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P

paint(Graphics) - Method in class org.homebrew.MyXlet
draws all the game entities to the back buffer and then the back buffer to the screen
pauseXlet() - Method in class org.homebrew.MyXlet
hides the scene
PIPESTARTINGXVELOCITY - Variable in class org.homebrew.MyXlet
constant for pipe starting speed
pipeUpdate() - Method in class org.homebrew.MyXlet
update the pipes' positions
play() - Method in class org.homebrew.engine.SoundClip
plays the audio clip
PLAYING - Static variable in class org.homebrew.GameState
 
Point2D - Class in org.homebrew.engine
This class represents a single point on a game object and classes may extend it to represent a single fixed point value such as a position or velocity etc.
Point2D(double, double) - Constructor for class org.homebrew.engine.Point2D
double constructor
Point2D(float, float) - Constructor for class org.homebrew.engine.Point2D
float constructor
Point2D(int, int) - Constructor for class org.homebrew.engine.Point2D
int constructor
pos - Variable in class org.homebrew.engine.Sprite
sprites position
Position() - Method in class org.homebrew.engine.Sprite
Reurns the sprites position as a single tuple
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