KPovModeler 0.2

Written by Olivier Saraja (olivier_at_linuxgraphic.org)
English version

Step 7: Setting a material for the Shaft

Select the Scene entry in the Object tree, then insert a Declaration as a Last Child ( Insert > Declaration or Icon).

In the Object Properties View, you can rename it to Chrome. Then Insert a Texture ( Insert > Textures > Texture or Icon), a Pigment ( Insert > Textures > Pigment or Icon) and a Solid Color ( Insert > Textures > Solid Color or Icon). Click on the Solid Color entry and modify the parameters as follow:

solid color

red = 0.98039, y = 0.94902 , z = 0.05490

filter = 0.45, transmit = 0.2

Now select the Texture entry, Insert a Finish ( Insert > Textures > Finish or Icon) and adjust the parameters as follow:

The texture has been correctly set, but you still have to assign it to the Screwdriver Shaft. In order to do this, first move the Texture Declaration just after the Chrome declaration previously set in the Object tree.

Select the Screwdriver Shaft, and insert a texture ( Insert > Textures > Texture or Icon) as Last Child. Click on the Select button and then choose 'Plastic' in the popup list.

And here's the final result: