|Title:||Dark Matter||Type:||Linux Game|
|Category:||Strategy ➤ Survival, Zombies||Commercial:|
|Released:||Not Tracking||Package Name:|
|Quality (record):||Quality (game):|
|Contrib.:||Goupil & Louis||ID:||14018|
|[fr]:||Un survival horror en plateformes et à défilement latéral||[en]:||A 2.5D side-scrolling survival horror game, set in a derelict spaceship besieged by a sinister alien presence, and infested with deadly parasites|
Trailer / Gameplay [en] / [en] / [fr] :
Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t t t t t t r r g] [Reviews] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
Commercial : [Steam]
[Open Hub] [PCGamingWiki] [MobyGames]
Devs (Interwave Studios [fr] [en]) : [Site 1 2] [Forums] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [Facebook] [YouTube]
On other sites
News / Source of this Entry (SotE) / News (SotN)
Un survival horror en plateformes et à défilement latéral, par le studio Interwave Studios.
Dark Matter est un survival horror en 2.5D en plateformes et à défilement latéral, prenant place dans un vaisseau spatial abandonné, assiégé par une présence alien sinistre et infesté de parasites mortels.
En tant que qu'éclaireur, votre objectif est d'explorer les couloirs fétides et les installations abandonnées, de récupérer des indices et des plans, de développer votre arsenal pouvant aller jusqu'à quatre armes mortelles adaptables à votre style de combat contre des ennemis intelligents et réactifs.
Dark Matter offre une approche percutante au genre survival horror dans l'espace profond, avec un accent sur le combat tactique et l'exploration.
Dark Matter is InterWave Studios’ second full-fledged title. It combines a detailed, hand-painted art style with the latest rendering techniques, making its gameplay about that perfect moment of spine-tingling terror, as much as it is about unloading your firearms into every moving shadow that crosses your path.
With intelligent enemies that react to changing environmental conditions, Dark Matter is a dynamic world of darkness, where light is not always the safest place to hide.
The game aims to craft its own niche in the pantheon of side-scrolling exploration and combat games (yes, we’re really trying to not say ‘Metroidvania’), by combining the visual impact and gameplay implications of real-time lighting across the board, a deeply upgradable weapons system, and a limited crafting system in a world where there are few ‘magical drops’.
Dark Matter is a 2.5D side-scrolling survival horror game, set in a derelict spaceship besieged by a sinister alien presence, and infested with deadly parasites. As the Ensign, you must explore fetid hallways and abandoned facilities, scavenging for parts and blueprints, expanding your arsenal to up to four deadly weapons and freely customize each to fit your combat style against intelligent, reactive enemies. Dark Matter delivers a hard-hitting take on the survival horror genre in deep space, with a heavy emphasis on tactical combat and exploration.
Out of breath, you run into the door, slamming against its cold metal surface. The clicking of scuttling claws recedes into the distance, swallowed by the pitch black oblivion behind you. You know better than to feel safe. There are too many infested at your back, and another blank metal door ahead. With a quick reflex you check your ammo supplies, and slot a fresh magazine into your shotgun. With a quicker prayer, you flick the switch and open the door. The metal jaws open on endless night you don’t dare pierce with your flashlight, not to disturb those things that live in shadow. By the pale bioluminescence that washes up from the floor grates, you piece together the picture of a corridor, and what could be a stretch of exploding pods. Just beyond, the silhouette of a fully grown crawler stirs.
Grinning in the dark, you turn on the weapon’s flashlight, and point it straight down the corridor. Predictably, the blisters swell up to full irritation, ready to explode at the slightest touch. The crawler turns to hiss at you, instantly aroused by the light, and your presence. In your mind’s eye, it dumbly rushes forward into the blister pods to kill itself, saving you precious ammo.
It takes a precious moment to adjust to reality when the sleek shape crouches and jumps towards you instead. There is time for just one panicked shot before the inevitable flight, as you run for your life, barely keeping ahead of the claws slashing for you. In a moment of adrenaline-fuelled inspiration, you slam the wall panel as you retreat past the chamber’s door. The heavy, powerful mechanism smoothly slices the crawler in half just before the critter can reach and disembowel you. There is no time to congratulate yourself, as you hear a familiar hissing from above...
☑ 14 levels in a gritty tale of deep space survival
☑ 4 weapons, each with 4 ammo types. Elemental ammo effects that allow you to freeze, dissolve, electrocute or set fire to your enemies.
☑ Four craftable upgrades to customize your weapons.
☑ Collect scrap and alien resources to craft your own tools and health packs.
☑ Invest in the weapons and upgrades you prefer, develop your own combat techniques.
☑ Non-linear exploration and storytelling with complex enemy AI that reacts to the player’s actions and tactics.
☑ Light and darkness are integral parts of gameplay, not just visual touches.
☑ Uncompromisingly real-time lights and shadow casting for spine-tingling moments of pure, darkness-fuelled terror.
☑ Clean, hand-painted textures and custom shading techniques are combined in a unique visual style.
☑ Dynamic soundtrack that adapts to gameplay circumstances.