Doom 3 - Le Bottin des Jeux Linux

Doom 3

Specifications

Title: Doom 3 Type: Linux Game
Genre: Adventure & Action Status:
Category: Adventure & Action ➤ Shooter ➤ Fantasy & Sci-fi ➤ Doom 3 Commercial: ✓
Tags: Action; FPS; Shooter; Survival Horror; Sci-fi; Gore; Cult Classic; Aliens; Doom; id Tech 4 engine; Level Editor; Moddable Demo: ✓
Released: Not Tracking Package Name:
Date: Extern Repo:
License: Commercial Deb Repo:
View: First person Package:
Graphic: 3D Binary: ✓
Mechanics: Real Time Source:
Played: Single & Multi PDA:
Quality (record): 5 stars Quality (game): 5 stars
Contrib.: Goupil & Louis ID: 10835
Created: 2010-08-20 Updated: 2019-08-30

Summary

[fr]: Un FPS de type survival horror dans lequel le joueur incarne un jeune Marine envoyé avec son détachement sur une base Martienne de recherche en bio-génétique dans laquelle une expérience scientifique avec les artefacts d'une ancienne civilisation vire au cauchemar. [en]: A science fiction survival horror FPS game. It's a reboot of the Doom franchise, disregarding the storylines of the previous Doom series. Doom 3 is set in 2145 on Mars, where a military-industrial conglomerate has set up a scientific research facility to research into fields such as teleportation, biological research and advanced weapons design. However, the teleportation experiments inadvertently open a gateway to Hell, resulting in a catastrophic invasion by demons.

Videos

Trailer / Gameplay [en] / [en] / [fr] :


Doom 3 vs Doom 3 BFG Edition (GameSpot review) :


L'histoire de ce jeu / The history of this game :


Interview des développeurs / Interview with Dev :

Links

Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t t ts gd id id hg r r r r r r r r[de] lp g g g g g g[fr] g[de] g[ru] g[pl] g[cz] g[sp] g[pt] g[it] g[tr] g] [WIKI] [FAQ] [RSS] [Changelog 1 2]

Commercial links (Doom 3) : [Humble Store (Windows, for contents extraction)] [Steam (Windows, for contents extraction)] [Gamesplanet [fr] (Windows, for contents extraction)] [Gamersgate (Windows, for contents extraction)] [Green Man Gaming (Windows, for contents extraction)]

Commercial links (Doom 3: Resurrection of Evil DLC) : [Humble Store (Windows, for contents extraction)] [Steam (Windows, for contents extraction)] [Gamesplanet [fr] (Windows, for contents extraction)] [Gamesplanet [fr] (Windows, for contents extraction)] [Gamersgate (Windows, for contents extraction)] [Green Man Gaming (Windows, for contents extraction)]


Resources
• Linux installer for Linux Gamers (require the commercial Windows game) : [Linux installer for Linux Gamers]
• idSoftware mirror (with binaries), thanks to LinAGKar on GamingOnLinux for this links : [ftp://ftp.gwdg.de(idSoftware mirror)]
• Linux DOOM 3 demo (doom3-linux-1.1.1286-demo.x86.run) AND the official patch for Linux (doom3-linux-1.3.1.1304.x86.run) : [FTP Jeuxlinux]
• DOOM 3 demo (Windows version, for contents extraction) : [Softonic] [fileplanet]
Technical informations
[Open Hub] [PCGamingWiki] [Anton Logvinenko (How to play Doom 3 on Linux)]

Social
Devs (id Software [fr] [en]) : [Site 1 2] [twitter] [Facebook] [YouTube] [Interviews (J. Carmack) (2019) (2016) (J. Romero, 2018) (Others)]
Port by (Timothée Besset [fr] [en]) : [Site 1 2] [twitter] [Facebook] [YouTube] [LinkedIn] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

On other sites
[Wikipedia (Doom 3) [fr] [en]]
[Wikipedia (id Tech 4) [fr] [en]]
[Gaming on Linux] [JeuxLinux [fr]] [UBUNTU [fr]] [The Linux Game Tome] [HOLaRSE [de]] [Wikia (Doom 3)] [Doom Wiki (Doom 3)] [ZeDen.net [fr]] [Desura (Doom 3) (id Tech 4)] [Mod DB]

Reviews
[metacritic] [jeuxvideo.com [fr]] [Penguspy] [GamersInfo.net] [Eurogamer] [Inside Mac Games] [NZGamer] [StrategyInformer]

News / Source of this Entry (SotE) / News (SotN)
[JeuxLinux (20110806) [fr]] [Linux Games (20130107)]

Description [fr]

Un FPS de survie et d'horreur dans lequel le joueur incarne un jeune Marine confronté à des monstres, par le studio id Software, fonctionnalité multijoueur par le studio Splash Damage, portage Linux par Timothée Besset (TTimo).
Il utilise le moteur id Tech 4.

Doom 3 est un FPS mono et multijoueur (en Lan ou en ligne) de type survival horror dans lequel le joueur incarne un jeune Marine envoyé avec son détachement sur une base Martienne de recherche en bio-génétique dans laquelle une expérience scientifique avec les artefacts d'une ancienne civilisation vire au cauchemar.

Éditeur de niveaux (dans le Bottin) : DarkRadiant, NetRadiant,
Ressources et documentations disponibles : voir la fiche "Ressources - Doom 3".

Voir aussi / See also (id Tech 4 engine) : dhewm 3 (amélioration technique du moteur Doom 3), Doom 3 (le jeu initial), Doom 3 BFG (scénario identique Doom 3 + textures plus fines + lampe sur fusil + extensions), Doom 3 GPL (source d'origine, aka vanilla, pour forks), heXen:Edge of Chaos (remake de Hexen 2), The Dark Mod (remake de Thief),


Bienvenue en enfer

Les ruines d'une ancienne civilisation martienne ont permis de percer les secrets de la téléportation, et l'UAC ne reculera devant rien pour exploiter cette technologie altérant le monde.

Dans le cadre d'un détachement marine envoyé pour protéger la base, votre devoir semblait assez simple ... jusqu'à l'invasion. Maintenant, dans un affrontement épique contre le mal pur vous devrez vous battre pour comprendre qui est avec vous, qui est contre vous, et ce qui doit être fait pour empêcher ce cauchemar d'atteindre la terre.



Steam:

Une invasion massive de démons a pris l'UAC (Union Aerospace Corporation's) par surprise. Vous êtes un des rares survivants et devez trouver la solution pour sortir de cet Enfer sur Mars. Le chemin sera long et périlleux mais rassurez-vous : tronçonneuses, pistolets et fusil de chasse à canon scié seront de la partie.


Wikipedia:

Doom 3 est un jeu de tir à la première personne pour PC sous Windows, développé par id Software et publié le 3 août 2004. Il est disponible sur Mac OS depuis le 14 mars 2005, sous Linux et aussi sur la console de jeux Xbox depuis le 4 avril 2005.

L'intrigue du jeu se déroule sur la planète Mars, à la différence de ses prédécesseurs Doom 1 et 2, qui prenaient place sur les deux lunes de cette planète (Phobos et Deimos).

Le style de jeu est simple et linéaire : le joueur doit se frayer un chemin par les armes au sein d'une base de recherche scientifique envahie par des créatures hostiles de provenance inconnue. Le personnage du joueur doit alors faire son chemin au sein de la base, un complexe de couloirs et de salles obscures dans un décor mécaniste et inquiétant.

La musique d'introduction du jeu a été réalisée par Chris Vrenna.

Le 22 novembre 2011, le moteur du jeu est libéré et placé sous licence GPL.

Synopsis

L'histoire de Doom 3 est simple : un jeune marine est transféré sur la base de l'UAC de Mars — « Union Aerospace Corporation », une puissante corporation terrienne dirigeant un conglomérat militaro-industriel, spécialisée dans la recherche en bio-génétiques, en physique et dans l'armement. Dès son arrivée, son supérieur — le sergent Thomas Kelly, qui dirige les forces militaires de la base — lui demande d'aller retrouver un scientifique disparu. Une fois celui-ci localisé, un évènement paranormal se déclenche aboutissant à la transformation de la quasi-totalité du personnel de la base en zombies, ainsi qu'à l'apparition de créatures démoniaques inconnues surgissant d'on ne sait où, qui attaquent le personnel de la base.

Le joueur devra donc se frayer un chemin dans la base en neutralisant tous les monstres qui se trouveront sur son chemin dans le but de prévenir les secours sur Terre. Pendant une grande partie du jeu, le soldat sera en contact avec son supérieur via une communication radio. Ce dernier lui indiquera les différentes tâches à réaliser et les points de contrôle à atteindre pour réussir ses objectifs et sa mission.

Pour se défendre, le marine aura à sa disposition une armure de combat, qu'il pourra améliorer ou réparer, et disposera d'un arsenal varié, qu'il pourra également améliorer, et qu'il trouvera progressivement sur ses ennemis ou dans des lieux spécifiques (armurerie, casiers ou caisses de stockage d'armes et de munitions, etc.) dispersés tout au long de sa mission.

Le joueur pourra également se servir des informations qu'il découvrira régulièrement au cours du jeu sur les équipements informatiques de la base (avec une interaction étendue, certains équipements permettant d'ouvrir des portes, de désactiver des systèmes de sécurité ou d'activer des mécanismes, comme des caméras de surveillance ou des ascenseurs, et même un monorail). Le joueur peut également profiter des informations contenues dans les PDA (Personnal Digital Assistant) qu'il aura trouvés un peu partout dans la base et qui appartiennent aux divers personnels de Mars City.

Après la longue phase d'introduction du jeu (qui se déroule jusqu'à la fin de la première mission du marine, la récupération du scientifique manquant), le jeu commence alors véritablement, à la suite de l'invasion de la base martienne par des entités hostiles. Le personnage du joueur est lâché dans cet enfer sans trop savoir ce qui se passe, et commence à lutter pour sa survie.

(...)

Description [en]

Steam:

A massive demonic invasion has overwhelmed the Union Aerospace Corporation's (UAC) Mars Research Facility, leaving only chaos and horror in its wake. As one of only a few survivors, you must fight your way to hell and back against a horde of evil monsters. The path is dark and dangerous, but you'll have an array of weapons--including a pistol, a chainsaw, grenades, and more--to use for protection.


Wikipedia:

Doom 3 is a science fiction survival horror first-person shooter video game developed by id Software and published by Activision. Doom 3 was first released for Microsoft Windows on August 3, 2004. The game was later adapted for Linux, as well as being ported by Aspyr Media for Mac OS X. Developer Vicarious Visions ported the game to the Xbox console (now backwards compatible to the Xbox 360), releasing it on April 3, 2005. British developers Splash Damage also assisted in design for the multiplayer elements of the game.

The game is a reboot of the Doom franchise, disregarding the storylines of the previous Doom video games. Doom 3 is set in 2145 on Mars, where a military-industrial conglomerate has set up a scientific research facility to research into fields such as teleportation, biological research and advanced weapons design. However, the teleportation experiments inadvertently open a gateway to Hell, resulting in a catastrophic invasion by demons. The player, an anonymous space marine, must fight through the base and find a way to stop demons from Hell attacking Earth. Doom 3 features an award-winning game engine, id Tech 4, which has since been licensed out to other developers, and later released under the GNU General Public License in November 2011.

Gameplay

Single-player

Doom 3 is a story-driven action game played from a first-person perspective. As with previous Doom games, the main objective is to successfully pass through its levels, defeating a variety of enemy characters intent on killing the player's character. Doom 3's more story-centered approach, however, means that the player often encounters friendly non-player characters, who provide key plot information, objectives and inventory items. The game incorporates ten weapons for the player's use to survive, including conventional firearms and explosives such as a submachine gun, shotgun and grenades, experimental plasma weaponry, and the traditional BFG 9000 and chainsaw weapons of the Doom franchise. Enemies come in multiple forms and with different abilities and tactics, but fall into two broad categories of either zombies or demons. Zombies are humans possessed by demonic forces, who attack the player's character using their hands and melee weapons or a variety of firearms, while demons are creatures from Hell, most of which attack using claws and spines, or by summoning plasma-based fireballs. The corpses of demons are reduced to ashes after death, leaving no trace of their body behind.
A Revenant in Doom 3, attacking the player. The majority of the game takes place within the futuristic base.

The game's levels are fairly linear in nature and incorporate several horror elements, the most prominent of which is darkness. This design choice is not only intended to foster feelings of apprehension and fear within the player, but also to create a more threatening game environment in which the player is less likely to see attacking enemies. This aspect is further enhanced by the fact that the player must choose between holding a weapon and holding the flashlight (until the BFG editions released in 2012 made the "duct tape mod" a standard feature), forcing the player to choose between being able to see and having a readied weapon upon entering a room, which consequently leads to a more deliberate pace for the player. In addition, the levels are regularly strewn with corpses, dismembered body parts and blood, sometimes used in conjunction with the game's lighting to disorient the player.

Frequent radio transmissions through the player's communications device also add to the atmosphere, by broadcasting certain sounds and messages from non-player characters meant to unsettle the player. Early in the game, during and directly after the event that plunges the base into chaos, the player often hears the sounds of fighting, screaming and dying through their radio transmitter. The ambient sound is extended to the base itself through such things as hissing pipes, footsteps, and occasional jarringly loud noises from machinery or other sources. Often ambient sounds can be heard that resemble deep breathing, unexplained voices and demonic taunting from the game's antagonists.

Multiplayer

Doom 3 was released with a four-player multiplayer element, featuring four game modes. However, the game's community created a modification to boost this to eight or sixteen players. The Resurrection of Evil expansion would later officially increase the player limit to eight. The four game modes are all deathmatches. The standard deathmatch game mode involves each player moving around a level, collecting weaponry and killing the other players, with the player with the highest kills when the time runs out winning. A team variation of this involves the same principle. The third game mode is "last man standing", in which each player has a limited amount of respawns, with players losing a life when they are killed. Eventually, all but one player will be eliminated from the game, leaving the survivor as the winner. The final game mode is "tournament", in which two players fight each other while the other players watch as spectators. The victor of the battle remains in the arena, facing each other player one at a time until the winner of previous rounds is defeated. The loser then moves to the spectators and the new winner remains to fight the next player.

Synopsis
Setting

Doom 3 is set in the year 2145. Much of the game's story and dialogue was created by author Matthew J. Costello. According to the game's backstory, the Union Aerospace Corporation (UAC) has grown to become the largest corporate entity in existence, and has set up a research facility on Mars. At this base, the UAC are able to conduct research into several scientific areas, including advanced weapons development, biological research, space exploration and teleportation. Due to the facility's position on Mars, the UAC can perform its operations outside of legal and moral boundaries. As the player progresses through the game, they learn that the employees on the base are unsettled due to a large number of incidents involving hearing voices, unexplained sightings and increasing cases of paranoia and insanity, often leading to fatal accidents with the facility's machinery. Rumors regarding the nature of experiments in the UAC's Delta Labs division are especially prevalent among the base's employees.

Plot

The story of Doom 3 is conveyed through in-game dialogue and cut scenes, as well as e-mails, audio logs and video files found throughout the game. The game opens with UAC board member Elliott Swann and his bodyguard Jack Campbell arriving at Mars City, the main access to the UAC's Mars base, disembarking from an Earth transport, with the player's anonymous marine just behind them. Swann and Campbell, here to investigate multiple incidents, have a heated conference meeting with the man in charge of the Mars laboratories, Dr. Malcolm Betruger while the marine heads to Master Sergeant Thomas Kelly for orders. Kelly gives the marine instructions to find a scientist from the Delta Labs who has gone missing. The marine finds the scientist in a nearby decommissioned communications facility, where he is frantically trying to send a warning to the UAC on Earth about Betruger's teleportation experiments. However, as he tries to explain the situation to the marine, another teleportation test takes place and loses containment, at which point the entire Mars base is swept with an unnatural shockwave, transforming most of the base's personnel into zombies as the forces of Hell invade through the teleporter's portal.
Much of Doom 3, such as this section in the Delta Labs, was planned using storyboards

Now forced to fend off attacks from zombified base personnel and the demons from Hell, the marine returns to Mars City, where Kelly remotely gives the marine orders to link up with another squad of marines (Bravo Team) and get a transmission card containing a distress call to the main communications facility to call for reinforcements. As the marine progresses through the base, he learns that Swann and Campbell have survived, and are also en route to the communications facility to prevent any messages being sent in hope of containing the situation on Mars. The marine squad is ambushed by demons and slaughtered in the EnPro Plant, and although the marine recovers the transmission card, he is too late to prevent the bulk of equipment at the communications facility being destroyed by Campbell. Kelly, however, directs the marine to a backup system, where the marine is given the choice of whether to obey Kelly's orders to send for reinforcements, or accept Swann's argument to keep Mars isolated until the exact nature of the invasion is understood, so as not to endanger Earth. The marine is told to go to the Delta Labs by Kelly or Swann, depending on whether the transmission is sent or not.

On the way to the Delta Labs, the marine is contacted by Betruger, who is now clearly shown to be working in cooperation with Hell in order to invade Earth. If the marine did not send the distress call to Earth, Betruger does so himself, hoping to use the ships bringing reinforcements to transport the demons to Earth. Betruger then unsuccessfully attempts to kill the marine using the toxic gases in the base's recycling facilities. Upon arriving at the Delta Labs, the marine learns of the details behind the teleportation experiments, expeditions into Hell to retrieve specimens and Betruger's increasing obsession with the tests, as well as of an archaeological dig under the surface of Mars. The dig is excavating the ruins of an ancient civilization discovered on Mars, and has produced a relic known as the Soul Cube. According to a scientist the marine finds alive in the labs, the Soul Cube is a weapon created by the ancient civilization to defend against the forces of Hell. The scientist also reveals that the invasion began when Betruger took the Soul Cube into the portal at the beginning of the game, depositing it in Hell. The marine pursues Betruger through the labs, but is pulled into the main teleportation portal after being lured into a trap by Betruger.

The portal takes the marine directly into Hell, where he proceeds to fight his way through the large number of demons to the Soul Cube, defeating its demonic guardian. The marine is then able to reinitialize the teleportation equipment left by research expeditions into Hell and return to the Delta Labs. Betruger, however, tells the marine that although the main UAC teleporter has been destroyed, Hell is opening a Hellmouth on Mars, capable of bringing millions of demons to Mars. Further in the Delta Labs, the marine encounters the injured Swann. Swann informs the marine that Kelly has been working with Hell for possibly the whole time, and has been transformed by the demons. Telling the marine that Campbell has gone after Kelly, Swann gives the marine his PDA containing information on the location on the Hellmouth under the surface of Mars and assures him that he will try to make his way out of the base alone.

However, when the marine catches up with Campbell in the central computer processing sector of the base, Campbell is mortally wounded and only has enough strength to say that Kelly has taken Campbell's BFG 9000 weapon before expiring. Kelly then begins to taunt the marine in a demonic voice. The marine eventually faces off with Kelly in the central computer core, revealing Kelly as a cybernetic human grafted onto a tank-like base. The marine is able to kill Kelly and takes the BFG 9000 before proceeding deeper under the Martian surface to Site 3, the archaeological dig site where the Soul Cube was unearthed. At the primary excavation site, the marine discovers the Hellmouth, defended by Hell's mightiest warrior, the Cyberdemon. Using the Soul Cube, the marine defeats the Cyberdemon in combat, and the Soul Cube then seals the Hellmouth. The ending cut scene shows the reinforcements from Earth arriving at the base to discover the carnage. They find the marine alive, but discover that Swann has died. They are, however, unable to locate Betruger, who in the final scene is shown in Hell, reincarnated as a dragon-like demon

Features

☑ Éditeurs de niveaux (DarkRadiant et NetRadiant, tous deux dans le Bottin),
☑ de nombreux mods, ...

Installation [fr]

INSTALLATION (non testé) :

Au choix :

➤ À partir du moteur original du site id software (binaire Linux) :

(voir le lien ci-dessus "Anton Logvinenko (How to play Doom 3 on Linux)")
• Récupérez l'installateur Linux (également disponible sur le FTP Jeuxlinux, lien ci-dessus) avec la commande : $ wget ftp://ftp.idsoftware.com/idstuff/doom3/linux/doom3-linux-1.3.1.1304.x86.run
(notez que le source de ce même moteur peut également être obtenu et compilé à partir de la page GitHub d'id-Software (lien "Dev site" ci-dessus).

• Rendez cet installateur exécutable (clic droit sous votre gestionnaire de fichier)
• Achetez la version Windows de Doom3
• Récupérez son fichier "pak_pk4-files.tar.gz" et décompressez-le,
• Copiez son contenu dans le répertoire doom3/base/ créé par votre installateur
• Créez dans ce même répertoire un fichier vierge dénommé default.cfg

➤ À partir du moteur alternatif (et amélioré) dhewm 3

Voir la fiche dhewm 3 dans le Bottin.

➤ À partir du moteur Doom3 GPL

Voir la fiche Doom3 GPL dans le Bottin.


PORTS :
TCP&UDP 27666 (vérifié)
TCP&UDP 27650


LANCEMENT DU JEU :

Dans le répertoire du jeu lancez : $./doom3


Remarques :
• Il est également possible de jouer en mode multijoueur contre des bots via Omni-bot (dans le Bottin).
• Installation d'un mod : copiez simplement son répertoire dans le répertoire de Doom3 puis lancez ce dernier et sélectionnez le menu mod en bas de son écran.

Test [fr]

Test :
Si vous aimez vous faire peur avec des méchantes et hideuses bébettes dans des décors futuristes, sombres, glauques et néanmoins très réalistes, vous allez être servi.
Le jeu est superbe et le gameplay à la hauteur. Nous avons acheté le jeu et sommes très (trop) satisfait de la qualité de sa réalisation.

☺ Nous avons aimé :
• la qualité de réalisation du jeu (comme tous les jeux d'id Software),
• l'ambiance du jeu (très proche d'un Survival horror) et le réalisme de l'ensemble. Néanmoins mon fils (9 ans) n'y joue plus car ce jeu est clairement trop violent et non adapté aux enfants (la boite précise bien 18 ans mais si dans la plupart des cas l'étiquette parait un peu surfaite, dans le cas présent elle ne l'est pas).

☹ Nous avons regretté :
• les codes des touches fléchées semblent immuables, impossible de les utiliser ni de les modifier même avec xev, on est obligé d'utiliser les touches du pavé numérique.

Commentaires généraux :
• A déconseiller aux plus jeunes (scènes violentes et gores).
• Le moteur est à présent libéré (le contenu reste commercial).