Dungeon Crawl Stone Soup - Le Bottin des Jeux Linux

Dungeon Crawl Stone Soup

Specifications

Title: Dungeon Crawl Stone Soup Type: Linux Game
Genre: Adventure & Action Status:
Category: Adventure & Action ➤ Hack & slash ➤ Dungeon Crawl Commercial:
Tags: RPG; Adventure; Exploration; Hack and Slash; Loot; Procedural Generation; Dungeon Crawler; Tactical; Open World; Magic; Perma Death; Fantasy; Character Customization; Atmospheric; Replay Value; Cult Classic; Memes; Difficult Demo:
Released: Latest : 0.24 “Plants Vs. Vampires” / Dev : A0c9b72 Package Name: crawl & crawl-tiles
Date: 2019-10-25 Extern Repo:
License: GPL v2+ Deb Repo: Debian
View: Third person Package: ✓
Graphic: 2D & Text Binary: ✓
Mechanics: Turn-Based Source: ✓
Played: Single PDA:
Quality (record): 5 stars Quality (game):
Contrib.: Goupil & Louis ID: 10869
Created: 2010-08-20 Updated: 2019-11-23

Summary

[fr]: Un RPG (en solo en local / en ligne) libre et multi-plateforme dérivé du RPG Dungeon Crawl (de Linley Henzell) faisant la part belle à l'exploration et à la chasse au trésor dans des souterrains infestés de monstres belliqueux, avec pour quête ultime, la fabuleuse Orbe de ZOT, située quelque-part dans sans ses bas fonds. Il fournit quantité d'espèces et de personnages à incarner, un gameplay tactique profond, une magie sophistiquée, un système de religions et de compétences, et un impressionnant bestiaire à affronter ou à fuir, rendant chacune de ses parties unique et périlleuse. C'est un RPG de référence, continuellement mis à jour depuis des années. [en]: A free/libre, cross-platform, SP (local or online) RPG game derived from Dungeon Crawl (by Linley Henzell), with a focus on exploration and treasure-hunting on deep dungeons filled with dangerous and unfriendly monsters, in the ultimate quest , the mystifyingly fabulous Orb of ZOT, located somewhere in their deeper underground. It provides a wealth of species and characters to embody, deep tactical gameplay, sophisticated magic, a system of religions and skills, and an impressive bestiary to fight or flee, making each of its parts unique and perilous. It is a reference RPG, continuously updated for years.

Videos

How To utilisateur / User How To [en] / [en] / [fr] :


Quelques exemples de jeux / Some examples of games (Showcase) (v.0.23.2) / (v.? 20191025) / (v.0.23) :

Links

Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t ts gd id r lp ht ht ht[fr] g (v.0.23.2) g (v.? 20191025) g (v.0.23) g (v.0.23) g (v.0.23) g (v.0.22) g (v.0.22) g (v.0.22) g (v.0.20) g g g g g g g g g g g g g g[fr] g[de] g[de] g[ru] g[pl] g[cz] g[sp] g[pt] g[it] g[tr] g] [Reviews] [WIKI 1 2 3] [FAQ] [RSS] [Changelog 1 2 3 4]

Commercial : (empty)

Resources
• Dungeon Crawl Tile Version : [Version initiale de la version Tile (site) (screenshots 1 2)]
Technical informations
[Open Hub] [PCGamingWiki] [MobyGames (Linley Henzell's Dungeon Crawl)] [CrawlWiki] [Roguelike Radio] [Temple of the Roguelike] [Dungeon Crawl Stone Soup (How to play Online)]

Social
Devs (The Stone Soup Team [en]) : [Site] [Forums] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube] [reddit]

On other sites
[Wikipedia (Dungeon Crawl Stone Soup) [fr] [en]]
[Wikipedia (Dungeon Crawl) [fr] [en]]
[JeuxLinux [fr]] [The Linux Game Tome] [Debian] [RogueBasin]

Reviews


News / Source of this Entry (SotE) / News (SotN)
[Changes with v.0.24 “Plants vs. Vampires” (20191025)]

Description [fr]

Un roguelike décliné à la fois en version graphique (tile) et non graphique (ncurses), par The Stone Soup Team.

Dungeon Crawl Stone Soup (DCSS) est un RPG (en solo en local ou en ligne) libre et multi-plateforme dérivé du RPG Dungeon Crawl (de Linley Henzell, dans le Bottin) faisant la part belle à l'exploration et à la chasse au trésor dans des souterrains infestés de monstres belliqueux, avec pour quête ultime, la fabuleuse Orbe de ZOT, située quelque-part dans sans ses bas fonds. Il fournit quantité d'espèces et de personnages à incarner, un gameplay tactique profond, une magie sophistiquée, un système de religions et de compétences, et un impressionnant bestiaire à affronter ou à fuir, rendant chacune de ses parties unique et périlleuse. C'est un RPG de référence, continuellement mis à jour depuis des années.

Il peut être joué hors ligne, ou en ligne via un serveur telnet/ssh (grâce à la contribution de crawl.akrasiac.org, aka CAO et à celle de crawl.develz.org, aka CDO). Ces serveurs publiques vous permettent de rencontrer les fantômes d'autres joueurs, de regarder jouer d'autres joueurs, et, d'une manière générale, de bien vous marrer !

Dungeon Crawl Stone Soup est décliné en 2 versions :

• un version de base en ncurses (paquet crawl en dépôts),
• une version utilisant des sprites graphiques (pour les réfractaires au ncurses) dénommée "Dungeon Crawl - Tile version" (paquet crawl-tiles en dépôts),

Le graphisme de ce jeu peut aussi être amélioré par une interface graphique externe (dans le Bottin) : Necklace of the Eye (NotEye),

"En dépit de leurs apparences, de nombreux roguelikes sont très addictifs et amusants à jouer.
Leur graphisme simple peut masquer des mondes à la complexité rarement atteinte dans d'autres jeux".
L'équipe du projet MAngband.


Voir aussi / See also (Dungeon Crawl) : Dungeon Crawl (Linley Henzell's version), Dungeon Crawl Stone Soup,


Dungeon Crawl Stone Soup est un roguelike libre d'exploration et de chasse au trésor dans des donjons remplis de monstres dangereux et hostiles dans une quête de la mystifiante et fabuleuse Orb de Zot.

Dungeon Crawl Stone Soup comporte des espèces diverses et de nombreux personnages différents à sélectionner, un gameplay tactique profond, des systèmes sophistiqués de magie, de religion et de compétences et une grande variété de monstres à combattre ou à fuir, ce qui rend chaque jeu unique et stimulant.

Dungeon Crawl Stone Soup peut être joué en mode hors connexion ou en ligne sur un serveur public telnet / ssh grâce aux bonnes gens de crawl.akrasiac.org (CAO) et de crawl.develz.org (CDO). Ces serveurs publics vous permettent de rencontrer les fantômes d'autres joueurs, de regarder les autres jouer et, en général, de vous étonner !


Les origines de Dungeon Crawl (de Linley Henzell) et de Dungeon Crawl Stone Soup :

Dungeon Crawl a été conçu en 1995 par Linley Henzell. Il a rapidement gagné en popularité par ses concepts novateurs.
Après avoir sorti la version 3.3, Linley s'est éloigné du projet, en laissant les rênes à l'équipe de développement; celle-ci a poursuivie le développement de Crawl jusqu'à la version 4.0.0 beta 26 en 2003. Après quoi, le développement de Crawl est entré dans quelque-chose de proche de l'hibernation, seul Brent Ross y a travaillé, et son développement est devenu largement invisible au publique.
Le projet de référence de Dungeon Crawl a été formé pour mettre Crawl dans une "hibernation ensorcelée".
"Une référence Dungeon Crawl" est une version de référence de Crawl en version 4.0 beta 26.

Dungeon Crawl - Stone Soup (ce jeu) est une branche de référence de Dungeon Crawl et la partie Crawl continue à être activement développée.
Au début il était attendu que Brent reprendrait à nouveau le travail sur Crawl 4.1, et Stone Soup avait pour raison d'être de servir de passerelle d'ici là, sa version 0.1 était le reflet de cet objectif.
A présent il est clair que Stone soup est devenu sa propre ramification de Dungeon Crawl, néanmoins pour des raisons historiques, les développeurs poursuivent le système de versions en 0.x. Ceci peut apporter quelques confusions du fait que la version 0.4 de Stone soup est plus récente et mieux maintenue que Dungeon Crawl 4.0, mais s'ils modifiaient ce système de versions, il pourrait l'être tout autant.
Stone soup combine les idées de l'équipe Stone Soup, celles de Crawl 4.1 alphas conçues par Brent Ross, et de la communauté Crawl.

Description [en]

"A free/libre, RPG game derived from Dungeon Crawl" -- Le Bottin

Dungeon Crawl Stone Soup is a free roguelike game of exploration and treasure-hunting in dungeons filled with dangerous and unfriendly monsters in a quest for the mystifyingly fabulous Orb of Zot.

Dungeon Crawl Stone Soup has diverse species and many different character backgrounds to choose from, deep tactical game-play, sophisticated magic, religion and skill systems, and a grand variety of monsters to fight and run from, making each game unique and challenging.

Dungeon Crawl Stone Soup can be played offline, or online on a public telnet/ssh server thanks to the good folks at crawl.akrasiac.org (CAO) and crawl.develz.org (CDO). These public servers allow you to meet other players’ ghosts, watch other people playing, and, in general, have a blast!


The Origins of Crawl and Stone Soup

The original Dungeon Crawl was created in 1995 by Linley Henzell. Crawl rapidly gained popularity because of Linley’s many innovative game-play concepts.

After releasing version 3.3, Linley eventually retired from Crawl development, leaving Crawl in the hands of a development team; this development team continued developing Crawl until early 2003 when version 4.0.0 beta 26 was released. After that, Crawl development went into something close to hibernation with only Brent Ross working on it, and development largely invisible to the public.

The Dungeon Crawl Reference project was formed to pull Crawl out of ensorcelled hibernation. Dungeon Crawl Reference is a reference version of Crawl 4.0 beta 26. Stone Soup is a branch of Dungeon Crawl Reference and the only Crawl still being actively developed.

In the beginning it was expected that Brent would soon take up working on Crawl 4.1 again, so that Stone Soup was only meant to bridge the time until then, and the initial version of 0.1 reflected that belief.

By now it has become clear that Stone Soup is a proper branch of Dungeon Crawl of its own, but for historic reasons we will continue with the versioning system of 0.x. This can be a bit confusing since it’s not at all obvious that for example Stone Soup 0.4 is more recent and better maintained than Dungeon Crawl 4.0, but if we switched now it would be confusing as well.

Stone Soup combines ideas from the Stone Soup team, the Crawl 4.1 alphas released by Brent Ross, and the Crawl community.


Debian:

Dungeon Crawl, a text-based roguelike game

Crawl is a fun game in the grand tradition of games like Rogue, Hack, and Moria. Your objective is to travel deep into a subterranean cave complex and retrieve the Orb of Zot, which is guarded by many horrible and hideous creatures.

This is the console version. For tiles, use crawl-tiles instead.

This is the Stone Soup version of Dungeon Crawl.


Wikipedia:

Dungeon Crawl Stone Soup is a free and open source roguelike computer game, which is the actively community-developed successor of the 1997 roguelike game Linley's Dungeon Crawl, originally programmed by Linley Henzell.

Dungeon Crawl Stone Soup polled first in a 2008 poll of over 500 roguelike players, and later polled second in 2009 (behind DoomRL) and 2010 (behind ToME 4), and third in 2011 (behind ToME 4 and Dungeons of Dredmor).

Dungeon Crawl Stone Soup is released under the GNU GPL version 2 or later.

Gameplay

Dungeon Crawl Stone Soup is a roguelike game where the player creates a character and guides it through a diverse branching dungeon, mostly consisting of persistent levels, full of monsters and items, with the goal of retrieving at least 3 of the 15 "runes of Zot" located there, fetching the Orb of Zot, and escaping alive.

Gameplay is designed to provide interesting strategic and tactical choices within a balanced game; to offer replayability based on random dungeon generation; to make the game accessible and enjoyable without deep knowledge of its internal mechanics; and to present a friendly user interface that can optionally automate several tasks like exploration and searching for previously seen items. Conversely, the developer team seeks to avoid providing incentives for mindlessly repeating boring actions and providing illusory gameplay choices where one alternative is always superior.

The dungeon currently features a main section, the 15 level dungeon followed by the 5 level Depths and 5 levels in the realm of Zot. Other main layers include the single level Temple, The 2 level Orcish Mines and 3 Level Elven Halls, The 8 level Lair, The 5 infinitely sized level Abyss, The 5 infinitely sized level Pandemonium, and the single level vestibule of Hell. In order to win the game, you must descend to the 5th level of Zot, pick up the Orb of Zot, and return to the surface, all while carrying at least 3 runes. You can find a rune in the abyss; 5 runes in pandemonium; a rune in each of the 7 level areas, Cocytus, Dis, Gehenna and Tarturus, the 4 realms of Hell; A rune in the 5 level Vaults; A rune in the Tomb, accessed through the crypts in the vaults; and 1 rune in the slime pits, snake pits or spider's nest and the swamp or shoals, all 5 of which can be found at various depths of the Lair.

Most levels are randomly generated to maximize variety, while the levels containing the objective items are randomly chosen between several challenging, manually-designed layouts, which usually contain random elements, and which are authored in a Crawl-specific language incorporating Lua scripting. Randomly generated levels may contain randomly chosen manually designed fragments called "vaults", as well as portals to special manually designed mini-levels called "portal vaults". Such portals include The Bailey, Bazaar, Ice Cave, Labyrinth, Ossuary, Sewers, A Treasure Trove, the Volcano, Wizard Laboratory and the ultimate challenge, a 27 level Ziggurat.

Characters are determined primarily by their species, their background and their religion. Character advancement is based on experience points gained by defeating monsters, which increase both an experience level, and a set of skills that the player decides to focus on, which consists of melee weapon, ranged weapon and magic.

The species choice determines the aptitudes of the character for each of the skills, which represent how much experience is needed to raise the skill to higher levels, and adds species-specific abilities. In the 0.18 version 26 species are available, from those with little deviation from the common mechanics such as Humans, High Elves and Orcs, to species such as Deep Dwarves, Mummies, Vampires, Felids and Octopodes which are characterized by special gameplay mechanics giving them a unique flavor.

The background choice instead determines the starting skills and equipment, with 24 choices available in the 0.18 version, including for instance Fighters, Berserkers, Wizards, Necromancers, Elementalists, Assassins, Hunters and Arcane Marksmen; unlike species choice, background choice only affects the start of the game, and the player is free to pursue any skills and use any equipment.

Some backgrounds also start with a fictional religion, and in general it is possible to acquire or change the character's religion once the appropriate altar is found; in the 0.18 version 23 gods are available, and the choice of the god to worship deeply impacts gameplay, because each god rewards and punishes a different set of actions, and offers a specific set of abilities and gifts inspired by original lore. Some gods offer enhancements to existing play styles, such as Okawaru gifting weapons and boosting combat, Sif Muna gifting spell books and extra MP regeneration, while others force unusual demands on the players in exchange for significant bonuses, like Cheibriados who wants devotees to move slowly and Ashenzari limiting the ability to swap equipment in return for divinations and skill boosts, and Xom, who is the DCSS equivalent of the trickster god archetype.

History

Dungeon Crawl Stone Soup was begun in 2006 by Darshan "greensnark" Shaligram and Erik Piper as an attempt to restart Crawl development, which had progressed slowly in the years since Linley Henzell, creator of the original Linley's Dungeon Crawl, had retired from developing the game. Several interesting patches had been made to the game in recent years, particularly one by Shaligram known as the 'Travel patch', which borrowed the implementation of Dijkstra's algorithm from NetHack to provide an auto-exploration ability in game. These patches were compiled into the Stone Soup project, which was eventually released publicly on Sourceforge.

Stone Soup has since then developed an unprecedented variety of extensions which fit into this general vein of "play aid", such as allowing searching through every item ever discovered by regular expression. Additionally, Stone Soup has made a number of user interface improvements, such as mouse interaction and an (optional) graphical user interface.

In order to avoid featuritis, Stone Soup has also pruned gameplay elements which they considered superfluous, including several races and a magical school. The development team has also expressed a desire to maintain the current total length of the game, and so as new areas are added to the dungeon, old ones have been shortened or even removed to compensate.

Graphical tile version

Tiles version

One notable addition of the Dungeon Crawl Stone Soup branch is the ability to play (locally or in a web browser) using a graphical tile version of the game. Players unfamiliar with the genre may find the tile version more accessible.

Android versions

There are currently two Android ports of the game available.
An unofficial port of the console version was developed and released on Google Play.

There is also an official port of the tile version that is currently under development. The latest unstable builds can be downloaded from the official website.

Dungeon Crawl has gone through many previous versions and is currently on version 0.19

Online play

Several public servers support online play through an ssh client and some of these also allow graphical play in web browser (referred to as webtiles). Features of online play include automated high-score tracking and real-time recording of online play for later viewing. Also, ghosts of other players' characters are frequently encountered on a player's journey, providing an additional challenge. A biannual tournament for all Stone Soup players is held after each major release on the servers (usually in September and April). Additionally, players may test experimental game modes, races, and gods, that are not yet ready to be added to the main version.