Interface AngularInstantAccelerationKinematic

    • Method Detail

      • getAngularAcceleration

        @Pure
        default double getAngularAcceleration()
        Returns the angular acceleration of this object in r/s^2.

        The sign of the acceleration indicates if the object is accelerating (positive) or decelerating (negative).

        The replied value is in [-d;a] where:

        • d is the max deceleration value, replied by getMaxAngularDeceleration.
        • a is the max acceleration value, replied by getMaxAngularAcceleration.
        Returns:
        the angular acceleration of this object in r/s^2.
      • getAngularAcceleration

        @Pure
        double getAngularAcceleration​(AngularUnit unit)
        Returns the angular acceleration of this object in the acceleration corresponding to the given speed unit e.g if the speed unit is m/s the acceleration will be given in m/s^2

        The sign of the acceleration indicates if the object is accelerating (positive) or decelerating (negative).

        The replied value is in [-d;a] where:

        • d is the max deceleration value, replied by getMaxAngularDeceleration.
        • a is the max acceleration value, replied by getMaxAngularAcceleration.
        Parameters:
        unit - the unit in which the speed will be given.
        Returns:
        the angular acceleration of this object in the given unit.