Interface Path3ai<ST extends Shape3ai<?,​?,​IE,​P,​V,​B>,​IT extends Path3ai<?,​?,​IE,​P,​V,​B>,​IE extends PathElement3ai,​P extends Point3D<? super P,​? super V>,​V extends Vector3D<? super V,​? super P>,​B extends RectangularPrism3ai<?,​?,​IE,​P,​V,​B>>

  • Type Parameters:
    ST - is the type of the general implementation.
    IT - is the type of the implementation of this shape.
    IE - is the type of the path elements.
    P - is the type of the points.
    V - is the type of the vectors.
    B - is the type of the bounding boxes.
    All Superinterfaces:
    Cloneable, JsonableObject, Path3D<ST,​IT,​PathIterator3ai<IE>,​P,​V,​B>, Serializable, Shape3ai<ST,​IT,​IE,​P,​V,​B>, Shape3D<ST,​IT,​PathIterator3ai<IE>,​P,​V,​B>
    All Known Implementing Classes:
    Path3i, Path3ifx

    public interface Path3ai<ST extends Shape3ai<?,​?,​IE,​P,​V,​B>,​IT extends Path3ai<?,​?,​IE,​P,​V,​B>,​IE extends PathElement3ai,​P extends Point3D<? super P,​? super V>,​V extends Vector3D<? super V,​? super P>,​B extends RectangularPrism3ai<?,​?,​IE,​P,​V,​B>>
    extends Shape3ai<ST,​IT,​IE,​P,​V,​B>, Path3D<ST,​IT,​PathIterator3ai<IE>,​P,​V,​B>
    Fonctional interface that represented a 2D path on a plane.
    Since:
    13.0
    Version:
    17.0 2020-01-04 14:41:43
    Author:
    Stéphane GALLAND, Hamza JAFFALI
    Maven Group Id:
    org.arakhne.afc.core
    Maven Artifact Id:
    mathgeom
    • Method Detail

      • computeDrawableElementBoundingBox

        static boolean computeDrawableElementBoundingBox​(PathIterator3ai<?> iterator,
                                                         RectangularPrism3ai<?,​?,​?,​?,​?,​?> box)
        Compute the box that corresponds to the drawable elements of the path.

        An element is drawable if it is a line, a curve, or a closing path element.

        Parameters:
        iterator - the iterator on the path elements.
        box - the box to set.
        Returns:
        true if a drawable element was found.
      • computeCrossingsFromSegment

        static int computeCrossingsFromSegment​(int crossings,
                                               PathIterator3ai<?> pi,
                                               int x1,
                                               int y1,
                                               int z1,
                                               int x2,
                                               int y2,
                                               int z2,
                                               CrossingComputationType type)
        Calculates the number of times the given path crosses the given circle extending to the right.
        Parameters:
        crossings - is the initial value for crossing.
        pi - is the description of the path.
        x1 - is the first point of the segment.
        y1 - is the first point of the segment.
        z1 - is the first point of the segment.
        x2 - is the first point of the segment.
        y2 - is the first point of the segment.
        z2 - is the first point of the segment.
        type - is the type of special computation to apply. If null, it is equivalent to CrossingComputationType.STANDARD.
        Returns:
        the crossing
      • computeCrossingsFromSphere

        static int computeCrossingsFromSphere​(int crossings,
                                              PathIterator3ai<?> pi,
                                              int cx,
                                              int cy,
                                              int cz,
                                              int radius,
                                              CrossingComputationType type)
        Calculates the number of times the given path crosses the given circle extending to the right.
        Parameters:
        crossings - is the initial value for crossing.
        pi - is the description of the path.
        cx - is the center of the circle.
        cy - is the center of the circle.
        cz - is the center of the circle.
        radius - is the radius of the circle.
        type - is the type of special computation to apply. If null, it is equivalent to CrossingComputationType.STANDARD.
        Returns:
        the crossing
      • computeCrossingsFromPoint

        static int computeCrossingsFromPoint​(int crossings,
                                             PathIterator3ai<?> pi,
                                             int px,
                                             int py,
                                             int pz,
                                             CrossingComputationType type)
        Calculates the number of times the given path crosses the ray extending to the right from (px,py). If the point lies on a part of the path, then no crossings are counted for that intersection. +1 is added for each crossing where the Y coordinate is increasing -1 is added for each crossing where the Y coordinate is decreasing The return value is the sum of all crossings for every segment in the path. The path must start with a MOVE_TO, otherwise an exception is thrown.
        Parameters:
        crossings - the initial crossing.
        pi - is the description of the path.
        px - is the reference point to test.
        py - is the reference point to test.
        pz - is the reference point to test.
        type - is the type of special computation to apply. If null, it is equivalent to CrossingComputationType.STANDARD.
        Returns:
        the crossing, or GeomConstants.SHAPE_INTERSECTS
      • computeCrossingsFromPath

        static int computeCrossingsFromPath​(int crossings,
                                            PathIterator3ai<?> iterator,
                                            BasicPathShadow3ai shadow,
                                            CrossingComputationType type)
        Accumulate the number of times the path crosses the shadow extending to the right of the second path. See the comment for the SHAPE_INTERSECTS constant for more complete details. The return value is the sum of all crossings for both the top and bottom of the shadow for every segment in the path, or the special value SHAPE_INTERSECTS if the path ever enters the interior of the rectangle. The path must start with a SEG_MOVETO, otherwise an exception is thrown. The caller must check r[xy]{min,max} for NaN values.
        Parameters:
        crossings - the intial crossing.
        iterator - is the iterator on the path elements.
        shadow - is the description of the shape to project to the right.
        type - is the type of special computation to apply. If null, it is equivalent to CrossingComputationType.STANDARD.
        Returns:
        the crossings.
        See Also:
        "Weiler–Atherton clipping algorithm"
      • contains

        static boolean contains​(PathIterator3ai<?> pi,
                                int x,
                                int y,
                                int z)
        Tests if the specified coordinates are inside the closed boundary of the specified PathIterator3ai.

        This method provides a basic facility for implementors of the Shape3ai interface to implement support for the Shape3ai.contains(int, int, int) method.

        Parameters:
        pi - the specified PathIterator2f
        x - the specified X coordinate
        y - the specified Y coordinate
        z - the specified Z coordinate
        Returns:
        true if the specified coordinates are inside the specified PathIterator2f; false otherwise
      • contains

        static boolean contains​(PathIterator3ai<?> pi,
                                int rx,
                                int ry,
                                int rz,
                                int rwidth,
                                int rheight,
                                int rdepth)
        Tests if the specified rectangle is inside the closed boundary of the specified PathIterator3ai.

        The points on the path are assumed to be outside the path area. It means that is the rectangle is intersecting the path, this function replies false.

        Parameters:
        pi - the specified PathIterator3ai
        rx - the lowest corner of the rectangle.
        ry - the lowest corner of the rectangle.
        rz - the lowest corner of the rectangle.
        rwidth - is the width of the rectangle.
        rheight - is the width of the rectangle.
        rdepth - is the width of the rectangle.
        Returns:
        true if the specified rectangle is inside the specified PathIterator2f; false otherwise.
      • contains

        default boolean contains​(int x,
                                 int y,
                                 int z)
        Description copied from interface: Shape3ai
        Replies if the given point is inside this shape.
        Specified by:
        contains in interface Shape3ai<ST extends Shape3ai<?,​?,​IE,​P,​V,​B>,​IT extends Path3ai<?,​?,​IE,​P,​V,​B>,​IE extends PathElement3ai,​P extends Point3D<? super P,​? super V>,​V extends Vector3D<? super V,​? super P>,​B extends RectangularPrism3ai<?,​?,​IE,​P,​V,​B>>
        Parameters:
        x - x coordinate of the point to test.
        y - y coordinate of the point to test.
        z - z coordinate of the point to test.
        Returns:
        true if the given point is inside this shape, otherwise false.
      • computeCrossingsFromRect

        static int computeCrossingsFromRect​(int crossings,
                                            PathIterator3ai<?> pi,
                                            int rxmin,
                                            int rymin,
                                            int rzmin,
                                            int rxmax,
                                            int rymax,
                                            int rzmax,
                                            CrossingComputationType type)
        Accumulate the number of times the path crosses the shadow extending to the right of the rectangle. See the comment for the SHAPE_INTERSECTS constant for more complete details. The return value is the sum of all crossings for both the top and bottom of the shadow for every segment in the path, or the special value SHAPE_INTERSECTS if the path ever enters the interior of the rectangle. The path must start with a SEG_MOVETO, otherwise an exception is thrown. The caller must check r[xy]{min,max} for NaN values.
        Parameters:
        crossings - the initial crossing.
        pi - is the iterator on the path elements.
        rxmin - is the first corner of the rectangle.
        rymin - is the first corner of the rectangle.
        rzmin - is the first corner of the rectangle.
        rxmax - is the second corner of the rectangle.
        rymax - is the second corner of the rectangle.
        rzmax - is the second corner of the rectangle.
        type - is the type of special computation to apply. If null, it is equivalent to CrossingComputationType.STANDARD.
        Returns:
        the crossings.
      • intersects

        static boolean intersects​(PathIterator3ai<?> pi,
                                  int x,
                                  int y,
                                  int z,
                                  int width,
                                  int height,
                                  int depth)
        Tests if the interior of the specified PathIterator3ai intersects the interior of a specified set of rectangular coordinates.

        This method provides a basic facility for implementors of the Shape3ai interface to implement support for the intersects() method.

        This method object may conservatively return true in cases where the specified rectangular area intersects a segment of the path, but that segment does not represent a boundary between the interior and exterior of the path. Such a case may occur if some set of segments of the path are retraced in the reverse direction such that the two sets of segments cancel each other out without any interior area between them. To determine whether segments represent true boundaries of the interior of the path would require extensive calculations involving all of the segments of the path and the winding rule and are thus beyond the scope of this implementation.

        Parameters:
        pi - the specified PathIterator
        x - the specified X coordinate
        y - the specified Y coordinate
        z - the specified Z coordinate
        width - the width of the specified rectangular coordinates
        height - the height of the specified rectangular coordinates
        depth - the depth of the specified rectangular coordinates
        Returns:
        true if the specified PathIterator and the interior of the specified set of rectangular coordinates intersect each other; false otherwise.
      • intersects

        @Pure
        default boolean intersects​(Sphere3ai<?,​?,​?,​?,​?,​?> sphere)
        Description copied from interface: Shape3ai
        Replies if this shape is intersecting the given sphere.
        Specified by:
        intersects in interface Shape3ai<ST extends Shape3ai<?,​?,​IE,​P,​V,​B>,​IT extends Path3ai<?,​?,​IE,​P,​V,​B>,​IE extends PathElement3ai,​P extends Point3D<? super P,​? super V>,​V extends Vector3D<? super V,​? super P>,​B extends RectangularPrism3ai<?,​?,​IE,​P,​V,​B>>
        Parameters:
        sphere - the sphere
        Returns:
        true if this shape is intersecting the given shape; false if there is no intersection.
      • intersects

        @Pure
        default boolean intersects​(RectangularPrism3ai<?,​?,​?,​?,​?,​?> rectangularPrism)
        Description copied from interface: Shape3ai
        Replies if this shape is intersecting the given rectangular prism.
        Specified by:
        intersects in interface Shape3ai<ST extends Shape3ai<?,​?,​IE,​P,​V,​B>,​IT extends Path3ai<?,​?,​IE,​P,​V,​B>,​IE extends PathElement3ai,​P extends Point3D<? super P,​? super V>,​V extends Vector3D<? super V,​? super P>,​B extends RectangularPrism3ai<?,​?,​IE,​P,​V,​B>>
        Parameters:
        rectangularPrism - the rectangular prism.
        Returns:
        true if this shape is intersecting the given shape; false if there is no intersection.
      • intersects

        @Pure
        default boolean intersects​(Segment3ai<?,​?,​?,​?,​?,​?> segment)
        Description copied from interface: Shape3ai
        Replies if this shape is intersecting the given segment.
        Specified by:
        intersects in interface Shape3ai<ST extends Shape3ai<?,​?,​IE,​P,​V,​B>,​IT extends Path3ai<?,​?,​IE,​P,​V,​B>,​IE extends PathElement3ai,​P extends Point3D<? super P,​? super V>,​V extends Vector3D<? super V,​? super P>,​B extends RectangularPrism3ai<?,​?,​IE,​P,​V,​B>>
        Parameters:
        segment - the segment
        Returns:
        true if this shape is intersecting the given shape; false if there is no intersection.
      • intersects

        default boolean intersects​(PathIterator3ai<?> iterator)
        Description copied from interface: Shape3ai
        Replies if this shape is intersecting the path described by the given iterator.
        Specified by:
        intersects in interface Shape3ai<ST extends Shape3ai<?,​?,​IE,​P,​V,​B>,​IT extends Path3ai<?,​?,​IE,​P,​V,​B>,​IE extends PathElement3ai,​P extends Point3D<? super P,​? super V>,​V extends Vector3D<? super V,​? super P>,​B extends RectangularPrism3ai<?,​?,​IE,​P,​V,​B>>
        Parameters:
        iterator - the path Iterator
        Returns:
        true if this shape is intersecting the given shape; false if there is no intersection.
      • intersects

        @Pure
        default boolean intersects​(MultiShape3ai<?,​?,​?,​?,​?,​?,​?> multishape)
        Description copied from interface: Shape3ai
        Replies if this shape is intersecting the given multishape.
        Specified by:
        intersects in interface Shape3ai<ST extends Shape3ai<?,​?,​IE,​P,​V,​B>,​IT extends Path3ai<?,​?,​IE,​P,​V,​B>,​IE extends PathElement3ai,​P extends Point3D<? super P,​? super V>,​V extends Vector3D<? super V,​? super P>,​B extends RectangularPrism3ai<?,​?,​IE,​P,​V,​B>>
        Parameters:
        multishape - the Ăčmultishape
        Returns:
        true if this shape is intersecting the given shape; false if there is no intersection.
      • getClosestPointTo

        static void getClosestPointTo​(PathIterator3ai<? extends PathElement3ai> pi,
                                      int x,
                                      int y,
                                      int z,
                                      Point3D<?,​?> result)
        Replies the point on the path that is closest to the given point.

        CAUTION: This function works only on path iterators that are replying polyline primitives, ie. if the PathIterator3D.isPolyline()of pi is replying true. getClosestPointTo(Point3D) avoids this restriction.

        Parameters:
        pi - is the iterator on the elements of the path.
        x - x coordinate of the point.
        y - y coordinate of the point.
        z - z coordinate of the point.
        result - the closest point on the shape; or the point itself if it is inside the shape.
      • getClosestPointTo

        default P getClosestPointTo​(Sphere3ai<?,​?,​?,​?,​?,​?> circle)
        Description copied from interface: Shape3ai
        Replies the closest point on this shape to the given rectangle.
        Specified by:
        getClosestPointTo in interface Shape3ai<ST extends Shape3ai<?,​?,​IE,​P,​V,​B>,​IT extends Path3ai<?,​?,​IE,​P,​V,​B>,​IE extends PathElement3ai,​P extends Point3D<? super P,​? super V>,​V extends Vector3D<? super V,​? super P>,​B extends RectangularPrism3ai<?,​?,​IE,​P,​V,​B>>
        Parameters:
        circle - the circle.
        Returns:
        the closest point on this shape to the given shape; or the point if the point is in this shape.
      • getClosestPointTo

        default P getClosestPointTo​(Segment3ai<?,​?,​?,​?,​?,​?> segment)
        Description copied from interface: Shape3ai
        Replies the closest point on this shape to the given rectangle.
        Specified by:
        getClosestPointTo in interface Shape3ai<ST extends Shape3ai<?,​?,​IE,​P,​V,​B>,​IT extends Path3ai<?,​?,​IE,​P,​V,​B>,​IE extends PathElement3ai,​P extends Point3D<? super P,​? super V>,​V extends Vector3D<? super V,​? super P>,​B extends RectangularPrism3ai<?,​?,​IE,​P,​V,​B>>
        Parameters:
        segment - the segment.
        Returns:
        the closest point on this shape to the given shape; or the point if the point is in this shape.
      • getClosestPointTo

        default P getClosestPointTo​(MultiShape3ai<?,​?,​?,​?,​?,​?,​?> multishape)
        Description copied from interface: Shape3ai
        Replies the closest point on this shape to the given rectangle.
        Specified by:
        getClosestPointTo in interface Shape3ai<ST extends Shape3ai<?,​?,​IE,​P,​V,​B>,​IT extends Path3ai<?,​?,​IE,​P,​V,​B>,​IE extends PathElement3ai,​P extends Point3D<? super P,​? super V>,​V extends Vector3D<? super V,​? super P>,​B extends RectangularPrism3ai<?,​?,​IE,​P,​V,​B>>
        Parameters:
        multishape - the multishape.
        Returns:
        the closest point on this shape to the given shape; or the point if the point is in this shape.
      • getClosestPointTo

        default P getClosestPointTo​(Path3ai<?,​?,​?,​?,​?,​?> path)
        Description copied from interface: Shape3ai
        Replies the closest point on this shape to the given rectangle.
        Specified by:
        getClosestPointTo in interface Shape3ai<ST extends Shape3ai<?,​?,​IE,​P,​V,​B>,​IT extends Path3ai<?,​?,​IE,​P,​V,​B>,​IE extends PathElement3ai,​P extends Point3D<? super P,​? super V>,​V extends Vector3D<? super V,​? super P>,​B extends RectangularPrism3ai<?,​?,​IE,​P,​V,​B>>
        Parameters:
        path - the path.
        Returns:
        the closest point on this shape to the given shape; or the point if the point is in this shape.
      • getFarthestPointTo

        static void getFarthestPointTo​(PathIterator3ai<? extends PathElement3ai> pi,
                                       int x,
                                       int y,
                                       int z,
                                       Point3D<?,​?> result)
        Replies the point on the path that is farthest to the given point.

        CAUTION: This function works only on path iterators that are replying polyline primitives, ie. if the PathIterator3D.isPolyline() of pi is replying true. getFarthestPointTo(Point3D) avoids this restriction.

        Parameters:
        pi - is the iterator on the elements of the path.
        x - x coordinate of the point.
        y - y coordinate of the point.
        z - z coordinate of the point.
        result - the farthest point on the shape.
      • equalsToShape

        @Pure
        default boolean equalsToShape​(IT shape)
        Description copied from interface: Shape3D
        Replies this shape is equal to the given shape.
        Specified by:
        equalsToShape in interface Shape3D<ST extends Shape3ai<?,​?,​IE,​P,​V,​B>,​IT extends Path3ai<?,​?,​IE,​P,​V,​B>,​IE extends PathElement3ai,​P extends Point3D<? super P,​? super V>,​V extends Vector3D<? super V,​? super P>,​B extends RectangularPrism3ai<?,​?,​IE,​P,​V,​B>>
        Parameters:
        shape - the shape to compare to.
        Returns:
        true if this shape is equal is equal to the given path.
      • add

        default void add​(Iterator<? extends PathElement3ai> iterator)
        Add the elements replied by the iterator into this path.
        Parameters:
        iterator - the iterator on the elements to add.
      • set

        default void set​(Path3ai<?,​?,​?,​?,​?,​?> path)
        Set the path.
        Parameters:
        path - the path to copy.
      • moveTo

        void moveTo​(int x,
                    int y,
                    int z)
        Adds a point to the path by moving to the specified coordinates specified in double precision.
        Parameters:
        x - the specified X coordinate
        y - the specified Y coordinate
        z - the specified Y coordinate
      • lineTo

        void lineTo​(int x,
                    int y,
                    int z)
        Adds a point to the path by drawing a straight line from the current coordinates to the new specified coordinates specified in double precision.
        Parameters:
        x - the specified X coordinate
        y - the specified Y coordinate
        z - the specified Y coordinate
      • lineTo

        default void lineTo​(Point3D<?,​?> to)
        Description copied from interface: Path3D
        Adds a point to the path by drawing a straight line from the current coordinates to the new specified coordinates specified in double precision.
        Specified by:
        lineTo in interface Path3D<ST extends Shape3ai<?,​?,​IE,​P,​V,​B>,​IT extends Path3ai<?,​?,​IE,​P,​V,​B>,​IE extends PathElement3ai,​P extends Point3D<? super P,​? super V>,​V extends Vector3D<? super V,​? super P>,​B extends RectangularPrism3ai<?,​?,​IE,​P,​V,​B>>
        Parameters:
        to - the end point
      • quadTo

        void quadTo​(int x1,
                    int y1,
                    int z1,
                    int x2,
                    int y2,
                    int z2)
        Adds a curved segment, defined by two new points, to the path by drawing a Quadratic curve that intersects both the current coordinates and the specified coordinates (x2,y2), using the specified point (x1,y1) as a quadratic parametric control point. All coordinates are specified in double precision.
        Parameters:
        x1 - the X coordinate of the quadratic control point
        y1 - the Y coordinate of the quadratic control point
        z1 - the Z coordinate of the quadratic control point
        x2 - the X coordinate of the final end point
        y2 - the Y coordinate of the final end point
        z2 - the Z coordinate of the final end point
      • quadTo

        default void quadTo​(Point3D<?,​?> ctrl,
                            Point3D<?,​?> to)
        Description copied from interface: Path3D
        Adds a curved segment, defined by two new points, to the path by drawing a Quadratic curve that intersects both the current coordinates and the specified coordinates (x2,y2), using the specified point (x1,y1) as a quadratic parametric control point. All coordinates are specified in double precision.
        Specified by:
        quadTo in interface Path3D<ST extends Shape3ai<?,​?,​IE,​P,​V,​B>,​IT extends Path3ai<?,​?,​IE,​P,​V,​B>,​IE extends PathElement3ai,​P extends Point3D<? super P,​? super V>,​V extends Vector3D<? super V,​? super P>,​B extends RectangularPrism3ai<?,​?,​IE,​P,​V,​B>>
        Parameters:
        ctrl - the quadratic control point
        to - the final end point
      • curveTo

        void curveTo​(int x1,
                     int y1,
                     int z1,
                     int x2,
                     int y2,
                     int z2,
                     int x3,
                     int y3,
                     int z3)
        Adds a curved segment, defined by three new points, to the path by drawing a Bézier curve that intersects both the current coordinates and the specified coordinates (x3,y3), using the specified points (x1,y1) and (x2,y2) as Bézier control points. All coordinates are specified in double precision.
        Parameters:
        x1 - the X coordinate of the first Bézier control point
        y1 - the Y coordinate of the first Bézier control point
        z1 - the Z coordinate of the first Bézier control point
        x2 - the X coordinate of the second Bézier control point
        y2 - the Y coordinate of the second Bézier control point
        z2 - the Z coordinate of the second Bézier control point
        x3 - the X coordinate of the final end point
        y3 - the Y coordinate of the final end point
        z3 - the Z coordinate of the final end point
      • curveTo

        default void curveTo​(Point3D<?,​?> ctrl1,
                             Point3D<?,​?> ctrl2,
                             Point3D<?,​?> to)
        Description copied from interface: Path3D
        Adds a curved segment, defined by three new points, to the path by drawing a Bézier curve that intersects both the current coordinates and the specified coordinates (x3,y3), using the specified points (x1,y1) and (x2,y2) as Bézier control points. All coordinates are specified in double precision.
        Specified by:
        curveTo in interface Path3D<ST extends Shape3ai<?,​?,​IE,​P,​V,​B>,​IT extends Path3ai<?,​?,​IE,​P,​V,​B>,​IE extends PathElement3ai,​P extends Point3D<? super P,​? super V>,​V extends Vector3D<? super V,​? super P>,​B extends RectangularPrism3ai<?,​?,​IE,​P,​V,​B>>
        Parameters:
        ctrl1 - the first Bézier control point
        ctrl2 - the second Bézier control point
        to - the final end point
      • getDistanceSquared

        @Pure
        default double getDistanceSquared​(Point3D<?,​?> point)
        Description copied from interface: Shape3D
        Replies the squared value of the minimal distance from this shape to the given point.
        Specified by:
        getDistanceSquared in interface Shape3D<ST extends Shape3ai<?,​?,​IE,​P,​V,​B>,​IT extends Path3ai<?,​?,​IE,​P,​V,​B>,​IE extends PathElement3ai,​P extends Point3D<? super P,​? super V>,​V extends Vector3D<? super V,​? super P>,​B extends RectangularPrism3ai<?,​?,​IE,​P,​V,​B>>
        Parameters:
        point - the point.
        Returns:
        squared value of the minimal distance between this shape and the point.
      • getDistanceL1

        @Pure
        default double getDistanceL1​(Point3D<?,​?> point)
        Description copied from interface: Shape3D
        Computes the L-1 (Manhattan) distance between this shape and point p1. The L-1 distance is equal to abs(x1-x2) + abs(y1-y2).
        Specified by:
        getDistanceL1 in interface Shape3D<ST extends Shape3ai<?,​?,​IE,​P,​V,​B>,​IT extends Path3ai<?,​?,​IE,​P,​V,​B>,​IE extends PathElement3ai,​P extends Point3D<? super P,​? super V>,​V extends Vector3D<? super V,​? super P>,​B extends RectangularPrism3ai<?,​?,​IE,​P,​V,​B>>
        Parameters:
        point - the point
        Returns:
        the distance.
      • getDistanceLinf

        @Pure
        default double getDistanceLinf​(Point3D<?,​?> point)
        Description copied from interface: Shape3D
        Computes the L-infinite distance between this shape and point p1. The L-infinite distance is equal to MAX[abs(x1-x2), abs(y1-y2), abs(z1-z2)].
        Specified by:
        getDistanceLinf in interface Shape3D<ST extends Shape3ai<?,​?,​IE,​P,​V,​B>,​IT extends Path3ai<?,​?,​IE,​P,​V,​B>,​IE extends PathElement3ai,​P extends Point3D<? super P,​? super V>,​V extends Vector3D<? super V,​? super P>,​B extends RectangularPrism3ai<?,​?,​IE,​P,​V,​B>>
        Parameters:
        point - the point.
        Returns:
        the distance.
      • getCurrentX

        @Pure
        int getCurrentX()
        Replies the x coordinate of the last point in the path.
        Returns:
        the x coordinate of the last point in the path.
      • getCurrentY

        @Pure
        int getCurrentY()
        Replies the x coordinate of the last point in the path.
        Returns:
        the x coordinate of the last point in the path.
      • getCurrentZ

        @Pure
        int getCurrentZ()
        Replies the z coordinate of the last point in the path.
        Returns:
        the z coordinate of the last point in the path.
      • getCoordAt

        @Pure
        int getCoordAt​(int index)
        Replies the coordinate at the given index. The index is in [0;Path3D.size()*3).
        Parameters:
        index - the index
        Returns:
        the coordinate at the given index.
      • setLastPoint

        void setLastPoint​(int x,
                          int y,
                          int z)
        Change the coordinates of the last inserted point.
        Parameters:
        x - the new x coordinate of the last point.
        y - the new y coordinate of the last point.
        z - the new z coordinate of the last point.
      • remove

        boolean remove​(int x,
                       int y,
                       int z)
        Remove the point with the given coordinates.

        If the given coordinates do not match exactly a point in the path, nothing is removed.

        Parameters:
        x - the x coordinate of the point to remove.
        y - the y coordinate of the point to remove.
        z - the z coordinate of the point to remove.
        Returns:
        true if the point was removed; false otherwise.
      • getPathIterator

        @Pure
        default PathIterator3ai<IE> getPathIterator​(double flatness)
        Description copied from interface: Path3D
        Replies an iterator on the path elements.

        Only PathElementType.MOVE_TO, PathElementType.LINE_TO, and PathElementType.CLOSE types are returned by the iterator.

        The amount of subdivision of the curved segments is controlled by the flatness parameter, which specifies the maximum distance that any point on the unflattened transformed curve can deviate from the returned flattened path segments. Note that a limit on the accuracy of the flattened path might be silently imposed, causing very small flattening parameters to be treated as larger values. This limit, if there is one, is defined by the particular implementation that is used.

        The iterator for this class is not multi-threaded safe.

        Specified by:
        getPathIterator in interface Path3D<ST extends Shape3ai<?,​?,​IE,​P,​V,​B>,​IT extends Path3ai<?,​?,​IE,​P,​V,​B>,​IE extends PathElement3ai,​P extends Point3D<? super P,​? super V>,​V extends Vector3D<? super V,​? super P>,​B extends RectangularPrism3ai<?,​?,​IE,​P,​V,​B>>
        Parameters:
        flatness - is the maximum distance that the line segments used to approximate the curved segments are allowed to deviate from any point on the original curve.
        Returns:
        an iterator on the path elements.
      • getPointIterator

        @Pure
        default Iterator<P> getPointIterator()
        Description copied from interface: Shape3ai
        Replies an iterator on the points covered by the perimeter of this shape.

        The implementation of the iterator depends on the shape type. There is no warranty about the order of the points.

        Specified by:
        getPointIterator in interface Shape3ai<ST extends Shape3ai<?,​?,​IE,​P,​V,​B>,​IT extends Path3ai<?,​?,​IE,​P,​V,​B>,​IE extends PathElement3ai,​P extends Point3D<? super P,​? super V>,​V extends Vector3D<? super V,​? super P>,​B extends RectangularPrism3ai<?,​?,​IE,​P,​V,​B>>
        Returns:
        an iterator on the points that are located at the perimeter of the shape.