Blood (with BuildGDX engine) - Le Bottin des Jeux Linux

Blood (with BuildGDX engine)

🗃️ Specifications

📰 Title: Blood (with BuildGDX engine) 🕹️ / 🛠️ Type: Game
🗃️ Genre: Adventure & Action 🚦 Status: 04. Released (status)
🏷️ Category: Adventure & Action ➤ FPS ➤ Fantasy & Sci-fi ➤ Duke Nukem, Redneck Rampage, ... 🌍️ Browser version:
🔖 Tags: Action; FPS; Shooter; Adventure; Build engine; libGDX; Dark; Zombies; Horror; Gore; Atmospheric; Retro; 1990s; Classic 📦️ Package Name: buildgdx
🐣️ Approx. start: 1997-05-31 📦️ Arch package: ✓
🐓️ Latest: 📦️ RPM package:
📍️ Version: (see "Duke Nukem 3D (with BuildGDX engine)" : same source on GitHub) 📦️ Deb package:
🏛️ License type: 💰🕊️ Commercial with libre engine 📦️ Flatpak package:
🏛️ License: Code: GPL-3 / Artwork: Commercial 📦️ AppImage package:
🏝️ Perspective: First person 📦️ Snap package:
👁️ Visual: 3D ⚙️ Generic binary: ✓
⏱️ Pacing: Real Time 📄️ Source: ✓
👫️ Played: Single & Multi 📱️ PDA support:
🎖️ This record: 5 stars 🕳️ Not used:
🎀️ Game design: 👫️ Contrib.: goupildb & Louis
🎰️ ID: 15875 🐛️ Created: 2020-07-04
🐜️ Updated: 2023-06-22

📖️ Summary

[en]: Blood is a horror/gore themed FPS (released in 1997, then re-released in 1998) in which the player plays Caleb who sold his soul to an evil god, who then betrayed / killed him. Coming back from the dead, Caleb is determined to make him pay by letting his thirst for revenge speak for itself... BuildGDX (gathers several engines including BloodGDX) is a libre, multi-platform, single-player / multi-player, compatible engine, based on the Build Engine (by Ken Silverman) and the LibGDX framework. [fr]: Blood est un FPS sur un thème d'horreur/gore (sorti en 1997, puis ré-édité en 1998) dans lequel le joueur incarne Caleb qui a vendu son âme à un dieu maléfique, celui-ci l'ayant par la suite trahi / tué. Revenant d'entre les morts, Caleb est bien décidé à le lui faire payer en laissant parler sa soif de vengeance... BuildGDX (rassemble plusieurs moteurs dont BloodGDX) est un moteur compatible, libre, multi-plateforme, solo/multi, basé sur le moteur Build Engine (de Ken Silverman) et le framework LibGDX.

🎥️ Videos


🏖️ Teaser (original): (201407),


🦉️ From Devs: (202002),


💎 Features: HD textures for different user contents (201812), fake multiplayer (201706),


🎲️ Gameplay (SP): (201707), (202004), (201909),


🎲️ Gameplay (MP): (201905),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos ft(201812) ft(201706) t(o)(202xxx) ts(o)(201407) gd(202002) gu(202xxx) r(202xxx) lp(202xxx) mp(201905) g(201707) g(202004) g(201909) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💰 Commercial (Blood: Fresh Supply = original Blood + addons: Plasma Pak and Cryptic Passage) (Windows, for contents extraction): [IsThereAnyDeal] [Humble Store] [Steam] [GOG]

🍩️ Resources
• (See "Blood (1998)")

🛠️ Technical informations
[PCGamingWiki] [MobyGames] [R.T.C.M.] [Blood WIKI]

🦣️ Social
(Blood) Devs (Monolith Productions [fr] [en]): [Site 1 2] [Chat] [mastodon] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
(BuildGDX) Devs (Alexander Makarov (M210) [fr] [en]): [Site 1 2] [Support their work (Donate)] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
(libGDX) Devs (libGDX Team 1 2 3] [fr] [en]): [Site 1 2 3] [Patreon] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
(Build engine) Devs (Ken Silverman [fr] [en]): [Site 1 2] [Chat] [mastodon] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]

🐝️ Related
[Wikipedia (Blood) [fr] [en] [de]]
[HOLaRSE [de]] [Mod DB] [Indie DB]

📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]

🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]

🕊️ Source of this Entry: [HOLaRSE on mastodon [de](20200627)] [maxigaz on mastodon (20200521)]

🦣️ Social Networking Update (on mastodon)

🕹️ Title: Blood (with BuildGDX engine)
🦊️ What's: A horror/gore themed FPS & a libre, single-player / multi-player, compatible engine
🏡️ https://m210.duke4.net/index.php/42
🐣️ https://gitlab.com/m210/BuildGDX
🔖 #LinuxGaming #ShareYourGames #FPS #1990s #Horror
📦️ #LibreGameEngine #CommercialAssets #Bin #Arch
📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/

🥁️ Update: see "Duke Nukem 3D (with BuildGDX engine)"
⚗️ -
📌️ Changes: -
🦣️ From: -

🏖️ https://www.youtube.com/embed/pV697sQIa9Y
🦉️ https://www.youtube.com/embed/OUcL_AqiBkg
🎲️👤️ https://www.youtube.com/embed/zMC2TNuUn0o
🎲️👥️ https://www.youtube.com/embed/foGUxNitYNU

📕 Description [en]

📕🐧"A horror/gore themed FPS & a libre, single-player / multi-player, compatible engine"🐧📕.

Blood is the goriest, bloodiest, most horrific 3D first-person action game ever made. Visit a dark near-future world populated by hundreds of bloodthirsty enemies. You'll engage in a nightmarish battle against the minions of an ancient, forgotten god bent on wiping humanity from the face of the earth. With cultists, gargoyles, zombies, hellhounds, and an unholy host of other terrors, Blood immerses you in a world of horror unlike any you've experienced before.


BuildGDX:

BuildGDX is a port of the Build Engine games based on Java's LibGDX framework v1.9.10.

Currently, it supports Blood, Duke Nukem 3D, Redneck Rampage, Shadow Warrior, Witchaven, Witchaven2, Legend of the Seven Paladins, TekWar, and Powerslave/Exhumed. I'm planning to port Fate, WW2GI in the future releases.

📕 Description [fr]

Un FPS sur un thème d'horreur / gore et un moteur multi-plateforme compatible basé sur le moteur Build Engine, Blood par le studio Monolith Productions, BuildGDX par Alexander Makarov (M210), Build Engine par Ken Silverman.
En Java. Il utilise le framework libGDX. Il utilise une évolution du moteur Build engine (de Ken Silverman).

Blood est un FPS sur un thème d'horreur/gore (sorti en 1997, puis ré-édité en 1998) dans lequel le joueur incarne Caleb qui a vendu son âme à un dieu maléfique, celui-ci l'ayant par la suite trahi / tué. Revenant d'entre les morts, Caleb est bien décidé à le lui faire payer en laissant parler sa soif de vengeance... BuildGDX (rassemble plusieurs moteurs dont BloodGDX) est un moteur compatible, libre, multi-plateforme, solo/multi, basé sur le moteur Build Engine (de Ken Silverman) et le framework LibGDX.

Actuellement, BuildGDX supporte Blood, Duke Nukem 3D, Redneck Rampage, Shadow Warrior, Witchaven, Witchaven2, Legend of the Seven Paladins, TekWar, et Powerslave/Exhumed. D'autres jeux (Fate, WW2GI) sont en cours de portage.

Voir aussi / See also (Blood): Blood (1998), Blood (1998, with BuildGDX engine), Blood (1998, with NBlood engine), Blood (1998, with Raze engine), Transfusion (Blood),


Blood est le jeu d'action à la première personne 3D le plus gore, le plus sanglant et le plus horrible jamais créé. Visitez un monde sombre dans un avenir proche peuplé de centaines d'ennemis sanguinaires. Vous vous engagez dans une bataille cauchemardesque contre les sbires d'un ancien dieu oublié, déterminé à essuyer l'humanité de la surface de la terre. Avec des cultistes, des gargouilles, des zombies, des chiens de l'enfer et une foule impie d'autres terreurs, Blood vous plonge dans un monde d'horreur différent de tout ce que vous avez connu auparavant.


BuildGDX:

BuildGDX est un portage des jeux du Build Engine basé sur le framework LibGDX v1.9.10 de Java.

Actuellement, il supporte Blood, Duke Nukem 3D, Redneck Rampage, Shadow Warrior, Witchaven, Witchaven2, Legend of the Seven Paladins, TekWar, et Powerslave/Exhumed. Je prévois de porter Fate, WW2GI dans les prochaines versions.