- ImageEntity - Class in org.homebrew.engine
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This class contains all the methods for displaying an image on screen.
- ImageEntity(HScene) - Constructor for class org.homebrew.engine.ImageEntity
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class constructor
- imageHeight() - Method in class org.homebrew.engine.Sprite
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returns the sprite images height
- imageWidth() - Method in class org.homebrew.engine.Sprite
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returns the sprite images width
- img - Variable in class org.homebrew.engine.ImageEntity
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- incrementX(double) - Method in class org.homebrew.engine.Point2D
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increment the x value as a double
- incrementX(float) - Method in class org.homebrew.engine.Point2D
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increment the x value as a float
- incrementX(int) - Method in class org.homebrew.engine.Point2D
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increment the x value as an integer
- incrementY(double) - Method in class org.homebrew.engine.Point2D
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increment the y value as a double
- incrementY(float) - Method in class org.homebrew.engine.Point2D
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increment the y value as a float
- incrementY(int) - Method in class org.homebrew.engine.Point2D
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increment the y value as an integer
- initXlet(XletContext) - Method in class org.homebrew.MyXlet
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initializes the xlet, starts the background music, creates the double buffer, initializes all the
game objects and sets up the input handlers
- isAlive() - Method in class org.homebrew.engine.BaseGameEntity
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returns weither to display the object or not
- isLoaded() - Method in class org.homebrew.engine.SoundClip
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property to verify when sample is ready
- isLooping - Variable in class org.homebrew.engine.SoundClip
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is clip should loop
- isLooping() - Method in class org.homebrew.engine.SoundClip
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returns if the audio clip is set to loop