class Gamepad
package lime.ui
Constructor
Variables
onAxisMove:_Event_lime_ui_GamepadAxis_Float_Void<GamepadAxis ‑> Float ‑> Void> = new Event<GamepadAxis -> Float>()
onAxisMove:_Event_lime_ui_GamepadAxis_Float_Void<GamepadAxis ‑> Float ‑> Void> = new Event<GamepadAxis -> Float>()