✓
Tags: Rogue-lite; RPG; Adventure; Dungeon Crawler; Perma Death; Procedural Generation; Casual; Crafting; Skill-Based; Fantasy; Funny; Comedy; Difficult; Replay Value; Moddable Demo:
Released: Not Tracking Package Name:
Date: Extern Repo:
License: Commercial Deb Repo:
View: Third person Package:
Graphic: 2D Top-Down Binary: ✓
Mechanics: Turn-Based Source:
Played: Single PDA:
Quality (record): 5 stars Quality (game):
Contrib.: Goupil & Louis ID: 10877
Created: 2011-10-12 Updated: 2019-04-22

Summary

[fr]: Un roguelike graphique au tour par tour doté d'une interface de type pointer-et-cliquer. L'action se situe dans les souterrains éponyme dont l'agencement est généré de manière procédurale. Le protagoniste - dont les performances peuvent être améliorées par le gain d'expérience, y affrontera toutes sortes de monstres et y découvrira or, armes magiques, armures, ... L'objectif est de trouver et tuer le démoniaque maître et Seigneur du sous-terrain. [en]: Step into the Dungeons of Dredmor! Embrace your destiny! The Dungeons await. Are you ready for them? The game starts as the player assumes the role of the game's main character entering a hostile dungeon crawler environment. The player enters a dungeon at the top floor and gradually progresses down through levels of increasing difficulty. Each level is a randomly generated maze of interconnected rooms, filled with monsters, traps, loot, and various objects. The objective of the game is ostensibly to find and slay the eponymous Lord Dredmor, the ruler of the dungeons.

Videos

Trailer / Gameplay [en] / [en] / [fr] :

Links

Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t t t t t t t r r r r g g g g g g g g g g g[fr] g[fr] g[fr] g[fr] g[en] g] [WIKI] [FAQ] [RSS] [Changelog 1 2]

Commercial links (Dungeons of Dredmor) : [Online store] [Humble Store] [Steam]
Commercial links (Dungeons of Dredmor: Realm of the Diggle Gods) : [Humble Store] [Steam]
Commercial links (Dungeons of Dredmor: You Have To Name The Expansion Pack) : [Steam]
Commercial links (Dungeons of Dredmor: Conquest of the Wizardlands) : [Humble Store] [Steam]

Resources
• (empty)
Technical informations
[Open Hub] [PCGamingWiki]

Social
Devs (Gaslamp Games [en]) : [Site 1 2] [Forums] [twitter] [Facebook] [YouTube] [Interview 1 2]
Port by (Ryan C. Gordon [fr] [en]) : [Site 1 2] [Patreon] [Forums] [mastodon] [twitter] [YouTube] [Interview 1 2 3 4 5]
Game : [Blog] [Forums] [twitter] [YouTube]

On other sites
[Wikipedia (Dungeons of Dredmor) [fr] [en]]
[HOLaRSE [de]] [Mod DB] [Indie DB] [Freesoft] [Linuxaria]

Reviews
[metacritic] [Bitgamer] [Ars technica] [RPGFan]

News / Source of this Entry (SotE) / News (SotN)

Description [fr]

Un roguelike graphique et son extension, dotés d'une interface de type pointer-et-cliquer, par le studio Gaslamp Games, portage Linux par Ryan C. Gordon.

Dungeons of Dredmor est un roguelike (souterrains générés aléatoirement) graphique au tour par tour doté d'une interface de type pointer-et-cliquer, ce qui signifie qu'au lieu de devoir mémoriser et saisir des combinaisons de touches pour accéder à certaines fonctions, il vous suffit dans le cas présent de les sélectionner à la souris.
L'action se situe - comme son nom l'indique, dans les souterrains de Dredmor dont l'agencement est généré de manière procédurale.
Le protagoniste - dont les performances peuvent être améliorées par le gain d'expérience, y affrontera toutes sortes de monstres et y découvrira or, armes magiques, armures, ...
L'objectif est de trouver et tuer le démoniaque maître et Seigneur du sous-terrain.

Extensions du jeu :
• Realm of the Diggle Gods (traduction : le royaume des Dieux Diggle) est une extension commerciale pour Dungeons of Dredmor.
Dans les plus profonds souterrains de Dredmor - si profonds qu'aucun homme ou femme ne les ont jamais exploré auparavant, se trouve le royaume des Dieux Diggle : des choses musculaires, géantes - créées par le premier Diggle dans les temps anciens, lancinantes avec leurs muscles puissants, attendant pour balayer tout aventurier perdu osant croiser leur chemin.
Avec 6 arbres de nouvelles compétences, 5 nouveaux niveaux de souterrains, une douzaine de nouveaux types de monstres, plus d'une centaine de nouveaux objets, et une foule de nouvelles salles, fonctionnalités, et pièges, Realm of the Diggle Gods mettra au défi n'importe quel aventurier - depuis le novice jusqu'au maître avancé des arcanes de l'art.

• Conquest of the Wizardlands est une extension commerciale pour Dungeons of Dredmor.
Enfoui profondément dans les dimensions de poche des Wizardlands, les puissants seigneurs magiciens plongent leurs mains dans leurs sacs de sorciers alcooliques, recherchant désespérément plus de mana. Leur temps est révolu, et ils ont sombré dans les limbes obscures de l'ivresse. Certains d'entre eux sont encore visibles aux coins des rues, mais la plupart des gens leur donnent 5 zorkmids et poursuivent leur chemin. Alors que les seigneurs magiciens ont disparu dans les brumes alcoolisées du temps, leurs artefacts de puissance ont corrompu le monde. De puissantes clés de sorciers éparpillées dans les souterrains de Dredmor menacent la réalité même de l'existence. De mystiques graffitis magique peints à la bombe sur les murs lors d'une fête particulièrement arrosée, détient les secrets des autres mondes. Une fois encore, il est temps d'entrer dans les souterrains de Dredmor.
(Si vous apercevez le magicien Triangulon, placez doucement sa main dans un seau plein d'eau chaude).

• You Have To Name The Expansion Pack est une extension gratuite pour Dungeons of Dredmor.
Il comprend une floppée de nouveaux objets, des ennemis, de nouvelles pièces, des compétences et objets qui vous rendrons généralement la vie meilleure et/ou bien plus mortel.

Description [en]

Long ago, the Dark Lord Dredmor was bound in the darkest dungeons beneath the earth by great and mighty heroes. Centuries later, the magical bonds that hold him in place are loosening and his power grows ever stronger. The land cries out for a new hero, a powerful warrior or a mystic wizard like those spoken of in the prophecies of yore. What they have, unfortunately, is you. Step into the Dungeons of Dredmor! Embrace your destiny!

Face evil of the likes the world has never known - the terrifying Swarmies, the undulating Thrusties, and the adoreable nest-building Diggles. Wield shoes decorated by the Dwarven Glittersmiths, all of whom have now committed suicide because of their shame, and embrace the joys of destroying giant moustache-wielding brick demons with a mace decorated with tawdry, delicious bacon. While you’re at it, be prepared to die. A lot. In hideous, screaming pain that makes you throw your keyboard out the window. The Dungeons await. Are you ready for them?



Wikipedia:

Dungeons of Dredmor is a roguelike indie game released on July 13, 2011 by Gaslamp Games. The game features tile-based graphics. A DLC release for the game entitled "Realm of the Diggle Gods" was also released later that year. A second DLC called "You Have To Name The Expansion Pack" was released on June 5, 2012. A third DLC called "Conquest of the Wizardlands" was released on August 1, 2012. The game has extensive support for user created modifications.

Gameplay

The game starts as the player assumes the role of the game's main character entering a hostile dungeon crawler environment. The player enters a dungeon at the top floor and gradually progresses down through levels of increasing difficulty. Each level is a randomly generated maze of interconnected rooms, filled with monsters, traps, loot, and various objects. The game world is laid out in a tile-based square grid viewed from a top-down perspective, where the player, enemies, and various items and objects occupy discrete squares. The game is turn-based, and both the player and numerous enemies take turns performing actions. Each turn the player may move to or attack monsters in adjacent squares, pick up, drop, and use items, and interact with various in-game objects.

As in most role-playing games, the player has several character statistics that determine their effectiveness in various aspects of gameplay. The player begins the game with 7 chosen skills, which may be further improved as the player gains experience levels. The combat focuses on melee, ranged, and magic attacks, as well as use of items and skills. Weapons and equipment can be worn to improve player's defences and abilities. The player carries an inventory of items, which can include various foods, drinks, potions, crafting materials, etc. Shops are also featured on every floor, where players may buy and sell equipment and consumables; however, stealing from a shop will result in the player being attacked by many powerful enemies.

The objective of the game is ostensibly to find and slay the eponymous Lord Dredmor, the ruler of the dungeons. However, doing so is difficult, and per the developers' own admittance, the objective is more often to see how far one can get before dying, and then try again. The game features three levels of difficulty - Elvishly Easy, Dwarven Moderation, and Going Rogue, equivalent to Easy, Normal, and Hard, respectively. Character permadeath may be enabled or disabled during character creation.

Features

☑ Un gameplay de type roguelike doté d'une interface très agréable, de type pointer-et-cliquer,
☑ des souterrains générés aléatoirement, qui vous séduiront par de douces et belles promesses de trésors et ... de choses,
☑ La beauté d'une graphisme à la vieille école. Des graphismes soigneusement dessinés et animés à la main pour les monstres et des éléments individuellement rendus pour les fonds.
☑ Un système d'artisanat incroyablement complexe !
☑ des hordes de monstres inédits!
☑ Une gameplay infini : choisissez parmi une sélection ahurissante de compétences pour créer votre personnage. Une nouvelle expérience de jeu vous attend à chaque fois !


☑ Classic Roguelike gameplay with the sweet, refreshing taste of point-and-click interfaces. No longer must you press CTRL-ALT-SHIFT-x to drink a potion.
☑ Randomly generated dungeons entice you with the sweet, sweet promises of treasure and … things.
☑ Old-school pixel goodness. Face lovingly hand-animated monsters and enjoy the great taste of beautiful, individually rendered items on top of a sea of gorgeous, potent tile-work.
☑ Wield the awesome power of the Anvil of Krong, lest it wield you!
☑ Incredibly complicated crafting system! Wield relics of the Great Elven/Dwarven conflict; grind down ingots to make powdered aluminum and shove it directly up your nostrils!
☑ Hordes of monsters never-before-seen in a video game!
☑ Deploy cunning traps to defeat your foes!
☑ Infinite replay value: choose from a selection of mind-boggling skills to create your character. A new gameplay experience awaits every time!
☑ Did we mention there’s lutefisk?